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2002-12-26Sorry, Kent the indexing changes to this file turn out to be brokenChris Want
too -- a user reported crashing while using decimation and rolling back the modifications between rev 1.2 and rev 1.3 for this file fixed it. Regards, Chris
2002-12-25Some changes made to the bsp code in early NovemberChris Want
(to stop gcc compiler warnings) caused segfaults when performing intersections (and possibly while doing other boolean operations). I felt it was best to revert these changes (I also got rid of the DOS line terminators in the files). Some more info about the matter can be found in the first 10 or so posts for Novembor on the old mailing list: http://www.soze.com/mailman/private/bf-committers/2002-November/date.html Chris (Merry Christmas!)
2002-12-23Removed fixed path for Python excutable.Maarten Gribnau
The README will explain how to set an option in MSVC to make it find python. Maarten
2002-12-20Shrunk the hack so it didn't get used in newer versions of OpenAL whichKent Mein
seems to be working. Kent (diff follows) Index: SND_OpenALDevice.cpp =================================================================== RCS file: /cvs01/blender/source/gameengine/SoundSystem/openal/SND_OpenALDevice.cpp,v retrieving revision 1.4 diff -u -r1.4 SND_OpenALDevice.cpp --- SND_OpenALDevice.cpp 2002/11/25 15:29:57 1.4 +++ SND_OpenALDevice.cpp 2002/12/20 19:26:04 @@ -59,7 +59,7 @@ #include <fcntl.h> /* untill openal gets unified we need this hack for non-windows systems */ -#ifndef WIN32 +#if !defined(WIN32) && !defined(ALC_MAJOR_VERSION)
2002-12-20Back at it ;)Kent Mein
Removed an unused var... Here is the cvs diff. Kent Index: bsp/intern/BSP_CSGUserData.cpp =================================================================== RCS file: /cvs01/blender/intern/bsp/intern/BSP_CSGUserData.cpp,v retrieving revision 1.4 diff -u -r1.4 BSP_CSGUserData.cpp --- BSP_CSGUserData.cpp 2002/11/25 09:52:48 1.4 +++ BSP_CSGUserData.cpp 2002/12/20 09:37:58 @@ -79,7 +79,6 @@ int record_index ){ if (m_width) { - int output = Size(); IncSize();
2002-12-19-static void SleepTillEvent(Display *display, GHOST_TUns64 maxSleep) {Kent Mein
+static void SleepTillEvent(Display *display, GHOST_TInt64 maxSleep) { maxSleep is checked against -1 so it needs to have a sign. This could even fix some stability problems since -1 is passed in sometimes in the code. Kent -- mein@cs.umn.edu
2002-12-19Fixed this warning:Kent Mein
IK_QSegment.h: In constructor `IK_QSegment::IK_QSegment(MT_Point3, MT_Matrix3x3, double, MT_ExpMap)': IK_QSegment.h:271: warning: member initializers for `MT_Scalar IK_QSegment::m_length' IK_QSegment.h:270: warning: and `MT_ExpMap IK_QSegment::m_q' IK_QSegment.cpp:56: warning: will be re-ordered to match declaration order IK_QSegment.h: In constructor `IK_QSegment::IK_QSegment()': IK_QSegment.h:271: warning: member initializers for `MT_Scalar IK_QSegment::m_length' IK_QSegment.h:270: warning: and `MT_ExpMap IK_QSegment::m_q' IK_QSegment.cpp:73: warning: will be re-ordered to match declaration order Kind of goofy its just the order of which 2 private vars are defined. Kent -- mein@cs.umn.edu
2002-12-16Created a Makefile and got it actually to compile :)Kent Mein
Kent -- mein@cs.umn.edu
2002-12-16Added extra libs for solarisKent Mein
(-l/usr/openwin/lib -lglut etc...) Kent -- mein@cs.umn.edu
2002-12-16Fixed the files so they compile...Kent Mein
Had to add an argument to Create_window... (it was missing the sterio flag) Also cleaned up some variable overloading warnings... (i.e. window shadows previous def) Kent
