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2018-03-31Fix clog: own error allocating from static bufferCampbell Barton
2018-03-31Fix logger build w/ MSVCCampbell Barton
2018-03-30C Logging: use instead of printf for messagesCampbell Barton
- See `--log` help message for usage. - Supports enabling categories. - Color severity. - Optionally logs to a file. - Currently use to replace printf calls in wm module. See D3120 for details.
2018-03-29Fix T54457: build error with OpenVDB versions newer than 3.Brecht Van Lommel
Solution provided by Sven-Hendrik Haase.
2018-03-29Fix T54455: OpenCL build error after recent changes.Brecht Van Lommel
2018-03-29Cycles: take into account diffuse roughness for roughness baking.Matt Heimlich
Roughness baking previously defaulted to 1.0 for all diffuse materials, now we also bake roughness values of Oren-Nayer and Principled Diffuse. Differential Revision: https://developer.blender.org/D3115
2018-03-28Cycles: don't require pthreads as dependency on Windows.Jeff Witthuhn
Use C++11 threads when available, and native critical section on Windows. Later on we can remove pthread code when C+11 becomes required. Differential Revision: https://developer.blender.org/D3116
2018-03-28Fix missing confirm quit dialog on macOS, after recent changes.Brecht Van Lommel
2018-03-28Cycles: Fix bad register cast in ssebSergey Sharybin
This is currently unused code, but causes gcc-8 to fail.
2018-03-27Fix T54420: too much volume render noise with multiple volume objects.Brecht Van Lommel
Random numbers for step offset were correlated, now use stratified samples which reduces noise as well for some types of volumes, mainly procedural ones where the step size is bigger than the volume features.
2018-03-26GHOST: Solve compilation error of test programsSergey Sharybin
2018-03-23Libmv: Fix compilation error on WindowsSergey Sharybin
2018-03-23Glog/gflags: Reduce amount of local modificationsSergey Sharybin
With better directory layout and more proper include statements we can avoid several local modifications, such as changing config.h for Windows Glog and the ones related on pass-through statements in logging headers in Glog. This commit also makes unused functions not-a-warning for external code.
2018-03-22PyDocs: Fix link syntaxAaron Carlisle
2018-03-21UI: Optional prompt to quit for non win32 systemsCampbell Barton
D566 by @januz Use Blender native dialog when OS dialog's aren't supported.
2018-03-20Fix build error on Windows 32 bit.Brecht Van Lommel
2018-03-20Memory allocator: Clarify consistency check functionSergey Sharybin
Also make it to return truth when everything is good and false otherwise.
2018-03-19Fix T54317: overlapping volume render bug after recent changes.Brecht Van Lommel
Increasing the samplig dimensions like this is not optimal, I'm looking into some deeper changes to reuse the random number and change the RR probabilities, but this should fix the bug for now.
2018-03-19Fix T54356: volume rendering bug using just color attribute.Brecht Van Lommel
2018-03-16Code refactor: move OIIO image buffer writing outside session, into callback.Guillaume Chereau
Original patch by Guillaume, modifications by Brecht. Differential Revision: https://developer.blender.org/D3102
2018-03-16GHOST: Support Unity taskbar progress APILukas Stockner
Unity itself is deprecated, but the API is also supported by KDE and the GNOME Dock extension, which means that it will be useful for a wide variety of distributions. To get a progress bar, the system must have a blender.desktop file and libunity installed. The need for libunity is annoying, but the only alternative would be to integrate a DBus library... Reviewers: campbellbarton, brecht Differential Revision: https://developer.blender.org/D3106
2018-03-12Fix T54299: crash rendering objects with motion blur disabled, after recent ↵Brecht Van Lommel
changes.
2018-03-12Cycles: add constant folding to displacement nodes.Brecht Van Lommel
2018-03-10Cycles: add roughness baking support, using squared roughness convention.Brecht Van Lommel
2018-03-10Cycles: switch to squared roughness convention for all nodes.Brecht Van Lommel
This was already done for the Principled BSDF to be compatible with typical baked roughness maps in PBR workflows.
2018-03-10Code cleanup: fix compiler warning.Brecht Van Lommel
2018-03-10Fix T54279: viewport update bug with volume meshes.Brecht Van Lommel
Meshes without vertex normals were not handled correctly.
