Age | Commit message (Collapse) | Author |
|
|
|
information in material shaders for dupli objects. For now only the particle Age and individual Lifetime (in frames) are supported, more attributes can be added when needed.
The particle data is stored in a separate texture if any of the dupli objects uses particle info nodes in shaders. To map dupli objects onto particles the store an additional particle_index value, which is different from the simple dupli object index (only visible particles, also works for particle dupli groups mode).
Some simple use cases on the code.blender.org blog:
http://code.blender.org/index.php/2012/05/particle-info-node/
|
|
|
|
- minor changes to warning cleanup.
|
|
situation was causing access to invalid index in the joint angle array although the end effector doesn't need any joint angle to compute its pause. Fixed this by changing the internal API of joint array: return pointer instead of reference so that NULL pointer can be returned instead of crashing when the index is invalid.
|
|
EIGEN_DONT_ALIGN_STATICALLY compilation option was added for Win32 only in revision 41283 because of some compilation problem. But this option is causing alignment problem for Eigen3 local variables when SSE optimization is enabled. I do not have any compilation problem when the option is not defined, so I just remove it as it should.
|
|
camera, same as in render. It draws objects in solid draw mode outside of
the border.
|
|
|
|
|
|
|
|
* Missing header kernel_passes.h, needed for "direction_to_panorama" in kernel_triangle.h
|
|
* Fixes for some silly typos in the checker shader.
* Added missing GPL licence block to node_fresnel.h.
|
|
* Fixes for r46114, object_fetch_transform missed time argument.
* Syntax fixes for Checker texture.
|
|
* Remove oslexec_pvt.h header and some typo fixes.
* This file needs deeper updates for changes done in OSL 0.6.0, see
https://github.com/imageworks/OpenShadingLanguage/commit/11ce51418b45e975ace4d919a4bdd8c2001ba300
|
|
|
|
degenerated case can be obtained by having a single bone in the IK chain and locking all 3 axis. This case was causing an assert in the KDL library. The bug is fixed by simply not creating the IK scene in this case.
|
|
* Fixes for changes in the OSL register_closure() API.
|
|
|
|
* Compile fixes, missing ShaderClosure argument for eval functions. (r40163)
|
|
|
|
|
|
* __OSL__ is now defined for CPU when building with OSL.
* First batch of compile fixes, remove some unneeded std namespace declarations and added missing includes.
|
|
|
|
|
|
myself.
see:
http://wiki.blender.org/index.php/User:Nazg-gul/MaskEditor
note - mask editing tools need continued development, feather option is not working 100%
|
|
|
|
* Update the Oren Nayar shader to incorporate updates / fixes from r41968 and r44330.
|
|
solver operates in world reference, therefore armature scale is used to build the ik scene. But the scaling was not taken out when applying the pose at the end of the simulation.
|
|
SSE2 is enabled. The source of unaligned array were: matrix passing by value in std::make_pair() and offset of matrix member in structure.
|
|
|
|
|
|
* Ported my checker texture to OSL. :)
|
|
* More fixes, replaced all remaining size variables with scale ones.
* Remove nonzero check in OSL textures, not needed anymore, was there to prevent division by zero for the size variable.
|
|
* More fixes for r41599, removed clouds and distorted noise textures and ported the Noise texture to OSL.
ToDo: Color output is still commented, needs a closer look.
* Some more fixes (comments, uninitialized variables)
|
|
* The random output had a range from -0.5 to 0.5, added an offset of 0.5 to bring it into the 0.0 / 1.0 range, which is in alignment with Shader Node Guidelines.
Patch by Agustin Benavidez, thanks!
|
|
* Forgot to rename Gradient OSL file.
|
|
* More OSL fixes for r41599, removed marble and wood texture and ported Wave Texture to OSL.
|
|
* Found an issue in the shader code, it used the x coordinate twice.
|
|
* OSL textures were never updated after the refactor in november 2011.
* Remove stucci texture and renamed blend to gradient.
|
|
|
|
* Added missing GPL licence block to kernel_textures.h
|
|
|
|
mix nodes are removed from the cycles graph. In case the inputs are both unconnected it still tried to reconnect them.
|
|
dupligroups.
|
|
|
|
* Remove double declaration of cosf.
|
|
* Remove -use_fast_math flag from scons as well.
|
|
other places, was mainly due to instancing not working, but also found
issues in procedural textures.
The problem was with --use_fast_math, this seems to now have way lower
precision for some operations. Disabled this flag and selectively use
fast math functions. Did not find performance regression on GTX 460 after
doing this.
|
|
* SSE/SSE2 is an unknown option for the compiler (Command line warning D9002 : ignoring unknown option '/arch:SSE2'), so it can be left out because on x64 it automatically builds with SSE and SSE2.
|
|
|