Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/intern
AgeCommit message (Collapse)Author
2012-04-13Fix #30376: cycles ignores camera override from sequencer.Brecht Van Lommel
2012-04-13Cycles: add render layer use environment option to disable world lighting onBrecht Van Lommel
individual render layers.
2012-04-13Fix #30929: cycles rendering of object with scale 0 on some axis did not workBrecht Van Lommel
correct with instancing. Actually such object will not work in many places, e.g. transforming vertices in edit mode doesn't work and textures will be misapplied in Blender Internal, so these should be avoided.
2012-04-13fix for UV reveal (wasnt selecting all verts because check for unselected ↵Campbell Barton
vert was incorrect after selecting the first face).
2012-04-12Fix: cycles not using local 3d view camera when it is decoupled from the scene.Brecht Van Lommel
2012-04-12code cleanup: quiet some mingw warnings.Campbell Barton
2012-04-12code cleanup: avoid confusion with utfconv lib - was configuring this ↵Campbell Barton
windows only lib on non windows platforms (scons only).
2012-04-12code cleanup: utfconv library had some quite confusing formatting, also ↵Campbell Barton
cleared som warnings.
2012-04-11Fix cycles opencl compile issue, fminf/fmaxf() was defined both as macro and ↵Brecht Van Lommel
function.
2012-04-11Fix #30896: cycles mask layer not working for objects without material assigned.Brecht Van Lommel
2012-04-09Cycles/OpenCL:Thomas Dinges
* Reverted the general activation of __KERNEL_SHADING__. Better to handle this in the device file. This way each platform gets specifically what it is capable of atm. * Nvidia has Shading + Multi Closure * AMD (Apple) has only Clay Render * AMD (non Apple) has Basic Shading
2012-04-09Bugfix [#30835]: Cycles doesn't work with AMD Juniper GPU, compiller throws ↵Daniel Genrich
errors. Thanks for reporting! Problem: AMD does not like something like this. float3 *a; flaot b = a->x; You need to circumvent this by using: float3 *a; float b = (*a).x;
2012-04-09Warning Fixes - const correctness in unicode encoding, unused variables in ↵Jason Wilkins
blenlib, and some type conversions This is from a patch that is in the tracker, but it leaves out a fix of BLI_gzopen which needs more work.
2012-04-08Tiny fix for console warning, remove period from a description in Cycles.Nicholas Bishop
2012-04-07code cleanup: no functional changesCampbell Barton
- memset(..., -1) is used incorrectly even though it worked: MOD_solidify.c - thanks Halley from IRC for noticing this. use fill_vn_i() instead. - quiet warnings in editmesh_slide.c - cleanup comments in bmesh and some other minor comment additions.
2012-04-06Cycles: fix nan's generated by glossy BSDF in some cases.Brecht Van Lommel
2012-04-06Ghost:Thomas Dinges
* Typo fix, preventing mingw to compile. Found by XercesBlue in IRC:
2012-04-06code cleanup: header cleanup, remove commented workaround for mingw since ↵Campbell Barton
its no longer needed.
2012-04-05Fix windows compile error in previous commit.Brecht Van Lommel
2012-04-05Cycles / OpenCL:Thomas Dinges
* Enable __KERNEL_SHADING__ per default for OpenCL. This enables basic shading (color, emission, textures...) for AMD cards. You need the latest AMD catalyst driver in order to have this work.
2012-04-05Cycles: add rejection of inf/nan samples, in principle these should not happenBrecht Van Lommel
but this makes it more reliable for now. Also add an integrator "Clamp" option, to clamp very light samples to a maximum value. This will reduce accuracy but may help reducing noise and speed up convergence.
2012-04-04Fix #30710: cycles wrong render time after pause/unpause in viewport.Brecht Van Lommel
2012-04-04Fix #30803: shader node Mapping location property conflicted with based classBrecht Van Lommel
location property (for the node editor), now renamed to "translation".
2012-03-28Fix #30551: cycles passes combining did not always give identical result ↵Brecht Van Lommel
combined with antialiasing/defocus, now divide out color at the very end instead of for each sample.
2012-03-28Cycles: shadow pass support. Note that this only takes into account lamps,Brecht Van Lommel
emitting objects or world lighting do not contribute to the shadow pass. Consider this more as a pass useful for some compositing tricks, unlike other lighting passes this pass can't be used to exactly reconstruct the combined pass.
2012-03-28Cycles: add rendered draw mode option in 3d view header to show the activeBrecht Van Lommel
render layer rather than the viewport layers.
2012-03-28Cycles: viewport rendered draw mode now shows background images, also ↵Brecht Van Lommel
changed the image editor checkerboard pattern to be the same as cycles viewport.
2012-03-27quiet some warnings for gcc 4.7Campbell Barton
2012-03-26Cycles: fix for ColorRamp node alpha output.Brecht Van Lommel
2012-03-26Cycles: add ColorRamp node.Brecht Van Lommel
2012-03-25Cycles / CUDA:Thomas Dinges
* Make Cycles aware of Computing Capability 3.0, used by the new Kepler Cards. You'll need the CUDA 4.2 Toolkit to compile it.
2012-03-24SVN maintenance.Guillermo S. Romero
2012-03-23last commit broke cycles, also add BMESH_TODO's for python scripts that need ↵Campbell Barton
upgrading.
2012-03-22patch [#30636] Enable full screen mode with SDL2Campbell Barton
from Wander Costa (walac)
2012-03-22patch [#30635] Fix SDL2 version check by Wander Costa (walac)Dalai Felinto
2012-03-21Fix for [#30499] video sequencer crashes when moving around within a sequence.Joerg Mueller
2012-03-21spelling cleanup: tesselate -> tessellate (last of these found)Campbell Barton
2012-03-20Fix #30603: cycles incorrect ray differentials when rendering with panoramaBrecht Van Lommel
camera, causing bump map issues.
2012-03-20Cycles: fix issue reported in IRC, rendering a material that mixes a transparentBrecht Van Lommel
and glass BSDF would give a different result with/without using light passes.
2012-03-20Adds support for utf paths on Windows.Alexander Kuznetsov
Not all file formats/calls are supported yet. It will be expended. Please from now on use BLI_fopen, BLI_* for file manipulations. For non-windows systems BLI_fopen just calls fopen. For Windows, the utf-8 string is translated to utf-16 string in order to call UTF version of the function.
2012-03-20Quiet warnings about unused functions and variables.Nicholas Bishop
Commented or '#if 0' these functions/variables and marked with 'UNUSED' comment so they can be restored in the future if needed.
2012-03-18spelling cleanupCampbell Barton
2012-03-18SVN maintenance.Guillermo S. Romero
2012-03-16Patch by Psy-Fi + my minor changesAlexander Kuznetsov
Adds conformation on exit for windows. Needs to be enabled in user perf. Tried to edit blender.exe.manifest for more modern dialog look, but didn't work out.
2012-03-14SDL ghost update to work with SDL2.Campbell Barton
this gives some problems because SDL2 Needs a window before fullscreen is set, the player currently doesnt have a window created when fullscreen is called.
2012-03-13WITH_GHOST_SDL working again (missing std:: update)Campbell Barton
2012-03-13bmesh py api: more comprehensive intro page, also fix some spelling errors.Campbell Barton
2012-03-12fix [#30472] 3d view objects not rendered, cycles.Campbell Barton
holdout layer wasnt initializes in some cases.
2012-03-11Cycles UI files:Thomas Dinges
* Minor cleanup and raise blender version to 2.62 in the addon.
2012-03-09Cycles: another tooltip tweak.Brecht Van Lommel