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AgeCommit message (Collapse)Author
2011-11-16OSX: buildfix for itask on 10.5.sdkJens Verwiebe
2011-11-15SVN maintenance.Guillermo S. Romero
2011-11-15Cycles: move clew into cycles namespace to avoid conflicts, and fix meshBrecht Van Lommel
displacement panel showing with blender internal.
2011-11-15Fix build issue on windows, M_PI => M_PI_F.Brecht Van Lommel
2011-11-15Fix #29259: cycles issues on certain processors. Now two versions of the kernelBrecht Van Lommel
are compiled, one SSE optimized and the other not, and it will choose between them at runtime.
2011-11-15set cycles scripts as pep8 & make some minor changes.Campbell Barton
also update sphinx doc generator.
2011-11-15Fix #29249: mapping node not keyable anymore, restore RNA to what it was beforeBrecht Van Lommel
Cycles change, generating RNA paths for this is a bit complicated.
2011-11-14Cycles:Brecht Van Lommel
* Fix #29257: nan-pixels with zero roughness for glass/glossy. * Fix #29239: crash with border rendering, this is not working yet, but should no longer crash now. * Show object name in 3d view rendered draw type. * Attempt to improve Sample as Light option description.
2011-11-14Fix for uninitialized usage of spos in AUD_LinearResampleReader::readSergey Sharybin
Patch is verified by neXyon
2011-11-14Some UI messages fixes and tweaks in recent merges (found while translating ↵Bastien Montagne
in french).
2011-11-14Cycles: Oren-Nayar BSDF support. This is not a separate shader node, rather itBrecht Van Lommel
is available through the Roughness input on the Diffuse BSDF. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Diffuse Patch by Yasuhiro Fujii, thanks!
2011-11-13OSX: go back to former zoombehaviour with magicmouse in Lion, no time to ↵Jens Verwiebe
recode to NSTouch in the near time
2011-11-13Fix #29041: parenting problem with tree IK for iTaSC and iksolver, where itBrecht Van Lommel
would use the wrong bone as parent on brancing. Patch by Juha Maki-Kanto.
2011-11-13Fix #29048: iTaSC solver crash on certain compilers/platforms, due to memoryBrecht Van Lommel
alignment issues with Eigen. Patch by Tobias Oelgarte.
2011-11-13Cycles:Thomas Dinges
* Typo fix, patch by David on the mailing list.
2011-11-13Cycles Addon:Thomas Dinges
* Added URL to wiki * Marked as official * api/blender bump
2011-11-13OpenCL/Nvidia:Thomas Dinges
* Enable OpenCL Full Shading on NVIDIA cards. Notes: It makes not much sense to use OpenCL on a nVidia card (as it is slower compared to CUDA), but as OpenCL comes without dependencies, it's an good alternative if you don't want to install the CUDA toolkit or the build comes without CUDA kernels.
2011-11-12Cycles:Brecht Van Lommel
* Fix object scaling update issue with interactive rendering + static BVH. * Fix negative scaling issue with static BVH. * Fix #29217: excessive fireflies in first sample.
2011-11-12Hack-fix for crash-by-assertion on mingw builds on startup if the CUDA driver onJoshua Leung
the computer is too old (and probably can't be upgraded to a version that does) to support the cuDriverGetVersion method.
2011-11-11correct indentation and some whitespace edits (no functional changes)Campbell Barton
2011-11-10Cycles: fix missing particle panels and show emitter option not being respected.Brecht Van Lommel
2011-11-10Cycles: attempt to fix build issue with mingw.Brecht Van Lommel
2011-11-10Cycles:Brecht Van Lommel
* Fix excessive fireflies in Velvet BSDF (patch by David). * Disable some unused SSE code * Remove RTTI disabling flags for now, this is giving some compile issues and was only needed of OSL which we're not using yet.
2011-11-10Cycles: attempted fix for error building with sse/mtune optimization flags.Brecht Van Lommel
2011-11-10Cycles: when material/world/lamp doesn't use nodes, show color in the UI.Brecht Van Lommel
2011-11-10Cycles:Brecht Van Lommel
* Add back option to bundle CUDA kernel binaries with builds. * Disable runtime CUDA kernel compilation on Windows, couldn't get this working, since it seems to depend on visual studio being installed, even though for this particular case it shouldn't be needed. CMake only at the moment. * Runtime compilation on linux/mac should now work if nvcc is not installed in the default location, but available in PATH.
2011-11-10add some missing headers to cmake, also add some files as comments since it ↵Campbell Barton
seems they should be added but evidently work fine without.