2002-12-14Gilles's patch to get rid of the the same identifier warningsKent Mein
Kent -- mein@cs.umn.edu
2002-12-14Corrected intern lib names so blendercreator.dsp can find them.Simon Clitherow
Previous commit broke this. --aphex
2002-12-13And the rest! ;) --aphexSimon Clitherow
2002-12-13Modified the intern MSVC project files to make them moreSimon Clitherow
Win9x/ME-friendly. This shouldn't break the NT/2000/XP builds, but let me know if it does! --aphex
2002-12-06sgefants patch to remove the License Key stuff.Kent Mein
(I noticed its not completely gone yet from the blender/source dir) But its a big step in the right direction if it doesn't enable all of the functionatlity already... (Using cscope for LICENSE_KEY_VALID still turns up some stuff) Kent -- mein@cs.umn.edu
2002-12-03Got rid of unused files in intern/iksolverKent Mein
(removed them from cvs and from the Makefile.am) Kent -- mein@cs.umn.edu
2002-12-02I addedKent Mein
#include <stdlib.h> To fix a problem with a machine not being able to find malloc Kent
2002-12-02These freeze changes give working frozen Python code on Windows.Maarten Gribnau
Maarten
2002-12-02Removed non-existing Tools from the Blender module.Maarten Gribnau
This allowed me to get Python working in Blender. Maarten
2002-11-30Reverting to version 1.3 - michelMichel Selten
2002-11-30added -f option to the rm command. (Clean target) - michelMichel Selten
2002-11-30Autotools-specific freeze_ac.py and makemakefile_ac.py. Original ↵Frederick Lee
makemakefile.py reverted for sake of original build system. Makefile.am modified accordingly.
2002-11-29Bunch of small fixes emailed to me from phaethonKent Mein
Kent -- mein@cs.umn.edu
2002-11-25Last of the config.h mods...Kent Mein
#ifdef HAVE_CONFIG_H #include <config.h> #endif added to these files. Kent -- mein@cs.umn.edu
2002-11-25updated .c files to include:Kent Mein
#ifdef HAVE_CONFIG_H #include <config.h> #endif Just need to finish cpp files now :) Kent -- mein@cs.umn.edu
2002-11-25Did all of the .h's in sourceKent Mein
(adding) #ifdef HAVE_CONFIG_H #include <config.h> #endif also the Makefile.in's were from previous patch adding the system depend stuff to configure.ac Kent -- mein@cs.umn.edu
2002-11-25Yes I did it again ;)Kent Mein
added the following 3 lines to everything in the intern dir: #ifdef HAVE_CONFIG_H #include <config.h> #endif Kent -- mein@cs.umn.edu
2002-11-20removed our licensing info as requested :)Kent Mein
Kent -- mein@cs.umn.edu
2002-11-19--- IK_JacobianSolver.cpp 2002/10/13 16:07:40 1.2Kent Mein
+++ IK_JacobianSolver.cpp 2002/11/19 18:47:33 @@ -134,7 +134,7 @@ m_svd_w = 0; m_svd_v = 0; - TNT::SVD(m_svd_u,m_svd_w,m_svd_v); + TNT::SVD_a(m_svd_u,m_svd_w,m_svd_v); // invert the SVD and compute inverse Fix for why it wasn't building with configure Kent -- mein@cs.umn.edu
2002-11-15Some more clean up in the intern MSVC project files.Maarten Gribnau
Renamed the bmfont project files and updated them. Maarten
2002-11-14Changed module name utils to util so that freeze will find the quaternionsMaarten Gribnau
etc. there. Maarten
2002-11-14Fixed problem with the main intern MSVC project.Maarten Gribnau
Maarten
2002-11-12- ALenum alc_error = alcGetError(); // openal_2.14+Kent Mein
+ ALenum alc_error = alcGetError(NULL); // openal_2.14+ Fix to get it to work with latest version of openal. Kent -- mein@cs.umn.edu
2002-11-12Made a dependency so that the MSVC intern project file will actually call theMaarten Gribnau
batch file that freezes the Blender Python code. I had to add a dummy.cpp file to the freeze directory to make MSVC understand it should call the batch file in a post build step. If someone else has a better idea, feel free to change it! Maarten
