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2013-02-24Hopefully last round of fixes for all OSesAntony Riakiotakis
2013-02-24Compile fix round 2. Still trying to do this from linux :pAntony Riakiotakis
2013-02-24Add bogus stabs for fullscreen window mode for BGE in GHOST. Platform ↵Antony Riakiotakis
maintainers should change these to replicate X11 behaviour. Also moved X11 implementation to public methods, just like the IWindow interface. Should fix compilation
2013-02-24fix for own commit r54806 with argument order and multisampling.Campbell Barton
2013-02-24fix for fullscreen on X11 (used by the BGE, not blender application),Campbell Barton
changing the screen resolution wasn't still allowed for larger virtual desktops. added an exclusive option to ghost so the fullscreen window is ignored by the window manager and we get all events. (common practice for games on X11).
2013-02-24GHOST/X11 - free memory allocated by XF86VidModeGetAllModeLines(),Campbell Barton
Comment from Zr says this crashes but looks like this was because there was no check if the function failed to allocate to begin with.
2013-02-24rigidbody: Add motor constraintSergej Reich
It's implemented as a separate constraint instead of adding properties to the existing constraints. Motors only apply linear and angular impulses and don't limit the movement of rigid bodies, so it's best to use them in conjunction with other constraints to limit the degrees of freedom. Thanks to Markus Kasten (markus111) for the initial patch.
2013-02-24GHOST/X11 support for frequency, from SDL's mode switching.Campbell Barton
also free the modes when done.
2013-02-22Applying patch #33709 for dead keys on windows.Alexander Kuznetsov
Thanks Harley Acheson!
2013-02-22Fix for windows size on win32Alexander Kuznetsov
2013-02-22Fixing typosGaia Clary
2013-02-22bge bugfix: [#18967] alpha value is never available in the color buffer by ↵Dalai Felinto
Campbell Barton (X11) and me (Win32) This is and old patch (June, 2009). The reason it never made into trunk it's that we (me at least) thought that it should be optional, as a ui or command-line option. However, it seems that OSX always have the OpenGL context with alpha enabled. So I think it's consistent to have the other OSs to follow. The main usage of this is the BGE (or more specifically people using BGE for TV broadcasting) but I think pydevs can have their share of fun with it in Blender as well.
2013-02-22Code cleanup:Thomas Dinges
* Cycles: Removed leftover include of "kernel_qbvh.h", which was removed in r51352.
2013-02-21style cleanup: 'sizeof foo' --> 'sizeof(foo)', add check in style checking ↵Campbell Barton
script.
2013-02-21Cycles GPU Rendering:Thomas Dinges
* Make Cycles aware of sm_35 (Tesla K20, GeForce GTX TITAN). The CUDA Toolkit 5.0 is needed for that and this is not officially used yet, but people with access to such cards can start testing. (just build sm_35 kernels).
2013-02-21Cycles GPU rendering:Thomas Dinges
* Deprecate computing capability 1.3 (sm_13) This commit disables auto build of sm_13 CUDA platform, which means that starting with Blender 2.67, we don't support sm_13 devices anymore. It has become difficult to support that and it was already feature incomplete (no render-passes, AO, Multi Closure etc). It's still possible to manually enable sm_13 for own tests, but building might break in the future.
2013-02-21Cycles:Thomas Dinges
* Code cleanup, remove deprecated support_advanced_shading() functions. Left over from r43734.
2013-02-21Cycles Addon:Thomas Dinges
* Code cleanup
2013-02-20Fix shadow pass issue with non-progressive render shadow pass with emittingBrecht Van Lommel
meshes and world MIS.
2013-02-19internal: add include so blender builds against libpng1.6 Campbell Barton
2013-02-19patch [#34320] Cross compiling with mingw-w64 on ubuntuCampbell Barton
from Martijn Berger (juicyfruit) applying since this is only corrects header case which is ignored on windows anyway.
