Age | Commit message (Collapse) | Author |
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displacement panel showing with blender internal.
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are compiled, one SSE optimized and the other not, and it will choose between
them at runtime.
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also update sphinx doc generator.
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Cycles change, generating RNA paths for this is a bit complicated.
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* Fix #29257: nan-pixels with zero roughness for glass/glossy.
* Fix #29239: crash with border rendering, this is not working yet, but should
no longer crash now.
* Show object name in 3d view rendered draw type.
* Attempt to improve Sample as Light option description.
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Patch is verified by neXyon
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in french).
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is available through the Roughness input on the Diffuse BSDF.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Diffuse
Patch by Yasuhiro Fujii, thanks!
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recode to NSTouch in the near time
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would use the wrong bone as parent on brancing. Patch by Juha Maki-Kanto.
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alignment issues with Eigen. Patch by Tobias Oelgarte.
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* Typo fix, patch by David on the mailing list.
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* Added URL to wiki
* Marked as official
* api/blender bump
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* Enable OpenCL Full Shading on NVIDIA cards.
Notes:
It makes not much sense to use OpenCL on a nVidia card (as it is slower compared to CUDA), but as OpenCL comes without dependencies, it's an good alternative if you don't want to install the CUDA toolkit or the build comes without CUDA kernels.
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* Fix object scaling update issue with interactive rendering + static BVH.
* Fix negative scaling issue with static BVH.
* Fix #29217: excessive fireflies in first sample.
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the computer is too old (and probably can't be upgraded to a version that does)
to support the cuDriverGetVersion method.
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* Fix excessive fireflies in Velvet BSDF (patch by David).
* Disable some unused SSE code
* Remove RTTI disabling flags for now, this is giving some compile issues and
was only needed of OSL which we're not using yet.
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* Add back option to bundle CUDA kernel binaries with builds.
* Disable runtime CUDA kernel compilation on Windows, couldn't get this working,
since it seems to depend on visual studio being installed, even though for
this particular case it shouldn't be needed. CMake only at the moment.
* Runtime compilation on linux/mac should now work if nvcc is not installed in
the default location, but available in PATH.
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seems they should be added but evidently work fine without.
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OpenEXR, Game Engine and Player, enable latest features, and solve link order for gcc. So MinGW is right now fully supported as a build system for release type builds. Debug builds not tested.
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Regarding merge status, there should be no build failures, but cycles may not
be enabled in your build, we are still solving:
* Windows: CUDA kernel compile at runtime is failing, probably will have to
do precompiled kernel again.
* Mac: scons is not building cycles yet.
* Linux doesn't have boost + openimageio libs available in lib/ yet, so it
requires manual install of those libs still.
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No CUDA compiling yet, will be added later.
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The __imp__ prefix on glew lib linking errors should have been a good indication: the code was looking for the glew dll.
Bypassed by adding GLEW_STATIC to the definitions.
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* It seems we have a problem compiling the CUDA kernel at runtime on Windows,
will need to investigate more how to solve this best, CPU render should go
fine though.
* Change OPENIMAGEIO to OPENIMAGEIO_ROOT_DIR on linux for consistency.
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Documentation:
http://wiki.blender.org/index.php/Dev:2.6/Source/Render/Cycles
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles
Cycles is available is an extra render engine from the top header. It's not
feature complete, consider this as a first preview release. Known bugs:
http://wiki.blender.org/index.php/Dev:2.6/Source/Render/Cycles/KnownIssues
Building currently only works with CMake, SCons support is being worked on
and should be available soon.
Also missing still is precompiled OpenImageIO and Boost for Linux, these will
be added later in lib/linux*, if you do not have these installed on your
system, Cycles will simply not be available.
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AUD_JOSResampleReader.cpp)
Patch from nico_ga, thanks!
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* Disable precompiled cuda binaries, always do at run time
* Change preview samples default to 10
* Hide volume panels since they don't do anything yet
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using them, but rather do it now that I have the chance still. Highlights:
* Wood and Marble merged into a single Wave texture
* Clouds + Distorted Noise merged into new Noise node
* Blend renamed to Gradient
* Stucci removed, was mostly useful for old bump
* Noise removed, will come back later, didn't actually work yet
* Depth setting is now Detail socket, which accepts float values
* Scale socket instead of Size socket
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures
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- remove recently added sphinx reference workaround.
- tested doxygen, correct some warnings, set tab width and added pymathutils group.
- added convenience target 'make doc_doxy'
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to reduce the amount of nodes needed to set up a simple texture.
These are currently editable in the texture properties tab, still need to make
them available in the node editor. Projection and color modification options will
be added later, they're not implemented yet but allocated already to avoid
version patches later.
Also an issue with the XYZ mapping is that when you set one to None, texture and
material draw mode doesn't draw the image texture well, OpenGL doesn't seem to
like the degenerate texture matrix?
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