Age | Commit message (Collapse) | Author |
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Trying to get rid of some of the extra warnings we can ignore ;)
Kent
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openal. Set NAN_NO_OPENAL to true for this behavior.
Also removed a comment about EXPYTHON, which is obsolete.
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(seems half of the references were one way, the other half were
the other way). Also made irix link to $(OCGDIR)/intern/*SoundSystem/*
instead of $(OCGDIR)/gameengine/*SoundSystem/*
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Kent
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I need to get openal working on my machine before I can test it so
if it doesn't work feel free to fix it. Hopefully this will be
the majority of the stuff though.
Kent
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SoundSystem has been moved from source/gameengine to intern. This was needed
because functionality from SoundSystem was needed by
source/blender/src/editsound.c.
* Removed the option for the openal check in configure.ac. It's needed now by
SoundSystem
* Removed the functionality for checking if 'noaudio' was provied on the
commandline. Now audio is default on.
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key.
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* this apple method to do it generates unwanted events, so it could not
be used for the menu mouse-move trick. this is #ifdeffed
* we should re-evaluate if this mousemove should remain in blender...
there are better ways (scrolling contents of pup)
* plus: removed warnings from drawview.c
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MacOSX returns a Roman charset with kEventParamKeyMacCharCodes
as defined here: http://developer.apple.com/documentation/mac/Text/Text-516.html
I am not sure how international this works...
For cross-platform convention, we'll use the Latin ascii set instead.
As defined at: http://www.ramsch.org/martin/uni/fmi-hp/iso8859-1.html
* changed window-pop behaviour, it now also activates the window for input
(OSX only)
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the text below as comment:
adding a glFinish() here is to prevent Geforce in 'full scene antialias' mode
from antialising the Blender window. Officially a swapbuffers does a glFinish
itself, so this feels really like a hack... but it won't harm. (ton)
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Removes ssl from blender.
makes the following directorys not needed anymore:
blender/intern/keymaker
blender/source/blender/src/pub
blender/source/blender/encrypt
blender/source/blender/decrypt
blender/source/blender/sign
blender/source/blender/verify
It works with The Nan Makefiles and autoconf, could whoever is working
on the other build systems update them so we can nuke those directorys?
They won't do anything but I figured I'd leave them in for a week or so
to make things easyer on people.
Kent
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Makefiles (set EXPYTHON=true in user-def.mk).
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For some real idiot reason, osx only has the left-right arrow cursor builtin, and not an up-down arrowed one. The little hand cursor seems to be used in other apps, so let's stick with that!
-Ton-
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Florian Eggenburger).
Full instructions are in doc/README.windows-gcc.
Main differences from Florian's patch:
- the 'lib' dir should now be the same level as the 'blender' dir (rather
than being a subdir of 'blender'). This is consistent with the other
platforms that bf-blender supports (tuhopuu will also adopt this convention
hopefully soon).
- the script 'free_windows-env.mk' is no longer needed ... see the
docs about how this is overcome (again, tuhopuu will hopefully
also follow this route soon).
- the dlltool dir has it's own Makefile that builds all of the
needed stub libraries from the dll's in cvs.
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I wasn't sure maybe the two license files should be put in the root dir
instead....
I also reformated the bf-members.txt file a little to nuke extra spaces and
newlines (as well as updated my entry to include my name instead of just
sirdude... It looks like there are some special chars in it that someone
should fixup, not sure what they are suppose to be though)
Kent
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Fixes long standing crash for several DRI drivers.
Thanks to Jacek Popławski for hunting this bug down and supplying the patch.
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written by Florian Eggenberger.
Since Ghost in the bf tree is still used, i patched it here.
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I'll wait a couple of days and if no complaints do the other dirs as well.
Kent
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renable it with configure --enable-debug
Kent
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to freeze.py (including my new -D hack).
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directories exist. They don't exist for a standard Python 2.3 installation
but they aren't needed either... this is really a hack, I wish someone
who understood the freeze process better could look at this.
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python. (otherwise why have the env var?) ;)
Kent
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explicit cast anyway).
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world, what hath hell wrought.
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- add ID and copyrights to top level makefile
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Note: this needs to be changed in the projectfiles as well
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- switching the define on in buildsystems (NaN, auto and msvc are done)
- again import _Blender, which is the C module, from the Python modules
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and added targets for clean, debug and test, so we don't need the include.
Kent
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- fix make/shell buglet to make use of --no-print-directory for cleaner logs
- Conform to the nan_subdirs.mk mechanism of building
intern/Makefile
- include nan_subdirs.mk again
This enables people to run make clean and all those other targets from the top
level dir again, 'make source' has been lost for now
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I added a check if the output directory (../frozen) exists and will create
the directory if it does not exist.
This time I tested it also with the NaN make environment :)
Michel
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is updated.
* modulefinder creates a file src.list which contains all the *.py files
needed for the python suport in Blender.
* Makefile.am is able to depend on the files listed in src.list.
* makemakefile_ac.py is reverted to the previous version. The old version
contained my first attempt to get the make freeze trick working. It was
wrong.
Michel
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Kent
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check this for correctness).
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