2013-02-15Add some more detailed CUDA error prints to try to debug #34166.Brecht Van Lommel
2013-02-15Fix #34205: Zooming in rendered mode during update out of sync with intended ↵Sergey Sharybin
zoom Yes, again. There's some t within which reset is not allowed. This is so no reset happens too often for performance issues. If camera changes too often, some reset could be missed because of this timeout. For now tag engine for update, which will update viewport from blender side. Proper solution could be to detect such a changes from blender side and tag cycles for refresh instead of trying to detect changes form cycles, but that's for later.
2013-02-15Fix #34252: cycles rendering 16bit PNG with too light colors.Brecht Van Lommel
2013-02-15Fix cycles hair curves with NaN values not rendering with dynamic BVH. These NaNBrecht Van Lommel
values were breaking the bounding box computation, now they should have no influence.
2013-02-14Cycles:Thomas Dinges
* Compile fix when building without OSL.
2013-02-14Further fix for #34121: OSL + persistent images could crash in some cases still.Brecht Van Lommel
2013-02-14Fix #34121: OSL + persistent images option was not freeing shader memory ↵Brecht Van Lommel
properly, causing memory to increase continuously during animation render.
2013-02-13Fix #34226: cycles shadow pass got incorrectly influenced by world multipleBrecht Van Lommel
importance sampleing.
2013-02-13Fix cycles issue with BVH cache created with 64 bits and used for 32 bits ↵Brecht Van Lommel
binary, and vice versa.
2013-02-13Correction for fix #34205: Zooming in rendered mode during update out of ↵Sergey Sharybin
sync with intended zoom Didn't initially notice one possibility when GPU render would fail here,
2013-02-12Fix cycles not using SSE3 kernel after recent, order with SSE2 should be ↵Brecht Van Lommel
switched, pointed out by Chad Fraleigh.
2013-02-12Fix some (quite harmless) use of uninitialized memory reported by valgrind.Brecht Van Lommel
2013-02-12Fix #34205: Cycles: Zooming in rendered mode during update out of sync with ↵Sergey Sharybin
intended zoom Made sure no pause_cond.wait() happens at the same time as session as resetting.
2013-02-12Attempted fix for issue with latest CUDA kernel for 32 bit windows/linux/mac,Brecht Van Lommel
there seems to be some sort of compiler bug in CUDA toolkit 4.2, uninlining a few functions seems to avoid it.
2013-02-12Smoke simulator: add more float precision checks to make sure other data ↵Miika Hamalainen
types don't get messed up either. (Relating previous fire fixes)
2013-02-11quiet -Wnarrowing warning.Campbell Barton
2013-02-11move atoms into their own struct and make all names match the original atom ↵Campbell Barton
names, there were too many and mixed in with the classes namespace.
2013-02-11patch [#31636] no pressure with Genius Mousepen i608X tabletCampbell Barton
from Viktoria S. (viktorias)
2013-02-11style cleanup: also some typosCampbell Barton
2013-02-11Fix scons win32 link error with OSL, also fix a GLEW linker warningBrecht Van Lommel
2013-02-10Fix #34184: cycles speed vector pass should be zero when using motion blur,Brecht Van Lommel
instead it had value 10000.
2013-02-10add option not to calculate tessellation faces when converting an object to ↵Campbell Barton
a mesh. (OBJ export no longer needs, so save some CPU cycles and skip tessellation)
2013-02-08building ghost-sdl works again.Campbell Barton
2013-02-07removing xinerama on X11 dependency, this wasn't working very usefully.Campbell Barton
2013-02-07CUDA / sm_20:Thomas Dinges
* Enable Lamp MIS again, it works on a GTX 570 (which is sm_20) with latest SVN. Tested by vitos1k in IRC:. Feedback from GTX 580 users would be appreciated on this.
2013-02-07Fix small memory leak in cycles tile render, a few bytes for each tile.Brecht Van Lommel
Reported by "aquo" on IRC.
2013-02-06style cleanup: some warnigs & spelling.Campbell Barton
2013-02-06add missing bullet header to cmake, quiet reports from 'make test_cmake'Campbell Barton
2013-02-06enable xinerama for scons.Campbell Barton