2011-11-09No tabs in scons! Sorry for that..Antony Riakiotakis
2011-11-09Make scons work MinGW. This commit resolves several issues such as enable ↵Antony Riakiotakis
OpenEXR, Game Engine and Player, enable latest features, and solve link order for gcc. So MinGW is right now fully supported as a build system for release type builds. Debug builds not tested.
2011-11-09Cycles: fix light strength mistmatch when clicking "use nodes".Brecht Van Lommel
Regarding merge status, there should be no build failures, but cycles may not be enabled in your build, we are still solving: * Windows: CUDA kernel compile at runtime is failing, probably will have to do precompiled kernel again. * Mac: scons is not building cycles yet. * Linux doesn't have boost + openimageio libs available in lib/ yet, so it requires manual install of those libs still.
2011-11-09Cycles: cmake tweaks for linux build, instructions on the wiki no longer worked.Brecht Van Lommel
2011-11-09Add compiles support for Cycles.Nathan Letwory
No CUDA compiling yet, will be added later.
2011-11-09edits to cycles cmake files so cmake_consistency_check.py can parse them.Campbell Barton
2011-11-08don't overwrite existing CMAKE_CXX_FLAGS for cycles (they may be important)Campbell Barton
2011-11-08Remove redundant .remove()Nathan Letwory
2011-11-08Fix GLEW linking error on MinGW. Antony Riakiotakis
The __imp__ prefix on glew lib linking errors should have been a good indication: the code was looking for the glew dll. Bypassed by adding GLEW_STATIC to the definitions.
2011-11-08Cycles Merge:Brecht Van Lommel
* It seems we have a problem compiling the CUDA kernel at runtime on Windows, will need to investigate more how to solve this best, CPU render should go fine though. * Change OPENIMAGEIO to OPENIMAGEIO_ROOT_DIR on linux for consistency.
2011-11-08Cycles MergeBrecht Van Lommel
Documentation: http://wiki.blender.org/index.php/Dev:2.6/Source/Render/Cycles http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles Cycles is available is an extra render engine from the top header. It's not feature complete, consider this as a first preview release. Known bugs: http://wiki.blender.org/index.php/Dev:2.6/Source/Render/Cycles/KnownIssues Building currently only works with CMake, SCons support is being worked on and should be available soon. Also missing still is precompiled OpenImageIO and Boost for Linux, these will be added later in lib/linux*, if you do not have these installed on your system, Cycles will simply not be available.
2011-11-08Fix compile after audaspace file source.remove..Jens Verwiebe
2011-11-08Don't compile AUD_JOSResampleReaderCoeff.cpp twice (it's included in ↵Sergey Sharybin
AUD_JOSResampleReader.cpp) Patch from nico_ga, thanks!
2011-11-08Cycles:Brecht Van Lommel
* Disable precompiled cuda binaries, always do at run time * Change preview samples default to 10 * Hide volume panels since they don't do anything yet
2011-11-08Cycles: svn merge -r41627:41650 ^/trunk/blenderBrecht Van Lommel
2011-11-07Cycles: svn merge -r41613:41627 ^/trunk/blenderBrecht Van Lommel
2011-11-07Cycles: svn merge -r41531:41613 ^/trunk/blenderBrecht Van Lommel
2011-11-07Cycles: procedural texture nodes reorganization. This will break existing filesBrecht Van Lommel
using them, but rather do it now that I have the chance still. Highlights: * Wood and Marble merged into a single Wave texture * Clouds + Distorted Noise merged into new Noise node * Blend renamed to Gradient * Stucci removed, was mostly useful for old bump * Noise removed, will come back later, didn't actually work yet * Depth setting is now Detail socket, which accepts float values * Scale socket instead of Size socket http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures
2011-11-05Cycles: make cycles work with new camera sensor size.Brecht Van Lommel
2011-11-05misc doc editsCampbell Barton
- remove recently added sphinx reference workaround. - tested doxygen, correct some warnings, set tab width and added pymathutils group. - added convenience target 'make doc_doxy'
2011-11-05Cycles: add location/rotate/scale and XYZ mapping options for all texture nodes,Brecht Van Lommel
to reduce the amount of nodes needed to set up a simple texture. These are currently editable in the texture properties tab, still need to make them available in the node editor. Projection and color modification options will be added later, they're not implemented yet but allocated already to avoid version patches later. Also an issue with the XYZ mapping is that when you set one to None, texture and material draw mode doesn't draw the image texture well, OpenGL doesn't seem to like the degenerate texture matrix?
2011-11-05Cycles: svn merge -r41467:41531 ^/trunk/blenderBrecht Van Lommel
2011-11-04Cycles: always use static bvh for non-viewport render.Brecht Van Lommel