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2007-09-17Patch/Bugfix #7334 by 'gsr b3d:Joshua Leung
Some more compiler warning fixes. Some of these seem to be specific to GCC 4.1
2007-09-12more gcc 4.1.x warning cleanup:Stephen Swaney
applied MT_QueryAssert_patch.diff part of patch [#6994] Fixing warnings: conversion from string constant to char * Submitted by Renato Perini (mjordan). Thanks, Renato!
2007-09-12apply first part of patch #6994 - elbeem_warning_patch.diffStephen Swaney
Fixing warnings: conversion from string constant to char * This should make gcc 4.1.x a little happier.
2007-09-11This does nothing to fix the irix stuff but gets rid of a couple of simpleKent Mein
warnings that showup on irix. Kent
2007-09-06BugFix #7303Diego Borghetti
More fix to solaris build, patch by Vladimar Marek
2007-09-02== Sequencer ==Peter Schlaile
Bugfix: The mem cache limitor didn't take mmap-allocated memory into account, resulting in effectively disabling it, since all imbuf-data is currently allocated using mmap.
2007-08-31This covers bugs # 7130 7131 7132 7133Kent Mein
All small patches submitted by Vladimar Marek (neuron) Basically fixes up some headers for Solaris's compiler. Kent
2007-08-28This commit fixes up a bunch of svn properties to hopefully make things a ↵Kent Mein
little nicer for everyone. Patch provied by gsrb3d bug tracker #7061 Kent
2007-08-20Patch #6770 by James C (sheep)Matt Ebb
Tooltip getStringSize and getBoundingBox correction Not really any user-visible changes here, but a nice clean-up of internal font drawing functions, in this case used in tooltips. Thanks!
2007-08-15add the option of not installing to scons build systemJean-Luc Peurière
settting WITHOUT_BF_INSTALL='true' will disable the copying to INSTALL_DIR you can use that in your user-config.py or commandline slipping in minor cleaning for Os X builds
2007-08-04ToolsKen Hughes
----- Bugfixes for #6816 and #6988: Under Windows, Blender would crash if boolean operations were done on objects which resulted in an empty mesh. Problem was "iterators" created for ConvertCSGDescriptorsToDerivedMesh() tried to access invalid memory.
2007-07-28Updates to opennl for mesh laplacian matrix building, to make matrixBrecht Van Lommel
building with random access work together with variable locking.
2007-07-12ToolsKen Hughes
----- More improvements to boolean tools. The main change (although very little in code) is changing fuzzy comparisons of floating point values. For testing, a new define is added in intern/boolop/intern/BOP_MathUtils.h called VAR_EPSILON, which enables better comparisons. This is turned on by default; undefining it will revert to using the previous comparisons. The downside of these new comparisons is a loss in speed, but the resulting meshes are more likely to be manifold (although still not always). The other changes include speed improvements based on profiling results and fixes for the improper creation of triangular faces with only two vertices.
2007-07-04== MSVC 7.1 project files ==Andrea Weikert
- removed unused project keymaker
2007-07-01Tools:Ken Hughes
------ Bugfix #6847: Previous fix for "spikes" when using booleans caused creation of faces with only two unique vertices ("eekadoodles"). This patch cleans up the test for triangles with near-colinear vertices so PHANTOM faces can be used again, and also adds a hack for now which removes any eekadoodle faces. I haven't figured out yet exactly how the faces are being created; if I can do so and fix it the hack will be removed.
2007-06-28Just cleaning up dirs no longer in use.Kent Mein
Kent
2007-06-26a var was declared twice in the same function, just removing theKent Mein
second declaration. Kent
2007-06-26This is for bug #6883 Add usefull error message to GL failure...Kent Mein
https://projects.blender.org/tracker/index.php?func=detail&aid=6883&group_id=9&atid=125 I just cut and paste the printf provided in the bug report. Its usefull info at this point. Kent
2007-06-22ToolsKen Hughes
----- Bugfix #6847: Boolean code was marking some valid faces as "PHANTOM" when the three vertices were nearly co-linear (according to its tests). This introduced holes into one or both meshes which could then result in either holes in the final results and/or spurrious faces which should have been split. This commit removes the code in question until either an alternative test is coded.
2007-06-14Fix for very old bug in Boolean code. BSP trees were calculated incorrectly,Ken Hughes
which caused faces of convex objects to be classified wrongly. Also removed some dead code. For convex objects, the BSP trees would also be literally orders of magnitude larger than they were supposed to be (one test with a 5000 face torus reduced the BSP tree size from 5.96 million nodes to just 72.1 thousand).
2007-05-31**blush**Jean-Luc Peurière
I never committed the depth buffer changes from 16 to 32 thanks to meestaplu for spotting it
2007-05-28Added 48x48 blender icon for X11Campbell Barton
2007-04-15Made X11 use _NET_WM_STATE_MAXIMIZED_HORZ and _NET_WM_STATE_MAXIMIZED_VERT ↵Campbell Barton
when opening (if -p isnt given as an arg) gsr and myself both wrote a patch for this, using gsr's. import_obj - another error in splitting fixed.
