Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/intern
AgeCommit message (Collapse)Author
2017-08-07Merge branch 'master' into blender2.8Brecht Van Lommel
2017-08-07Fix Cycles shadow catcher objects influencing each other.Brecht Van Lommel
Since all the shadow catchers are already assumed to be in the footage, the shadows they cast on each other are already in the footage too. So don't just let shadow catchers skip self, but all shadow catchers. Another justification is that it should not matter if the shadow catcher is modeled as one object or multiple separate objects, the resulting render should be the same. Differential Revision: https://developer.blender.org/D2763
2017-08-07Fix Windows build errors with recent Cycles SIMD refactoring.Brecht Van Lommel
2017-08-07Merge branch 'master' into blender2.8Bastien Montagne
2017-08-07Cycles: Cleanup, space after keywordSergey Sharybin
2017-08-07Code refactor: use float4 instead of intrinsics for CPU denoise filtering.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D2764
2017-08-07Code refactor: add, remove, optimize various SSE functions.Brecht Van Lommel
* Remove some unnecessary SSE emulation defines. * Use full precision float division so we can enable it. * Add sqrt(), sqr(), fabs(), shuffle variations, mask(). * Optimize reduce_add(), select(). Differential Revision: https://developer.blender.org/D2764
2017-08-07Code refactor: split defines into separate header, changes to SSE type headers.Brecht Van Lommel
I need to use some macros defined in util_simd.h for float3/float4, to emulate SSE4 instructions on SSE2. But due to issues with order of header includes this was not possible, this does some refactoring to make it work. Differential Revision: https://developer.blender.org/D2764
2017-08-07Cycles: remove option to disable transparent shadows globally.Brecht Van Lommel
We already detect this automatically based on shading nodes and per shader settings, and performance of this option is ok now all devices. Differential Revision: https://developer.blender.org/D2767
2017-08-07Fix Cycles CUDA adaptive megakernel build error.Brecht Van Lommel
2017-08-05Cycles: CUDA split performance tweaks, still far from megakernel.Brecht Van Lommel
On Pabellon, 25.8s mega, 35.4s split before, 32.7s split after.
2017-08-05Merge branch 'master' into blender2.8Campbell Barton
2017-08-05Cycles: remove min bounces, modify RR to terminate less.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D2766
2017-08-04Merge branch 'master' into blender2.8Campbell Barton
2017-08-03Cycles: Extra tweaks to performance of header expansionSergey Sharybin
Two main things here: 1. Replace all unsafe for #line directive characters into a single loop, avoiding multiple iterations and multiple temporary strings created. 2. Don't merge token char by char but calculate start and end point and then copy all substring at once. This gives about 15% speedup of source processing time. At this point (with all previous commits from today) we've shrinked down compiled sources size from 108 MB down to ~5.5 MB and lowered processing time from 4.5 sec down to 0.047 sec on my laptop running Linux (this was a constant time which Blender will always spent first time loading kernel, even if we've got compiled clbin).
2017-08-03Merge branch 'master' into blender2.8Campbell Barton
2017-08-03mikktspace: minor optimizationCampbell Barton
Add a safe version of normalize since all uses of normalize did zero length checks, move this into a function. Also avoid unnecessary conversion. Gives minor speedup here (approx 3-5%).
2017-08-02Cycles: Avoid some expensive operations in header expansionsSergey Sharybin
Basically gather lines as-is during traversal, avoiding allocating memory for all the lines in headers. Brings additional performance improvement abut 20%.
2017-08-02Cycles: Support "precompiled" headers in include expansion algorithmSergey Sharybin
The idea here is that it is possible to mark certain include statements as "precompiled" which means all subsequent includes of that file will be replaced with an empty string. This is a way to deal with tricky include pattern happening in single program OpenCL split kernel which was including bunch of headers about 10 times. This brings preprocessing time from ~1sec to ~0.1sec on my laptop.
2017-08-02Cycles: Speed up #include expansion algorithmSergey Sharybin
The idea is to re-use files which were already processed. Gives about 4x speedup of processing time (~4.5sec vs 1.0sec) on my laptop for the whole OpenCL kernel. For users it will mean lower delay before OpenCL rendering might start.
2017-08-02Cleanup: prefer tuples over listsCampbell Barton
2017-08-01Render: make Cycles and Evee support each other's output material nodes.Brecht Van Lommel
This changes the Cycles exporting and Cycles/Eevee UI code to support both output material nodes, giving priority to the renderer native one. Still missing is Eevee code to prefer the Eevee output node.