2018-03-10Code refactor: reduce number of loops over meshes.Brecht Van Lommel
2018-03-10Fix T54278: volume artifacts with small density and color after recent changes.Brecht Van Lommel
2018-03-10Code cleanup: use spaces for aligned indentation.Brecht Van Lommel
2018-03-10Cycles: support arbitrary number of motion blur steps for objects.Brecht Van Lommel
2018-03-10Cycles: support arbitrary number of motion blur steps for cameras.Brecht Van Lommel
2018-03-10Code refactor: motion blur cleanups, preparing for next commit.Brecht Van Lommel
2018-03-10Code refactor: don't expose UpdateObjectTransformState in header.Brecht Van Lommel
2018-03-10Code refactor: make Transform always affine, dropping last row.Brecht Van Lommel
This save a little memory and copying in the kernel by storing only a 4x3 matrix instead of a 4x4 matrix. We already did this in a few places, and those don't need to be special exceptions anymore now.
2018-03-10Code refactor: add DecomposedTransform.Brecht Van Lommel
This is in preparation of making Transform affine only, and also gives us a little extra type safety so we don't accidentally treat it as a regular 4x4 matrix.
2018-03-10Code refactor: add ProjectionTransform separate from regular Transform.Brecht Van Lommel
This is in preparation of making Transform affine only.
2018-03-10Code refactor: avoid motion transform copy, remove unused curved code.Brecht Van Lommel
The purpose of the previous code refactoring is to make the code more readable, but combined with this change benchmarks also render about 2-3% faster with an NVIDIA Titan Xp.
2018-03-10Code refactor: use KernelShader and KernelParticle instead of float arrays.Stefan Werner
Original patch by Stefan with modifications by Brecht.
2018-03-10Code refactor: use KernelLight instead of float4 arrays.Stefan Werner
Original patch by Stefan with modifications by Brecht.
2018-03-10Code refactor: use KernelOject struct instead of float4 array.Stefan Werner
Original patch by Stefan with modifications by Brecht.
2018-03-09Fix T53857: Incorrect framerate for videos imported from OBSSergey Sharybin
This is an issue with which value to trust: fps vs. tbr. They both cam be somewhat broken. Currently the idea is: - If file was saved with FFmpeg AND we are decoding with FFmpeg we trust tbr. - If we are decoding with Libav we use fps (there does not seem to be tbr in Libav, unless i'm missing something). - All other cases we use fps. Seems to work all good for files from T53857, T54148 and T51153. Ideally we would need to collect some amount of regression files to make further tweaks more scientific. Reviewers: mont29 Reviewed By: mont29 Differential Revision: https://developer.blender.org/D3083
2018-03-06Cycles: Fix crash when building with no shading systemsSergey Sharybin
2018-03-06Cycles: Cleanup, indentationSergey Sharybin
2018-03-03Fix T54202: Cycles crash rendering empty mesh volume after recent optimization.Brecht Van Lommel
2018-03-02Fix Cycle standalone build.Brecht Van Lommel
2018-03-02Cycles: Fix building of OpenCL kernels after volume optimization commitMai Lavelle
OpenCL is C based, so no support for operators. Related commit: 7377d411b47d50cd943cd
2018-03-01Cycles volume: fast empty space optimization by generating a tight meshKévin Dietrich
around the volume. We generate a tight mesh around the active voxels of the volume in order to effectively skip empty space, and start volume ray marching as close to interesting volume data as possible. See code comments for details on how the mesh generation algorithm works. This gives up to 2x speedups in some scenes. Reviewed by: brecht, dingto Reviewers: #cycles Subscribers: lvxejay, jtheninja, brecht Differential Revision: https://developer.blender.org/D3038
2018-03-01Cycles: don't count volume boundaries as transparent bounces.Brecht Van Lommel
This is more important now that we will have tigther volume bounds that we hit multiple times. It also avoids some noise due to RR previously affecting these surfaces, which shouldn't have been the case and should eventually be fixed for transparent BSDFs as well. For non-volume scenes I found no performance impact on NVIDIA or AMD. For volume scenes the noise decrease and fixed artifacts are worth the little extra render time, when there is any.
2018-02-28Cycles: principled absorption color now has more effect at lower values.Brecht Van Lommel