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2009-01-242.5Ton Roosendaal
Made API for elbeem sane; it was prototyping and exporting functions from old src/ ! Note; elbeem.h is not exported anymore.
2009-01-172.5: various warning fixes.Brecht Van Lommel
2009-01-082.5: make and cmake fixes for recent changes.Brecht Van Lommel
2009-01-022.5Ton Roosendaal
Bugfix in OSX ghost! The GHOST_TWindowState was set to 'invisble' always... which is a state now handled correctly in Blender. It caused the window to not refresh when resizing.
2009-01-012.5Ton Roosendaal
Removed AUX buffer for OSX, was taking too much OGL memory, and since AUX was not used for other platforms, its benefits faded away in the course of the time (it was just drawing always).
2008-12-28Tweak here.. tweak there.. and hope that the damn focus bug is fixed now!!Diego Borghetti
Also check that this bug cause (with some window manager) that blender work really bad, for example change from one area to another with a popup menu open make the view hmhm "blink" (show and unshow the menu when you move the mouse) and when you return the menu is open.. also other things that now work fine.
2008-12-242.5 scons compile error fix for bsp libJoshua Leung
2008-12-232.5 / SConsNathan Letwory
Blender builds and links on Linux. For now without BGE and its player, but that will come. Priorities are still a mess, so expect more commits soon.
2008-12-232.5 / SConsNathan Letwory
I did a very drastic cleanup for the different libgroups, there's now only a few left. It compiled with scons/msvc, will be testing in a bit on linux, too. If you get any problems, please reply to this commit message on the taskforce ML.
2008-12-142.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r17434:HEAD
2008-12-03A couple of small fixes to clear up some warnings.Kent Mein
BOP_Merge2.cpp had same variable name at different scopes so I renamed a couple. resources.c added include that was missing. (This maybe was going to move? the old one was commented out) ed_markers.c initalized a var that needed it. Kent
2008-11-13Merge of trunk into blender 2.5:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416 Issues: * GHOST/X11 had conflicting changes. Some code was added in 2.5, which was later added in trunk also, but reverted partially, specifically revision 16683. I have left out this reversion in the 2.5 branch since I think it is needed there. http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683 * Scons had various conflicting changes, I decided to go with trunk version for everything except priorities and some library renaming. * In creator.c, there were various fixes and fixes for fixes related to the -w -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done differently. Since this is changed so much, and I don't think those fixes would be needed in 2.5, I've left them out. * Also in creator.c: there was code for a python bugfix where the screen was not initialized when running with -P. The code that initializes the screen there I had to disable, that can't work in 2.5 anymore but left it commented as a reminder. Further I had to disable some new function calls. using src/ and python/, as was done already in this branch, disabled function calls: * bpath.c: error reporting * BME_conversions.c: editmesh conversion functions. * SHD_dynamic: disabled almost completely, there is no python/. * KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled. * text.c: clipboard copy call. * object.c: OB_SUPPORT_MATERIAL. * DerivedMesh.c and subsurf_ccg, stipple_quarttone. Still to be done: * Go over files and functions that were moved to a different location but could still use changes that were done in trunk.