2017-07-27Merge branch 'master' into blender2.8Campbell Barton
2017-07-27Cleanup: remove check for old GCC&PPCCampbell Barton
2017-07-25Merge branch 'master' into blender2.8Campbell Barton
2017-07-25Fix T51450: viewport render time keeps increasing after render is done.Jeff Knox
Reviewed By: brecht Differential Revision: https://developer.blender.org/D2747
2017-07-24Fix T51948: pen pressure not detected with some Wacom tablets.James Fulop
Generalizes current conditions, QT implements it the same way.
2017-07-24Fix Cycles multi scatter GGX different render results with Clang and GCC.Brecht Van Lommel
The order of evaluation of function arguments is undefined, and the order was reversed between these compilers. This was causing regressions tests to give different results between Linux and macOS.
2017-07-23Fix T52152: allow zero roughness for Cycles principled BSDF, don't clamp.Brecht Van Lommel
2017-07-23Fix Cycles denoising NaNs with a 1 sample renders.Brecht Van Lommel
This was causing different render results with different compilers. We can't do much useful with 1 sample, but better for debugging.
2017-07-22Fix use of uninitialized value in Cycles, probably did not cause a bug.Brecht Van Lommel
2017-07-21Pass EvaluationContext argument everywhereLuca Rood
Note that some little parts of code have been dissabled because eval_ctx was not available there. This should be resolved once DerivedMesh is replaced.
2017-07-21Merge branch 'master' into blender2.8Sergey Sharybin
2017-07-21Fix a few harmless maybe uninitialized warnings with GCC 5.4.Brecht Van Lommel
GCC seems to detect uninitialized into function calls now, but then isn't always smart enough to see that it is actually initialized. Disabling this warning entirely seems a bit too much, so initialize a bit more now.
2017-07-21Fix T52135: Cycles should not keep generated/packed images in memory after ↵Brecht Van Lommel
render.
2017-07-21Fix potential memory leak in Cycles loading of packed/generated images.Brecht Van Lommel
2017-07-20Fix T52125: principled BSDF missing with macOS OpenCL.Brecht Van Lommel
2017-07-20Cycles: fixed the SM_2x CUDA kernel build that I broke in my previous commitStefan Werner
2017-07-20Fix T52107: Color management difference when using multiple and different ↵Stefan Werner
GPUs together This commit unifies the flattened texture slot names for bindless and regular CUDA textures. Texture indices are now identical across all CUDA architectures, where before Fermi used different indices, which lead to problems when rendering on multi-GPU setups mixing Fermi with newer hardware.
2017-07-19Merge branch 'master' into blender2.8Campbell Barton
2017-07-18Fix T49498: continuous grab issues on macOS, particularly with gaming mouses.Brecht Van Lommel
Change the implementation so it no longer takes over the mouse cursor motion from the OS, instead only move it when warping, similar to Windows and X11. Probably the reason it was not done this way originally is that you then get a 500ms delay after warping, but we can use a trick to avoid that and get much smoother mouse motion than before.
2017-07-18Merge branch 'master' into blender2.8Campbell Barton
2017-07-18Fix T52021: Shadow catcher renders wrong when catcher object is behind ↵Sergey Sharybin
transparent object Tweaked the path radiance summing and alpha to accommodate for possible contribution of light by transparent surface bounces happening prior to shadow catcher intersection. This commit will change the way how shadow catcher results looks when was behind semi transparent object, but the old result seemed to be fully wrong: there were big artifacts when alpha-overing the result on some actual footage.
2017-07-18Cycles: Remove meaningless camera ray checkSergey Sharybin
In branched path tracing main loop is always a camera ray, with varying number of transparent bounces.
2017-07-12Gawain: add GWN_vertbuf_clearCampbell Barton
Needed to clear the buffer without freeing.
2017-07-12Merge branch 'master' into blender2.8Bastien Montagne
2017-07-12Cycles: Enable SSS from Principled BSDF only when actually in useMai Lavelle
This gives speed up for the split kernel in scenes using the principled BSDF but without subsurface scattering.
2017-07-12Merge branch 'master' into blender2.8Campbell Barton
2017-07-12Cycles: Fix comparison in principled BSDFMai Lavelle
Could have lead to black pixels.
2017-07-11Fix T52027: OSL getattribute() crash, when optimizer calls it before rendering.Brecht Van Lommel