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2019-05-29Fix T63383: macOS: Right-clicking the file name on the title barStefan Werner
doesn't work as expected when the path includes a whitespace character File path didn't need to be escaped.
2019-05-28Fix T65212: Cycles SSS failing on 32 bitBrecht Van Lommel
2019-05-28WM: support X/Y axis cursor wrappingCampbell Barton
Operator flags to wrap on a single axis. D4865 by @Gvgeo with updates. Resolves T64585
2019-05-27Cleanup: Fix warnings in bf_intern_elbeemRay Molenkamp
Truncating a pointer to long gave warnings with MSVC on x64
2019-05-27Depsgraph API: Allow preserving custom data layersSergey Sharybin
This commit extends dependency graph API with an argument which denotes that all custom data layers are to be preserved. This forces modifier stack re-evaluation with more inclusive mask. Far from ideal, since this might fail in certain configurations with indirectly used objects which might be missing layers needed for the current object evaluation. But this is how it worked for a long time, so should be good enough for until more sophisticated solution is found. In order to use this new behavior two things are to be passed: - Pass keep_all_data_layers=True - Pass a valid dependency graph. The dependency graph is only needed if keep_all_data_layers=True and is NOT to be passed if keep_all_data_layers=False. If keep_all_data_layers=True the dependency graph MUST be passed. Reviewers: mont29, brecht Reviewed By: mont29 Maniphest Tasks: T64994, T64794 Differential Revision: https://developer.blender.org/D4940
2019-05-26Fix Cycles packed images not handling channel packed alpha correctlyBrecht Van Lommel
2019-05-25cycles_render: Fix unused variable build warning with MSVCRay Molenkamp
2019-05-25bf_intern_opencolorio: Fix unused variable build warning with MSVC.Ray Molenkamp
2019-05-25ghost/windows: Fix Build warnings with MSVC.Ray Molenkamp
The order of the initializers did not follow the order they were declared in the class definition leading to warning C5038
2019-05-24Cleanup: remove unused macOS GHOST OpenGL codeBrecht Van Lommel
2019-05-24Fix T64101: Crash entering edit mode with particle systemSergey Sharybin
Explicitly disable particles in edit for now. Those were not rendered already, but were attempted to be converted to Cycles structures (if UVs were not needed for hair nothing was rendered, but if UVs are needed then crash happened). Would be nice to bring hair in edit mode back, but this is a bit more involved change, which will be done later.
2019-05-20Color Management: update configuration, remove legacy transformsBrecht Van Lommel
* Replace Log view transform with Filmic Log. * Remove Rec.709, DCI-P3 displays that were incomplete and outdated. * Remove outdated RRT and Film transforms, replaced by Filmic. * Remove camera responsive curves that don't work with HDR colors. * Rename Default view transform to Standard. We're breaking compatibility now for 2.80, so that we can add future improvements on a clean config. Part of the code was contributed by George Vogiatzis in D4782. Differential Revision: https://developer.blender.org/D4900
2019-05-20UI: integrate Cycles ray visibility and culling in new Visibility panelBrecht Van Lommel
2019-05-19Images: change alpha settings to support channel packingBrecht Van Lommel
This also replaces the Use Alpha setting. We now have these alpha modes: * Straight: store RGB and alpha channels separately with alpha acting as a mask, also known as unassociated alpha. * Premultiplied: transparent RGB pixels are multiplied by the alpha channel. The natural format for renders. * Channel Packed: different images are packed in the RGB and alpha channels, and they should not influence each other. Channel packing is commonly used by game engines to save memory. * None: ignore alpha channel from the file and make image fully opaque. Cycles OSL does not correctly support Channel Packed and None yet, we are missing fine control over the OpenImageIO texture cache to do that. Fixes T53672
2019-05-19Images: don't (un)premultipy non-color dataBrecht Van Lommel
The previous behavior here was wrong for some specific combinations of settings, non-color RGB channels should never be affected by the alpha channel.
2019-05-19Cleanup: refactor image texture node code for coming changesBrecht Van Lommel
2019-05-19Fix Cycles material settings appearing in the wrong tab in node editorBrecht Van Lommel
2019-05-19Cleanup: spelling for ghost commentsCampbell Barton
2019-05-18Cleanup: remove unused GHOST quit dialog codeBrecht Van Lommel
2019-05-18macOS: always use the Blender quit dialog, like other platformsBrecht Van Lommel
The same was done for Windows, but some extra changes were needed to make it work on macOS. This is required because the Blender quit dialog now contains additional settings for image saving.
