Age | Commit message (Collapse) | Author |
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Error was caused by boost library (which doesn't seem to be working with Cycles too
when compiling with mingw). Switched mingw to use TR1 unordered collections. Also,
there was re-declaration of strcasecmp when mingw is used.
Additional changes are related on using own process spawning when BF_TOOLSET is set to
mingw. Seems to be working fine now (i've got too long command line error) and no
warning are supressing now (as it was told in comment for commented own process spawning).
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==================================
Merging Carve library integration project into the trunk.
This commit switches Boolean modifier to another library which handles
mesh boolean operations in much stable and faster way, resolving old
well-known limitations of intern boolop library.
Carve is integrating as alternative interface for boolop library and
which makes it totally transparent for blender sources to switch between
old-fashioned boolop and new Carve backends.
Detailed changes in this commit:
- Integrated needed subset of Carve library sources into extern/
Added script for re-bundling it (currently works only if repo
was cloned by git-svn).
- Added BOP_CarveInterface for boolop library which can be used by
Boolean modifier.
- Carve backend is enabled by default, can be disabled by WITH_BF_CARVE
SCons option and WITH_CARVE CMake option.
- If Boost library is found in build environment it'll be used for
unordered collections. If Boost isn't found, it'll fallback to TR1
implementation for GCC compilers. Boost is obligatory if MSVC is used.
Tested on Linux 64bit and Windows 7 64bit.
NOTE: behavior of flat objects was changed. E.g. Plane-Sphere now gives
plane with circle hole, not plane with semisphere. Don't think
it's really issue because it's not actually defined behavior in
such situations and both of ways might be useful. Since it's
only known "regression" think it's OK to deal with it.
Details are there http://wiki.blender.org/index.php/User:Nazg-gul/CarveBooleans
Special thanks to:
- Ken Hughes: author of original carve integration patch.
- Campbell Barton: help in project development, review tests.
- Tobias Sargeant: author of Carve library, help in resolving some
merge stoppers, bug fixing.
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disk to be reused by the next render.
This is useful for rendering animations where only the camera or materials change.
Note that saving the BVH to disk only to be removed for the next frame is slower
if this is not the case and the meshes do actually change.
For a render, it will save bvh files to the cache user directory, and remove all
cache files from other renders. The files are named using a MD5 hash based on the
mesh, to verify if the meshes are still the same.
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..............................................
svn merge ^/branches/soc-2011-cucumber -r 38968,38970,38973,39045,40845
Notes:
======
* we replaced fullscreen by playerflag in DNA_scene.types.h. So no doversion here, I think this is a small reversion can't see any potential problem in forcuing users to re-check fullscreen. If the file is really old (<250) it will doversion though;
* (for after commit) it would be nice to gray out the width/height when desktop=True
* for a rainy day: it would be nice to have other ghost modes (e.g. screensaver) to support desktop + MSAA as well. It's not a huge deal given that I don't even know if anything else work (apart from windowed, fullscreen and embed) but it doesn't hurt to have it updated as well.
* there is something strange with outliner. I think space_outliner merge-info is not in sync with the ^/ folder. It's probably a wrong merge early in cucumber.
Commit Logs:
===========
# 40845 by dfelinto
remove desktop and fullscreen properties. They are both part of playerflag now
also I removed the fullscreen from the DNA completely. I don't think we need doversion that..
#39045 by kupoman
The Desktop option is now greyed out when fullscreen is not checked rather than disappearing from the UI completely.
#38973 by kupoman
Adding a checkbox to the UI to allow the full screen Blender Player to use the current desktop resolution instead of the resolution setting.
#38970 by kupoman
Multisampling now works in a fullscreen Blender Player.
#38968 by moguri
Committing a patch from Mitchell Stokes (Moguri) to include a setting in the UI for the Blenderplayer multisampling.
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DupliObject.hide property in API now.
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configurations.
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Enabled xvidmode by default in cmake.
Patch approved by Campbell.
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games.
Hopefully, this should be platform agnostic. Requires WITH_GHOST_SDL.
This patch contains code from Quake 2 and bzflag.
Tracker: [#29839]
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The rendering device is now set in User Preferences > System, where you can
choose between OpenCL/CUDA and devices. Per scene you can then still choose
to use CPU or GPU rendering.
Load balancing still needs to be improved, now it just splits the entire
render in two, that will be done in a separate commit.
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looks a bit better on all sides of a mesh.
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that are out of bounds.
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- Fixes SDL fullscreen mode for game engine (blenderplayer). Mode switching (resolution changes) not supported yet though.
- Fixes embedded game engine exit.
See patch tracker [#29748].
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resolutions in the blenderplayer on GNU/Linux.
Code ported from Quake 2.
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evaluate kernel, added background shader evaluate.
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without libmv.
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This patch adds a new remeshing modifier. The algorithm is based on
the paper "Dual Contouring of Hermite Data", and the implementation
was contributed to Blender by Dr. Tao Ju.
The contributed code is in intern/dualcon, and was modified to compile
under gcc and work on 64-bit systems. Files not needed for Blender
were removed and a small C wrapper was added in order to interface it
with Blender. The rest of the patch is just standard modifier stuff.
Reviewed by Sergey, code review link:
http://codereview.appspot.com/5491053/
The remesh icon was contributed by Zafio:
http://blenderartists.org/forum/showthread.php?240751-Request-for-modifier-icon/page2.
Thanks to everyone in that thread for the icon proposals and
discussion.
Documentation and examples on the Blender wiki:
http://wiki.blender.org/index.php/User:Nicholasbishop/RemeshModifier
In case the history is needed for anything, check the remesh-modifier
branch of this git repository:
https://gitorious.org/~nicholasbishop/blenderprojects/nicholasbishop-blender
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* Adding hue instead of removing it.
fmod doesn't work as % when it comes to negative numbers:
fmod( 1.3, 1) == 1.3 % 1 == 0.3
fmod(-0.3, 1) != -0.3 % 1
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called a lot, only defined for gcc at the moment.
also some cmake formatting edits.
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after group socket refactoring.
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displaying the window.
This fixes a brief flash of random data on Blender startup on my
system (Ubuntu 11.10, ATI Mobility Radeon HD 5650, Gallium drivers.)
Code review link:
http://codereview.appspot.com/5505071/
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* Added some new integrator parameters to the xml reading.
* Added ability to specify window width/height, if not set it uses film/camera width/height.
* Added back the xml exporter script from cycles branch, with modifications to hock up into the UI. To use it, copy the script into 2.61/scripts/startup.
Note: This is intended for developers for now, but the standalone Cycles app has potential to be used as benchmark for example.
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- rename 'bcycles' --> '_cycles', since this is the python convention when a py module uses a C module internally.
- use macros for returning None
- make with_osl an attribute rather then a function.
- changes methods METH_VARARGS --> METH_O when single args are used.
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* Cycles did not displayed the Scene panels anymore, due to addition of COMPAT_ENGINE to them.
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entirely before moving on to the next.
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replacing the camera visibility flag with object layer flags.
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* Rename shader model to compute capability in error messages.
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the level of ambient occlusion render, shaders still fail. Fixes found with
much help from Jens and Dalai.
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alignment
is working compatible between cpu and gpu.
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accessed on devices.
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