2002-11-12- python $(PYFLAGS) freeze.py -d -x os -x pprint -x Blender -I ↵Kent Mein
$(SRCDIR) -o $(TARGETDIR) $(SRCDIR)/VRMLmain.py + python $(PYFLAGS) freeze.py -d -x os -x pprint -I $(SRCDIR) -o $(TARGETDIR) $(SRCDIR)/VRMLmain.py Freeze the Blender module (I got this from some other people on #blendersauce and truthfully I have no idea if this is correct or not so if someone else could look at it that would be great) Kent -- mein@cs.umn.edu
2002-11-11Added another project to freeze Blender Python code from the main internMaarten Gribnau
MSVC workspace. It is not finished completely but it works (through a batchfile). Maarten
2002-11-09Added almost all projects in intern to the main MSVC project for intern (inMaarten Gribnau
intern/make/msvc_6_0. Changed paths in all these files to build to lib/windows and use obj/window/intern for object files and other temporary stuff. Added project files for guardedalloc and blenkey (in keymaker directory). blenkey still assumes openssl being installed in lib/windows. The only thing not automated is is the frozen Python stuff. Maarten
2002-11-08Updated MSVC GHOST project like the string project and added it to theMaarten Gribnau
intern MSVC workspace Maarten
2002-11-08New MSVC workspace were I will add all the intern MSVC projects so thatMaarten Gribnau
they can all be build and installed in one go. Maarten
2002-11-08Fixed the MSVC project file so that it creates the lib/windows directories toMaarten Gribnau
install the libraries into. Also, the objects are now build in the right directories. Maarten
2002-11-08Added extra ranlib on libary files after being copied to the lib tree for ↵Maarten Gribnau
OSX only. This saves other OSX developers the trouble of manually running ranlib. This is not a good solution (because I don't know the correct one) but it works. Maarten
2002-11-07I autmated the rest of building libfrozen.aKent Mein
I also moved it so that it gets put in: $(OCGDIR)/blender/bpython/$(DEBUG_DIR)libfrozen.a and removed the stuff from the readme on how to do it by hand. (I made one other small change and that was to comment out the ssr target on solaris and freebsd in source/Makefile I forgot to commit it yesterday) Kent -- mein@cs.umn.edu
2002-11-07Updated it so intern/python/freeze is combined into intern's MakefileKent Mein
also updated the readme so its not an extra step anymore. Kent -- mein@cs.umn.edu
2002-11-06Commented out the include since it was causing problems on some systemsKent Mein
and its not needed here. (intern/Makefile) Kent -- mein@cs.umn.edu
2002-11-05Added fmod sound for OSX and fixed some endian problems inMaarten Gribnau
gameengine/SoundSystem to get it to work. Maarten (mail@maartengribnau.com)
2002-11-04added the bsp (or CSG) library that Blender depends uponMaarten Gribnau
removed the action library not used by Blender (actually this was that start of UNDO in Blender that was never finished) Maarten (mail@maartengribnau.com)
2002-11-02Again I had to modify things like mesh->FaceSet().begin();Kent Mein
to &mesh->FaceSet()[0]; mein@cs.umn.edu
2002-11-01moved key.h to blenkey.hKent Mein
2002-11-01Ok since I didn't hear anything I committed the indexing changes I madeKent Mein
to these two files. Basically change edge_set.begin() to &edge_set[0] etc... mein@cs.umn.edu
2002-11-01Updated calls to #include "blenkey.h" to be #include "key.h" I'm guessingKent Mein
it wasn't detected before because everyone had a blenkey.h in their dirs also. also I added an #include "key.h" to key_internal.h so that I didn't get problems with undefined type byte... mein@cs.umn.edu