Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-11-28 | Fix #33337: cycles crash with progressive refine and multiple render layers. | Brecht Van Lommel | |
2012-11-28 | Fix #33335: cycles SVM closure issue in recent bugfix, incorrectly tagging | Brecht Van Lommel | |
node as done. | |||
2012-11-28 | Fix #33334: missing glossy label for OSL phong ramp caused assert. | Brecht Van Lommel | |
2012-11-28 | Typo fix in comment. No functional changes. | Sergey Sharybin | |
2012-11-28 | Fix #33328: cycles not rendering dupliframes, needs an exception. | Brecht Van Lommel | |
2012-11-27 | Fix cycles OSL shader loading warnings after recent bugfix. | Brecht Van Lommel | |
2012-11-27 | Fix #32907: failure rendering a complex node setup, hitting fixed max number | Brecht Van Lommel | |
of closures limit. Optimized the code now so it can handle more. Change SVM mix/add closure handling, now we transform the node graph so that the mix weights are fed into the closure nodes directly. | |||
2012-11-26 | -fno-rtti is a gcc option which gives a warning when using MSVC | Jason Wilkins | |
2012-11-26 | Fix: cycles light sampling crash, happens on rare occasions due to float | Brecht Van Lommel | |
rounding errors. | |||
2012-11-26 | code cleanup: doxy comment corrections and correct own typo animation player ↵ | Campbell Barton | |
docs. | |||
2012-11-24 | Fix #33152: cycles SVM crash with certain shader nodes setups where closures ↵ | Brecht Van Lommel | |
would appear multiple times after flattening the mix/add shader part of the graph into a tree structure. | |||
2012-11-24 | disable GL_MULTISAMPLE_ARB by default on X11 (same as OSX cocoa) | Campbell Barton | |
2012-11-24 | IK Solver: | Brecht Van Lommel | |
* Rename Legacy to Standard, it's not being deprecated as far as I know. * Make option to toggle off Location solving work with Standard. * Make it converge a bit better in some cases by enforcing a minimum number of iterations before giving up. * Move IK solver choice out of bone panel, it's an armature level setting and should be set there. | |||
2012-11-23 | Fix #33267: cycles math node power gave different results for CPU and GPU. The | Brecht Van Lommel | |
GPU variants do not support pow(-1, 2), it doesn't check for even exponents, do manually now. | |||
2012-11-23 | Patch [#33196] Warning Fixes 11-16-2012 | Jason Wilkins | |
* MEM_CacheLimitier - Size type to int conversion, should be safe for now (doing my best Bill Gates 640k impression) * OpenNL CMakeLists.txt - MSVC and GCC have slightly different ways to remove definitions (DEBUG) without the compiler complaining * BLI_math inlines - The include guard name and inline option macro name should be different. Suppressed warning about not exporting any symbols from inline math library * BLI string / utf8 - Fixed some inconsistencies between declarations and definitions * nodes - node_composite_util is apparently not used unless you enable the legacy compositor, so it should not be compiled in that case. Leaving out changes to BLI_fileops for now, need to do more testing. | |||
2012-11-23 | Fix cycles AO issue, still was missing AO pass for black/non-diffuse objects. | Brecht Van Lommel | |
2012-11-23 | code cleanup: warning & style | Campbell Barton | |
2012-11-23 | Bugfix [#29186] Object contribute to fluid sim animation start earlier than ↵ | Daniel Genrich | |
keyframe Also fix: - Fluid simulation was always lagging 1 frame behind: E.g. the 250th frame in blender showed 249th frame of the fluid simulation. Change: - Animated enabled/disabled property only gets counted as "on" if value >= 1 Note that this bugfix should solve many problems with timings of animated fluid sim properties. | |||
2012-11-23 | final fix for Sensor Fit (AUTO, HOR, VERT) in panorama lens - patch by ↵ | Dalai Felinto | |
Brecht Van Lommel and me | |||
2012-11-23 | Fix cycles OSL wrong reflection texture coordinate. | Brecht Van Lommel | |
2012-11-22 | Cycles: disable anisotropic BSDF on CUDA sm 1.x, to try to get it building ↵ | Brecht Van Lommel | |
again. | |||
2012-11-22 | Solved descriptors leak in OCIO module on windows | Sergey Sharybin | |
Seems was simply caused by wrong destructor used in processorRelease | |||
2012-11-22 | Tweak macbook trackpad version check, now assumes to be there for version >= 10. | Brecht Van Lommel | |
2012-11-22 | Fix #33185 correct now, forgot stringlength incrased | Jens Verwiebe | |
2012-11-22 | Fix #33185 by taking new sysctl hw.model into accont | Jens Verwiebe | |
