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2011-11-02Cycles: svn merge -r41266:41467 ^/trunk/blenderBrecht Van Lommel
2011-11-02Cycles: RenderEngine api code tweaks, also ensuring it's backwards compatible.Brecht Van Lommel
2011-10-31OSX: make ZOOM-gesture on trackpads half the speed, added comment for ↵Jens Verwiebe
experimental all-time-trackpad assumption
2011-10-30Cycles: progress printing in background mode, print finished at the end andBrecht Van Lommel
avoid duplicate prints.
2011-10-30Modifier compilation tweaks (Blender conference commit) Thomas Dinges
* Fluid compilation: Inverse the compile flag from DISABLE_ELBEEM to WITH_MOD_FLUID for consistency. (scons/cmake) * Use WITH_BF_FLUID in your user config (scons) * Add support for scons to disable build with Decimate and Boolean modifier. (WITH_BF_DECIMATE and WITH_BF_BOOLEAN)
2011-10-29Cycles: seed value to get different noise values from renders, there was a patchBrecht Van Lommel
for this but I've implemented it differently.
2011-10-27OSX: adapt comments to new behaviour when compiling with gcc-4.6 but GHOST ↵Jens Verwiebe
and QT with default compiler
2011-10-27Fix player prototype, fix compile for OSX/XCode4.2, use always tablet ↵Jens Verwiebe
enabled (test)
2011-10-27use const for readonly strings and set some functions to staticCampbell Barton
2011-10-27tweak remove_strict_flags so it can be used with gcc's -WallCampbell Barton
2011-10-25Fix compilation error for win32.Sergey Sharybin
That static align trick i've wrote about is still necessary.
2011-10-25edits to cmakeCampbell Barton
2011-10-25Libraries upgrade:Sergey Sharybin
- Upgrade Eigen2 library to Eigen3 - Upgrade colamd library and placed in extern/ so other libraries from extern/ can use it NOTE: With previous version of Eigen (3.0.1) it was necessary to define EIGEN_DONT_ALIGN_STATICALLY macro to make it compilable on windows 32bit. After latest upgrade it seems to be unnecessary (at least when was testing libmv), so i removed that defines which can reduce speed and lead to other problems.
2011-10-25Cycles: svn merge -r41232:41266 ^/trunk/blenderBrecht Van Lommel
2011-10-25Cycles: svn merge -r41225:41232 ^/trunk/blenderBrecht Van Lommel
2011-10-25Cycles: svn merge -r41205:41225 ^/trunk/blenderBrecht Van Lommel
2011-10-24Cycles: theme changes, some code syncing with trunk.Brecht Van Lommel
2011-10-23Another set of UI messages fixes and tweaks! No functional changes.Bastien Montagne
2011-10-23Fix for commit 41227 (Some opening comment tags (/*) were lost!).Bastien Montagne
2011-10-23Remove some more $Id$ that still were left after r41227 and r41228.Guillermo S. Romero
2011-10-23Remove the svn:keywords property.Guillermo S. Romero
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23fix some typo'sCampbell Barton
2011-10-22Cycles: svn merge -r41182:41205 ^/trunk/blenderBrecht Van Lommel
2011-10-22Cycles: when creating nodes from a blender material, set the diffuse color inBrecht Van Lommel
the diffuse node, similar for lamps and world.
2011-10-22Fix for an unhandled exception. Campbell: please include in 2.60a.Joerg Mueller
2011-10-22utf8 OSX - cleanupDalai Felinto
I still think utf8_buf can be 5 (4 bytes + '\0'), but even 6 may not be enough to what is coming next (NFC - precomposedStringWithCanonicalMapping) incorporating ascii as a subset of utf8. I don't think we need to re-encode it. U+0000 ~ U+00FF - latin1 set
2011-10-22Fix for text object on windows.Alexander Kuznetsov
No utf8 when keyup
2011-10-22header cleanup and typo'sCampbell Barton
2011-10-22Cycles: svn merge -r41157:41182 ^/trunk/blenderBrecht Van Lommel
2011-10-22Cycles: svn merge -r40934:41157 ^/trunk/blenderBrecht Van Lommel
2011-10-21utf8 OSX - disabling utf8 at KeyUp, otherwise TextObject doesn't work.Dalai Felinto
This bug is also present in Windows, so I believe the real bug is in Linux (and in the text object input). Also Cmd+C and Cmd+v doesn't work for utf8 yet.
2011-10-21UTF8 input support for Windows.Alexander Kuznetsov
ToDo: * add support for dead keys * other input methods (for hieroglyphs)
2011-10-21disabling utf8 for OSX. It's not working 100% and it's breaking other thingsDalai Felinto
2011-10-21cleanup scons build flags, many duplicates because because of confusion ↵Campbell Barton
between CFLAGS/CPPFLAGS/CCFLAGS/CXXFLAGS, devs would set multiple to be on the safe side. - defines go in CPPFLAGS - C & C++ flags go in CCFLAGS - CFLAGS / CXXFLAGS are C OR C++ only. also commented intended ghost unicode/ascii usage.
2011-10-20OSX: dalai's patch for utf8 support, todo: uppercase chars not working yetJens Verwiebe
2011-10-20Fix for 7.1 audio export being misscalculated...Joerg Mueller
2011-10-20OSX fix for recent utf8 commitDalai Felinto
2011-10-20initial support for unicode keyboard input for ghost & blenders WM.Campbell Barton
- currently X11 only, depends on Xinput (but should not break other os's). - ghost stores utf8 buffer, copies to wmEvent's - UI text input is currently the only area that uses this - not console or text editor. - no rna access yet.
2011-10-19Cycles: fix some issues with mix shaders when the weight for an emission shaderBrecht Van Lommel
was 0.0, and background shader mix wasn't working.
2011-10-17use CMake's CUDA_NVCC_EXECUTABLE rather then own hard coded CYCLES_CUDA ↵Campbell Barton
variable.
2011-10-17Cycles:Thomas Dinges
* Auto detection of CUDA toolkit, using FIND_PACKAGE(CUDA). (Requires at least CMAKE 2.8)
2011-10-17fix spelling mistakes in comments (and in some python error messages), ↵Campbell Barton
nothing to effect translations.
2011-10-17Cycles: fix crash using uv + generated texture coordinates on a single mesh.Brecht Van Lommel
2011-10-17Cycles:Thomas Dinges
Add cmake path for the CUDA toolkit (default installation) on windows.
2011-10-17Cycles: material "sample as light" option, to make the integrator sample theBrecht Van Lommel
object as a mesh light or not. This may result in more/less noisy renders depending on the situation, but should converge to the same result.
2011-10-16Cycles: enable multi closure sampling and transparent shadows only on CPU andBrecht Van Lommel
CUDA cards with shader model >= 2 for now (GTX 4xx, 5xx, ..). The CUDA compiler can't handle the increased kernel size currently.
2011-10-16Cycles: add transparent shadow support, i.e. shadows through Transparent BSDFBrecht Van Lommel
shaders, enabled by default.
2011-10-16Cycles: enable improved closure sampling, this should give less noise for ↵Brecht Van Lommel
mix, add and glass shaders. How well this will work on non-fermi GPU's is unclear still, it's a bit heavy on register usage.
2011-10-16Cycles: fix F12 render not using render resolution for modifiers.Brecht Van Lommel