2008-11-11Various changes made in the process of working on the UI code:Brecht Van Lommel
* Added functions to generate Timer events. There was some unfinished code to create one timer per window, this replaces that with a way to let operators or other handlers add/remove their own timers as needed. This is currently delivered as an event with the timer handle, perhaps this should be a notifier instead? Also includes some fixes in ghost for timer events that were not delivered in time, due to passing negative timeout. * Added a Message event, which is a generic event that can be added by any operator. This is used in the UI code to communicate the results of opened blocks. Again, this may be better as a notifier. * These two events should not be blocked as they are intended for a specific operator or handler, so there were exceptions added for this, which is one of the reasons they might work better as notifiers, but currently these things can't listen to notifier yet. * Added an option to events to indicate if the customdata should be freed or not. * Added a free() callback for area regions, and added a free function for area regions in blenkernel since it was already there for screens and areas. * Added ED_screen/area/region_exit functions to clean up things like operators and handlers when they are closed. * Added screen level regions, these will draw over areas boundaries, with the last created region on top. These are useful for tooltips, menus, etc, and are not saved to file. It's using the same ARegion struct as areas to avoid code duplication, but perhaps that should be renamed then. Note that redraws currently go correct, because only full window redraws are used, for partial redraws without any frontbuffer drawing, the window manager needs to get support for compositing subwindows. * Minor changes in the subwindow code to retrieve the matrix, and moved setlinestyle to glutil.c. * Reversed argument order in WM_event_add/remove_keymap_handler to be consistent with modal_handler. * Operators can now block events but not necessarily cancel/finish. * Modal operators are now stored in a list in the window/area/region they were created in. This means for example that when a transform operator is invoked from a region but registers a handler at the window level (since mouse motion across areas should work), it will still get removed when the region is closed while the operator is running.
2008-11-11Adjusted scons files so disabling quicktime, python and sdl also removes ↵Campbell Barton
their includes when building. writefile.c had usless include.
2008-11-11Add MSVC90 project files - part 3. Extern and Intern projects are merged in ↵Benoit Bolsee
projectfiles_vc9\blender\blender.sln solution, you just need to open that solution to compile everything with VS2008.
2008-11-10Add MSVC90 project files - part 1.Benoit Bolsee
2008-11-08* use msvc proposed names when building on win32Nathan Letwory
2008-10-31* remove unreferenced varNathan Letwory
2008-10-22* Minor cleanup of SCons filesNathan Letwory
- cleanup of boolean usage - use True and False now instead of 'true'/'false' or 0/1 - changed SConscripts accordingly
2008-10-22Patch from Timothy BaldridgeNathan Letwory
* add irix6 to GHOST windowing system (same as linux2 et al) * fix faulty return lines in shrinkwrap.c
2008-10-12c3d_import needed encoding defined for python 2.5+ to run.Campbell Barton
wav file reading minor fix checking array bounds.
2008-10-12read wave files block align value, rather then assuming 2 or 4.Campbell Barton
2008-10-12fix for [#17783] problem when packing wavCampbell Barton
"data" is aligned differently in this wave file and the buffer was read past its allocated length. Fix this by searching for the buffer in increments of 2 (this finds the "data" for the wav file) added a check not to allow the search to go past the buffer length, so corrupt wave files should not crash.
2008-10-11Fix for bug #17793: the glFinish() call in ghost that was disabled in a ↵Brecht Van Lommel
previous commit, because it was causing performance issues for the game engine, apparently still is needed to solved issues with FSAA. Now instead it will still call this for blender but not anymore for blenderplayer.
2008-10-09Bugfix for [#17333] Fluid bake memory issues provided by Andre PintoDaniel Genrich
2008-10-09BGE bug fix: fix several bugs and inconsistencies in sound actuator:Benoit Bolsee
- support stopping of loop sound - support stopping by python - keep state of actuator in sync with audio device. The lack of state sync was causing several other problems: - actuator stop playing the sound - sound chopped before the end - not possible to pause sound
2008-10-07joystick updateCampbell Barton
* use SDL events to trigger the sensor, trigger was being forced every tick. removed workaround for this problem. * added "All Events" option, similar to all keys in the keyboard sensor. This means every event from the joystick will trigger the sensor, however only events from the selected type (axis/button/hat) is used to set the positive state of the sensor. * Added python function sens_joy.GetButtonValues(), returns a list of pressed button indicies. * Removed pressed/released option for joystick buttons, it was the same as the invert option.