2012-11-21 | Fixes for OS X default locale: use pclose and do error checking for file read. | Brecht Van Lommel | |
2012-11-21 | OSX/locale: moved command up, so errorchecking also happens | Jens Verwiebe | |
2012-11-21 | OSX/locale: workaround to get osx system locale from user defaults | Jens Verwiebe | |
2012-11-21 | Style cleanup: mixed tabs/spaces were used for indentation in osl_closures.h | Sergey Sharybin | |
2012-11-21 | Cycles: solve -Wmissing-declarations for osl kernel | Sergey Sharybin | |
2012-11-21 | Fix #33257: cycles camera clipping did not work through transparent objects. | Brecht Van Lommel | |
2012-11-21 | Fix #33256: cycles Z pass for orthographic camera was not right, now is more | Brecht Van Lommel | |
useful for e.g. fog in compositing. | |||
2012-11-21 | Fix #32796: cycles did not support image auto refresh option. | Brecht Van Lommel | |
2012-11-21 | Fix for #33250: animation player shortcut keys not working on OS X. | Brecht Van Lommel | |
2012-11-21 | Cycles bugfix: AUTO wasn't working for Equisolid Fisheye lens | Dalai Felinto | |
Now one no longer needs to match the sensor dimensions with the render dimensions manually. IMPORTANT NOTE: if you were using AUTO before with mismathing sensor aspect ratio (comparing to the render dimensions) this will change your render! We can doversion this, but apart from Tube project I don't know if anyone else is using this yet (part due to this bug and the only recently fixed 3dview preview aspect ratio). That should help more artists to take advantage of this fantastic Blender feature. It still helps to know the parameters of kwnown cameras/lens though. For example: Nikon DX2S with a 10.5mm fisheye can be set with: Render resolution: 4288 x 2848 Sensor 23.7 x 15.70 (15.70 can be ommitted if AUTO is used as fit method) Note: some cameras render different sizes according to the recording mode. For example, a Red Scarlet in 5k (@12 fps) can render a full circular fisheye with a sigma 4.5 lens. The same camera in the 30fps recording mode renders 4k in a cropped circular image. So it's not only the resolution that changes, but the actual sensor been used. So just keep in mind that the more information you have from the camera/lens you want to emulate the better. Bug found at/patch written as a follow up of the BlenderPRO2012, patch reviewed by Brecht Van Lommel | |||
2012-11-21 | Fix #33158: motion vector pass wrong in cycles in some scenes, wrong vectors | Brecht Van Lommel | |
due to float precision problem in matrix inverse. | |||
2012-11-20 | Fix #33177: OSL render difference with missing textures and HSV nodes. | Brecht Van Lommel | |
2012-11-20 | Fix cycles OSL missing support for texture mapping paramaters found in texture | Brecht Van Lommel | |
properties tab. | |||
2012-11-20 | Fix #33243: cycles CUDA going missing sometimes, disabled the new code now that | Brecht Van Lommel | |
can detect if a device becomes available while Blender runs, appears to be unreliable for some reason. | |||
2012-11-20 | code cleanup: comment unused members of bmesh operator slots and some osl ↵ | Campbell Barton | |
style edits. | |||
2012-11-20 | Fix [#33239] Cycles OSL : Environment Texture Rotation Incorrect: | Thomas Dinges | |
* Projection mappings were not implemented yet. | |||
2012-11-19 | Scons: better fix for OSL compiler path, so it also works on OS X. | Brecht Van Lommel | |
2012-11-19 | SCons: make OSL linking work on windows, and fix OSL compiler path issue to | Brecht Van Lommel | |
properly expand to absolute path. | |||
2012-11-19 | Localization should not depend on debug locale library | Sergey Sharybin | |
Linking happens fine, but blender crashes on startup -- crash with familiar backtrace happens with i18n disabled (in that case it's something to do with OIIO). | |||
2012-11-19 | OSX/scons: refine oslc compile workaround | Jens Verwiebe | |
2012-11-18 | Windows / OSL: | Thomas Dinges | |
* Scons cleanup, to avoid redeclaration of /EHsc. Linking still fails. | |||
2012-11-18 | OSL / Windows: | Thomas Dinges | |
* Some fixes for scons, kernel/osl compiles now. * Still disabled per default, as relative path to oslc.exe does not work and linking fails. | |||
2012-11-18 | style cleanup: if's on the same line. | Campbell Barton | |
2012-11-16 | OSX/scons/osl: ready for compile now, little hack to be resolved, todo:fix a ↵ | Jens Verwiebe | |
crash with shadercompile | |||
2012-11-16 | Fix #33170: cycles viewport update issue with motion blur enabled | Brecht Van Lommel | |
(which is supposed to do nothing in this case). |