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2012-11-28Fix #33337: cycles crash with progressive refine and multiple render layers.Brecht Van Lommel
2012-11-28Fix #33335: cycles SVM closure issue in recent bugfix, incorrectly taggingBrecht Van Lommel
node as done.
2012-11-28Fix #33334: missing glossy label for OSL phong ramp caused assert.Brecht Van Lommel
2012-11-28Typo fix in comment. No functional changes.Sergey Sharybin
2012-11-28Fix #33328: cycles not rendering dupliframes, needs an exception.Brecht Van Lommel
2012-11-27Fix cycles OSL shader loading warnings after recent bugfix.Brecht Van Lommel
2012-11-27Fix #32907: failure rendering a complex node setup, hitting fixed max numberBrecht Van Lommel
of closures limit. Optimized the code now so it can handle more. Change SVM mix/add closure handling, now we transform the node graph so that the mix weights are fed into the closure nodes directly.
2012-11-26-fno-rtti is a gcc option which gives a warning when using MSVCJason Wilkins
2012-11-26Fix: cycles light sampling crash, happens on rare occasions due to floatBrecht Van Lommel
rounding errors.
2012-11-26code cleanup: doxy comment corrections and correct own typo animation player ↵Campbell Barton
docs.
2012-11-24Fix #33152: cycles SVM crash with certain shader nodes setups where closures ↵Brecht Van Lommel
would appear multiple times after flattening the mix/add shader part of the graph into a tree structure.
2012-11-24disable GL_MULTISAMPLE_ARB by default on X11 (same as OSX cocoa)Campbell Barton
2012-11-24IK Solver:Brecht Van Lommel
* Rename Legacy to Standard, it's not being deprecated as far as I know. * Make option to toggle off Location solving work with Standard. * Make it converge a bit better in some cases by enforcing a minimum number of iterations before giving up. * Move IK solver choice out of bone panel, it's an armature level setting and should be set there.
2012-11-23Fix #33267: cycles math node power gave different results for CPU and GPU. TheBrecht Van Lommel
GPU variants do not support pow(-1, 2), it doesn't check for even exponents, do manually now.
2012-11-23Patch [#33196] Warning Fixes 11-16-2012Jason Wilkins
* MEM_CacheLimitier - Size type to int conversion, should be safe for now (doing my best Bill Gates 640k impression) * OpenNL CMakeLists.txt - MSVC and GCC have slightly different ways to remove definitions (DEBUG) without the compiler complaining * BLI_math inlines - The include guard name and inline option macro name should be different. Suppressed warning about not exporting any symbols from inline math library * BLI string / utf8 - Fixed some inconsistencies between declarations and definitions * nodes - node_composite_util is apparently not used unless you enable the legacy compositor, so it should not be compiled in that case. Leaving out changes to BLI_fileops for now, need to do more testing.
2012-11-23Fix cycles AO issue, still was missing AO pass for black/non-diffuse objects.Brecht Van Lommel
2012-11-23code cleanup: warning & styleCampbell Barton
2012-11-23Bugfix [#29186] Object contribute to fluid sim animation start earlier than ↵Daniel Genrich
keyframe Also fix: - Fluid simulation was always lagging 1 frame behind: E.g. the 250th frame in blender showed 249th frame of the fluid simulation. Change: - Animated enabled/disabled property only gets counted as "on" if value >= 1 Note that this bugfix should solve many problems with timings of animated fluid sim properties.
2012-11-23final fix for Sensor Fit (AUTO, HOR, VERT) in panorama lens - patch by ↵Dalai Felinto
Brecht Van Lommel and me
2012-11-23Fix cycles OSL wrong reflection texture coordinate.Brecht Van Lommel
2012-11-22Cycles: disable anisotropic BSDF on CUDA sm 1.x, to try to get it building ↵Brecht Van Lommel
again.