2008-10-06patch [#17772] Fluid solver not built with OpenMP in Makefile build systemKent Mein
Submitted By: gsr Kent
2008-10-03Solaris was having problems with sqrtf and friends again.Kent Mein
I changed sqrtf to sqrt in elbeem in bullet2 I added defines found in floatpatch.h eventually we should make a "floatpatch.h" that all of blender can use. Kent
2008-09-29resolve some compiler warnings with intel c/c++ compilerCampbell Barton
* subsurf code had a lot of unused variables, removed these where they are obviously not needed. commented if they could be useful later. * some variables declorations hide existing variables (many of these left), but fixed some that could cause confusion. * removed unused vars * obscure python memory leak with colorband. * make_sample_tables had a loop running wasnt used. * if 0'd functions in arithb.c that are not used yet. * made many functions static
2008-09-29[#17703] Segfault on fluid activation.Daniel Genrich
2008-09-25This is part of the cleanup Campbell wanted :)Kent Mein
Just getting rid of license_key stuff. The project files still need to be updated: projectfiles_vc7/blender/src/BL_src_cre.vcproj projectfiles_vc7/blender/blendercompactNG.vcproj Just search for these files in them. Kent
2008-09-24Fixing compile warningsDaniel Genrich
2008-09-22Revert full screen, maximized and minimized code (rev 16543).Diego Borghetti
Revert this because don't work "fine" with dual-monitor. The problem is not the code, this work fine, but full screen for a window manager is not both monitor (until set xinerama or whatever..).
2008-09-22Patch #17666 by Vladimi<C2>r MarekTon Roosendaal
Fixes for solaris compiling
2008-09-22Fixing missing function in elbeemDaniel Genrich
2008-09-22Removing control defineDaniel Genrich
2008-09-22Update MSVC project filesBenoit Bolsee
2008-09-21svn merge -r 16593:16648 ↵Daniel Genrich
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-09-21game engine now compiles with SDL disabled. CDROM and Joystick wont function ↵Campbell Barton
in this case
2008-09-18svn merge -r 16454:16593 ↵Daniel Genrich
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-09-15Small fix in GHOST X11 system.Diego Borghetti
* Fix and a little of cleanup to the full screen, minimzed and maximized code. * Fix bad argument in the ClientMessage event to support the _NET_ACTIVE_WINDOW property. * Fix focus problem in some WM (like TWM), this is because Blender don't set the WM_PROTOCOLS list, now it does, a very basic list but it's what we need now.
2008-09-14Fix for bug #5758 and #17585: armatures with IK constraint did notBrecht Van Lommel
work in the game player, now the IK lib is linked into the player. Makefiles/Scons/CMake buildsystems have been updated. Fix materials nodes to work in the game player.
2008-09-1332 sounds max would crash on windows because the openal limit is 24, tested ↵Campbell Barton
an the to-frankie demo playes ok with 24, but would be good to make use of the sound lib's 'priority' option.
2008-09-13avoid crash when game engine returns to Blender, and OpenAL sources haven't ↵Erwin Coumans
been initialized properly for some reason.
2008-09-12made max sounds playable at once 32 rather then 16. (demo release background ↵Campbell Barton
music would turn off otherwise) made selecting sound samples keep the relative path setting.
2008-09-10svn merge -r 16369:16454 ↵Daniel Genrich
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-09-10Patch 17508: Blender Web Plugin - XEmbed. Enable XEmbed integration of ↵Benoit Bolsee
blenderplayer, using -i as input parameter to pass embedder window id. create a minimal web plugin to embed blenderplayer on web pages (using gecko/mozilla as browser). Only for *nix.
2008-09-06Revert a commit from 5 years ago that added a glFinish call before swapping ↵Brecht Van Lommel
on Windows. This is really bad for performance and especially showed in the game engine. The purpose was to disable FSAA and fix some UI issue on Geforce 2 graphics cards, hopefully the drivers have been fixed by now? I have no way to test this, so we'll see if an issue pops up on those older cards, and a lot of code changed since then anyway so it might not even be needed anymore.
2008-09-05svn merge -r 16320:16369 ↵Daniel Genrich
https://svn.blender.org/svnroot/bf-blender/trunk/blender