2019-05-17Cycles/Eevee: unify depth of field settings for camerasJeroen Bakker
There is now a checkbox to enable/disable depth of field per camera. For Eevee this replace the scene level setting. For Cycles there is now only an F-Stop value, no longer a Radius. Existing files are converted based on Cycles or Eevee being set in the scene. Differential Revision: https://developer.blender.org/D4882
2019-05-16Cycles/Eeeve: unify film transparent settingJeroen Bakker
For existing files, it will use the setting from Cycles or Eevee depending on the render engine in the scene. Differential Revision: https://developer.blender.org/D4874
2019-05-16Cycles: Fix missing viewport updates after recent changesSergey Sharybin
We can not access ensured-to-be-evaluated dependency graph from the render API: some of it is running from within evaluation which makes it possible for engines to access list of evaluated IDs. Solved by passing dependency graph to viewport functions, similar to the final render functions.
2019-05-16Tweak API to support adding evaluated meshes to main databaseSergey Sharybin
One of the usecases is to create mesh from an object is a manner similar to how Apply Modifiers does it, and have it in the bmain so it can be referenced by other objects. This usecase is something what went unnoticed in the previous API changes, so here is a followup. Summary of changes: * bpy.meshes.new_from_object() behaves almost the same as before this change. The difference now is that it now ensures all referenced data-blocks are original (for example, materials referenced by the mesh). * object.to_mesh() now creates free-standing Mesh data-block which is outside of any bmain. The object owns it, which guarantees the memory never leaks. It is possible to force free memory by calling object.to_mesh_clear(). Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D4875
2019-05-16Cycles: Don't advertise BVH8 being supported on 32bit platformsSergey Sharybin
The kernel does not use AVX2 vectorization, and trying to use BVH8 was leading to an empty scenes. Fixes T64624: Ctest : Win32 + AVX2 fails virtually all cycles tests
2019-05-16Dependency graph API changesSergey Sharybin
Main goal here is to make it obvious and predictable about what is going on. Summary of changes. - Access to dependency graph is now only possible to a fully evaluated graph. This is now done via context.evaluated_depsgraph_get(). The call will ensure both relations and datablocks are updated. This way we don't allow access to some known bad state of the graph, and also making explicit that getting update dependency graph is not cheap. - Access to evaluated ID is now possible via id.evaluated_get(). It was already possible to get evaluated ID via dependency graph, but that was a bit confusing why access to original is done via ID and to evaluated via depsgraph. If datablock is not covered by dependency graph it will be returned as-is. - Similarly, request for original from an ID which is not evaluated will return ID as-is. - Removed scene.update(). This is very expensive to update all the view layers. - Added depsgraph.update(). Now when temporary changes to objects are to be done, this is to happen on original object and then dependency graph is to be updated. - Changed object.to_mesh() to behave the following way: * When is used for original object modifiers are ignored. For meshes this acts similar to mesh-copy, not very useful but allows to keep code paths similar (i.e. for exporter which has Apply Modifiers option it's only matter choosing between original and evaluated object, the to_mesh() part can stay the same). For curves this gives a mesh which is constructed from displist without taking own modifiers and modifiers of bevel/taper objects into account. For metaballs this gives empty mesh. Polygonization of metaball is not possible from a single object. * When is used for evaluated object modifiers are always applied. In fact, no evaluation is happening, the mesh is either copied as-is, or constructed from current state of curve cache. Arguments to apply modifiers and calculate original coordinates (ORCO, aka undeformed coordinates) are removed. The ORCO is to be calculated as part of dependency graph evaluation. File used to regression-test (a packed Python script into .blend): {F7033464} Patch to make addons tests to pass: {F7033466} NOTE: I've included changes to FBX exporter, and those are addressing report T63689. NOTE: All the enabled-by-default addons are to be ported still, but first want to have agreement on this part of changes. NOTE: Also need to work on documentation for Python API, but, again, better be done after having agreement on this work. Reviewers: brecht, campbellbarton, mont29 Differential Revision: https://developer.blender.org/D4834
2019-05-16GHOST: add header to display managerCampbell Barton
Was relying on the header recently removed from GHOST_Rect.h, for some reason only some systems give issues here.
2019-05-16Cleanup: redundant headers mixed in with codeCampbell Barton
2019-05-15Lights: change sun light size to be specified as angleTim Stullich
This is the angular diameter as seen from earth, which is between 0.526° and 0.545° in reality. Sharing the size with other light types did not make much sense and meant the unit was unclear. Differential Revision: https://developer.blender.org/D4819
2019-05-15Fix T64618: Cycles crash with point density texture on WindowsBrecht Van Lommel
A better solution would be to not use the callback mechanism anymore for cases like this where the dependency graph will free volume data, but that would be a bigger refactor.
2019-05-14Fix Cycles build error after recent changesBrecht Van Lommel
We need to do aligned alloc of the services instead of globals now since the concurrent map moved there.