2012-11-22Solved descriptors leak in OCIO module on windowsSergey Sharybin
Seems was simply caused by wrong destructor used in processorRelease
2012-11-22Tweak macbook trackpad version check, now assumes to be there for version >= 10.Brecht Van Lommel
2012-11-22Fix #33185 correct now, forgot stringlength incrasedJens Verwiebe
2012-11-22Fix #33185 by taking new sysctl hw.model into accontJens Verwiebe
2012-11-21Fixes for OS X default locale: use pclose and do error checking for file read.Brecht Van Lommel
2012-11-21OSX/locale: moved command up, so errorchecking also happensJens Verwiebe
2012-11-21OSX/locale: workaround to get osx system locale from user defaultsJens Verwiebe
2012-11-21Style cleanup: mixed tabs/spaces were used for indentation in osl_closures.hSergey Sharybin
2012-11-21Cycles: solve -Wmissing-declarations for osl kernelSergey Sharybin
2012-11-21Fix #33257: cycles camera clipping did not work through transparent objects.Brecht Van Lommel
2012-11-21Fix #33256: cycles Z pass for orthographic camera was not right, now is moreBrecht Van Lommel
useful for e.g. fog in compositing.
2012-11-21Fix #32796: cycles did not support image auto refresh option.Brecht Van Lommel
2012-11-21Fix for #33250: animation player shortcut keys not working on OS X.Brecht Van Lommel
2012-11-21Cycles bugfix: AUTO wasn't working for Equisolid Fisheye lensDalai Felinto
Now one no longer needs to match the sensor dimensions with the render dimensions manually. IMPORTANT NOTE: if you were using AUTO before with mismathing sensor aspect ratio (comparing to the render dimensions) this will change your render! We can doversion this, but apart from Tube project I don't know if anyone else is using this yet (part due to this bug and the only recently fixed 3dview preview aspect ratio). That should help more artists to take advantage of this fantastic Blender feature. It still helps to know the parameters of kwnown cameras/lens though. For example: Nikon DX2S with a 10.5mm fisheye can be set with: Render resolution: 4288 x 2848 Sensor 23.7 x 15.70 (15.70 can be ommitted if AUTO is used as fit method) Note: some cameras render different sizes according to the recording mode. For example, a Red Scarlet in 5k (@12 fps) can render a full circular fisheye with a sigma 4.5 lens. The same camera in the 30fps recording mode renders 4k in a cropped circular image. So it's not only the resolution that changes, but the actual sensor been used. So just keep in mind that the more information you have from the camera/lens you want to emulate the better. Bug found at/patch written as a follow up of the BlenderPRO2012, patch reviewed by Brecht Van Lommel
2012-11-21Fix #33158: motion vector pass wrong in cycles in some scenes, wrong vectorsBrecht Van Lommel
due to float precision problem in matrix inverse.
2012-11-20Fix #33177: OSL render difference with missing textures and HSV nodes.Brecht Van Lommel
2012-11-20Fix cycles OSL missing support for texture mapping paramaters found in textureBrecht Van Lommel
properties tab.
2012-11-20Fix #33243: cycles CUDA going missing sometimes, disabled the new code now thatBrecht Van Lommel
can detect if a device becomes available while Blender runs, appears to be unreliable for some reason.
2012-11-20code cleanup: comment unused members of bmesh operator slots and some osl ↵Campbell Barton
style edits.
2012-11-20Fix [#33239] Cycles OSL : Environment Texture Rotation Incorrect:Thomas Dinges
* Projection mappings were not implemented yet.
2012-11-19Scons: better fix for OSL compiler path, so it also works on OS X.Brecht Van Lommel
2012-11-19SCons: make OSL linking work on windows, and fix OSL compiler path issue toBrecht Van Lommel
properly expand to absolute path.
2012-11-19Localization should not depend on debug locale librarySergey Sharybin
Linking happens fine, but blender crashes on startup -- crash with familiar backtrace happens with i18n disabled (in that case it's something to do with OIIO).
2012-11-19OSX/scons: refine oslc compile workaroundJens Verwiebe
2012-11-18Windows / OSL:Thomas Dinges
* Scons cleanup, to avoid redeclaration of /EHsc. Linking still fails.
2012-11-18OSL / Windows:Thomas Dinges
* Some fixes for scons, kernel/osl compiles now. * Still disabled per default, as relative path to oslc.exe does not work and linking fails.
2012-11-18style cleanup: if's on the same line.Campbell Barton
2012-11-16OSX/scons/osl: ready for compile now, little hack to be resolved, todo:fix a ↵Jens Verwiebe
crash with shadercompile
2012-11-16Fix #33170: cycles viewport update issue with motion blur enabledBrecht Van Lommel
(which is supposed to do nothing in this case).