2007-04-04moved source and text to american spellingCampbell Barton
* colour -> color * centre -> center * normalise -> normalize * modelling -> modeling
2007-03-27=== SCons ===Nathan Letwory
Bugfix #6168 * instead of compiling mallocn manually for makesdna, use the bf_guardedalloc lib that was already created looooooong time ago.
2007-03-24Scons build system. MSVC 7.1 in a moment.Robert Holcomb
2007-03-20cleanup compiler warnings forStephen Swaney
missing virtual destructors out of order initializers
2007-03-03==== MSVC 7.1 project files ====Andrea Weikert
- fix for 3DPlugin compile - cleanup of bullet path - removed PHY_ODE project from 3D plugin too, not used anymore Now all configurations should build again, let me know of any problems! Not been able to test if the 3DPlugin is actually working,is job for another day ;) Also the 3DPlugin is compiled without OpenExr, this needs to be looked into once too.
2007-01-18== Sequencer ==Peter Schlaile
This fixes Bug #5299 (patch by Vladimir Marek (neuron) ), silencing Sun CC, which is very picky in it's name mangling behaviour.
2007-01-07==== GHOST Win32 ====Andrea Weikert
- fixed WinTab locking positioning into absolute mode - hopefully fixes [ #5586 ] Cursor control Note: Setting the extent of the digitizing context causes Application to override system settings for pen/mouse control. Removing this fixed the issue.
2006-12-25Attempt to fix mouse-look in game engine on OS X: setCursorPosition. Thanks ↵Erwin Coumans
Malachy for the fix, it seem to work on MacOS Intel.
2006-12-13CMake: Fix reqular expression message on Windows from Apple framework ↵Jacques Beuarain
detection by using common OPENAL_INC variable instead of CMake detection var OPENAL_INCLUDE_DIR
2006-12-13Crude test so that if openal comes from apple framework stuff, use theChris Want
headers <al.h>, <alc.h>, and <alut.h> instead of <AL/al.h>, <AL/alc.h>, and <AL/alut.h> (cmake generated makefiles now work out of the box on my intel mac)
2006-12-13Small typo (-DNO_SOUND instead of -DNOSOUND).Chris Want
2006-12-07Little commit to roll back a previous one. Previous commit caused nVidiaRoland Hess
on OSX to have slow selection and mouse response. Code from the previous commit is still there, but the #define that triggers it has been commented out.
2006-12-03- GEadded VSYNC for Mac OS X swapbuffers (can be easily undone by commenting ↵Erwin Coumans
out the #define WAIT_FOR_VSYNC 1 - GEdon't crash when attempting to add constraint on game objects without physics controller - GEimproved some physics -> graphics synchronization issues - small experiment with game engine timing to smooth framerate/reduce tearing
2006-11-29- fixed particle generation bug tracked down by mpan3&gimble,Nils Thuerey
- removed warnings in attributes.cpp, - and a first Klockwork bug fix: removed NULL returns in ntl_ray.h, several other issues mentioned in the Klockwork report are either hard to fix or not really errors...
2006-11-29=Scons=Chris Want
I should have talked to joeedh before committing last time... This is an another attempt to fix the mingw long commandline issue on all versions of windows (I didn't realize that the 2k in Win2k refered to the length of the commandline). In this version, I break libsrc.a up so that no archive has more than 30 object files (adjustable with one line of code). I also fudge the priority numbers to ensure correct linking. This was done in a "guess the number" way until it worked, so please test and please check for correctness.
2006-11-27More debug goodies:Ton Roosendaal
WINDOWS CRASH EMULATION! If you use the -d (debug) argument for starting blender, it will now: - set all freed memory to 0xFFFFFFFF - set all malloced memory to 0xFFFFFFFF The first option will give nice crashers when you read from freed memory. The second option is for OSX especially, it has the nasty habit to give zeroed mallocs.
2006-11-25Patch by Vladimír Marek (neuron), part of bugfix #5298Ton Roosendaal
Solaris CC compiler choked on wrong .h prototypes for functions using 'const' arguments.
2006-11-17CMake lists initial submission. Documentationand further verification for ↵Jacques Beuarain
different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
2006-11-13==== scons ====Andrea Weikert
- cleanup for wintab library headers - properly define BF_WINTAB and BF_WINTAB_INC
2006-11-12- compile fix for msvc 6 which doesn't declare M_PI at all it seems.Andrea Weikert
2006-11-12compile fix for MSVC compiler.Andrea Weikert
- math.h doesn't include #define M_PI by default (_USE_MATH_DEFINES needs to be defined)
2006-11-12Some clearer comments on the meaning of the tabletdata struct's variablesMatt Ebb
2006-11-12Added tablet tilt data collection for GHOST/Win32 - thanks elubie for doing ↵Matt Ebb
the hard work getting it all set up first! The tilt values still aren't being used anywhere in Blender (yet? :) but at least now the data is there reliably and consistently across platforms.
2006-11-12Patch #5195 by Anders Gudmundson.Brecht Van Lommel
On X11, make the table device name check case insensitive.
2006-11-09==== MSVC 7 project files ====Andrea Weikert
boolop and bsplib cleanup
2006-11-09msvc6 sweeping the lints out off the cornersJens Ole Wund
2006-11-08While I'm breaking build systems anyway, also removed the two img modules,Brecht Van Lommel
they are not used anymore in the new image paint code.