2019-05-14Fix T64515, T60434: crash in OSL and preview render after recent changesBrecht Van Lommel
The refactoring of texture handles did not take into account that render services are shared between multiple render session. Now the texture to handle map is also shared between render sessions.
2019-05-14Fix T64578: Cycles clamps HDR colors for 16bit integer image with colorspaceBrecht Van Lommel
2019-05-14Fix T63802: textured lights not working with OSLBrecht Van Lommel
2019-05-14Fix T64561: wrong colorspace for Cycles displacement nodesBrecht Van Lommel
2019-05-13Cycles/Eevee: add Emission and Alpha inputs to Principled BSDFBrecht Van Lommel
This makes it easier to set up materials with emission and transparency. Importers/exporters and add-ons are recommended to now use these rather than creating separate transparent BSDF and emission nodes.
2019-05-13Cycles/Eevee: unify light strength and colorBrecht Van Lommel
Cycles lights now use strength and color properties of the light outside of the shading nodes, just like Eevee. The shading nodes then act as a multiplier on this, and become optional unless textures, fallof or other effects are desired. Backwards compatibility is not exact, as we can't be sure which renderer the .blend was designed for or even if it was designed for a single one. If the render engine in the active scene is set to Cycles, lights are converted to ensure overall light strength remains the same, and removing unnecessary shader node setups that only included a single emission node. If the engine is set to Eevee, we increase strength to remove the automatic 100x multiplier that was there to match Cycles. Differential Revision: https://developer.blender.org/D4588
2019-05-13Cycles/Eevee: unified and improved texture image color space handlingBrecht Van Lommel
Cycles now uses the color space on the image datablock, and uses OpenColorIO to convert to scene linear as needed. Byte images do not take extra memory, they are compressed in scene linear + sRGB transfer function which in common cases is a no-op. Eevee and workbench were changed to work similar. Float images are stored as scene linear. Byte images are compressed as scene linear + sRGB and stored in a GL_SRGB8_ALPHA8 texture. From the GLSL shader side this means they are read as scene linear, simplifying the code and taking advantage of hardware support. Further, OpenGL image textures are now all stored with premultiplied alpha. Eevee texture sampling looks a little different now because interpolation happens premultiplied and in scene linear space. Overlays and grease pencil work in sRGB space so those now have an extra conversion to sRGB after reading from image textures. This is not particularly elegant but as long as engines use different conventions, one or the other needs to do conversion. This change breaks compatibility for cases where multiple image texture nodes were using the same image with different color space node settings. However it gives more predictable behavior for baking and texture painting if save, load and image editing operations have a single color space to handle. Differential Revision: https://developer.blender.org/D4807
2019-05-13Fix T64427: WITH_HEADLESS build optionCampbell Barton
2019-05-11Cycles: add function to clear resumable chunkBrecht Van Lommel
2019-05-07Fix deadlock in recent Cycles colorspace changesBrecht Van Lommel
This code is not used yet so didn't affect anyone.
2019-05-06Color management: add functions to detect scene linear and sRGB color spacesBrecht Van Lommel
Same as the ones in Cycles, but intended for GPU textures.
2019-05-06Cleanup: clang-formatCampbell Barton
2019-05-04Cycles: Fix NULL instead of falseSergey Sharybin
Not really noticeable for users, since the compiled code is the same, but semantically this is incorrect.
2019-05-03Fix Cycles crash when trying to load image that does not existBrecht Van Lommel
It was crashing due to array out of bounds access. This is not a great fix, but brings back behavior the same as before now. Perhaps images that failed to load should be stored separately somewhere.
2019-05-03Fix Cycles assert on exit after recent changesBrecht Van Lommel
2019-05-03Fix compiler warning/error after recent changesBrecht Van Lommel
2019-05-03Cycles: support loading images from arbitrary OpenColorIO color spaceLukas Stockner
These are the internal changes to Cycles, for Blender integration there are no functional changes in this commit. Images are converted to scene linear color space on file load, and on reading from the OpenImageIO texture cache. 8-bit images are compressed with the sRGB transfer function to avoid precision loss while keeping memory usages low. This also means that for common cases of 8-bit sRGB images no conversion happens at all on image loading. Initial patch by Lukas, completed by Brecht. Differential Revision: https://developer.blender.org/D3491
2019-05-03Cycles: add colorspace manager class and utilities based on OpenColorIOLukas Stockner
This is the groundwork for supporting loading image textures with arbitrary color spaces through OpenColorIO. Initial patch by Lukas, completed by Brecht. Differential Revision: https://developer.blender.org/D3491
2019-05-03Cleanup: refactor Cycles OSL texture handlingBrecht Van Lommel
This adds our own OSL texture handle, that has info for OIIO textures or our own custom texture types. A filename to handle hash map is used for lookups. This is efficient because it happens at OSL compile time, because the optimizer can figure out constant strings and replace them with texture handles.