Age | Commit message (Collapse) | Author |
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discrete c files embedded, patch by Jake Kauth
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does not have the UV pass enabled as well.
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Render Pass and AO closure as well.
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Reported by holy enigma
The previous commit in this area removed bounding box checks, because
they were done against primary monitor. Now do bound checks against
the entire desktop, or rather, the virtual screen. This is the bounding
rectangle of all the monitors.
This should ensure windows are always created within the confines of this
area.
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On Windows the system window will be sized an positioned such that Blender screen area lower left
corner is at the requested location, and with dimension as requested.
Thanks to Alexander N. for reporting and Brecht van Lommel for input.
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also add data types wm and mask to dataname() and unshadow var in ghost/x11
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This should be (and is) done by the caller instead (windowmanager)
to ensure new windows fit properly on the desktop. Saving
stretched layouts and layouts with window over display
boundaries now becomes possible on Windows too.
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This commit implement's OCIO's Looks idea which
is about applying some color correction on the
buffer before it get's affected by a display
transform.
This is mainly used to modify images in an
artistics way.
Currently we've got looks generated from film
response curves for all sorts of cameras.
Patch by both of me and Brecht.
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the error was that the range check was done on the float before converting to an int.
now convert to and int first and ensure a valid range on that.
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* Refactor PathState struct and functions into its own file.
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* Fix some compile errors, when building without Branched Path.
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* Some cleanup for disabled Volume code.
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fallback to the window with the active opengl context.
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- add missing headers from cmake (own omission)
- quiet rna_test.c unused define warnings.
- minor style edits
- spelling corrections and ignore all uppercase words with spell checking script.
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Was an IRC request to have Ghost application up
and running for investigation purposes.
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use modified patch from Alex Fraser (z0r)
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* Removed unused member of the device_memory template.
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* Avoid special code, when Subsurface is enabled.
Ideally we should only use the function, and get rid of the extra duplicate, but this is slower on CUDA.
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* 'T' is now also used for the Subsurface closure.
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and eraser).
Thanks to Ayden Polat for helping to find out the cursor type codes.
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give a result more similar to the Compatible falloff option. The scale is x2
though to keep the perceived scatter radius roughly the same while changing the
sharpness. Difference with compatible will be mainly on non-flat geometry.
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checks weren't needed.
also remove redundant dot_v3v3 in shrinkwrap constraint.
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* Document the members of the Ray struct.
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Instead of having ifdef __GNUC__ all over the headers
to use special compiler's hints use a special file where
all things like this are concentrated.
Makes code easier to follow and allows to manage special
attributes in more efficient way.
Thanks Campbell for review!
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correlation in
the random numbers.
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- replace numbers with defines for allocation increments and default array size.
- move array reallocation into a static function (deduplicate 2x).
also fix own mistake with uninitialized slop-space var in memory printing statistics.
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This commit attempts to fix the following error:
intern\guardedalloc\intern\mallocn.c: In function 'rem_memblock':
intern\guardedalloc\intern\mallocn.c:977:48: error: conversion to 'intptr_t' from 'size_t' may change the sign of the result [-Werror=sign-conversion]
From the references I've managed to find, it appears that
the second arg to munmap() should be size_t not intptr_t.
Fortunately though, we don't use this arg anyways atm, so
this should be quite harmless...
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* World background samples (Branched Path) were missing after integrator rename.
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* Silence /arch:SSE2 warning on msvc x64.
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* More build fixes, 2 link errors remain. http://www.pasteall.org/45279
Note: Probably those paths should only be added for Windows and Linux, as "OPENIMAGEIO_LIBPATH" already inherit them for Mac OS. Also "OPENIMAGEIO_LIBRARIES" inherits the libs for Linux already. Is that intended or a lack of consistency?
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* Fix some link errors on Windows, still missing png, zlib, jpeg and tiff.
I couldn't yet figure out the correct flags to pass on here, and the 2300 lines huge main CMakeLists file doesn't help with it...
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except for curves, that's still missing from the OpenColorIO GLSL shader.
The pixels are stored in a half float texture, converterd from full float with
native GPU instructions and SIMD on the CPU, so it should be pretty quick.
Using a GLSL shader is useful for GPU render because it avoids a copy through
CPU memory.
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shader for converting colors from linear to display space, based on the scene
color management settings.
if engine.support_display_space_shader(scene): # test graphics card support
engine.bind_display_space_shader(scene)
# draw pixels ..
engine.unbind_display_space_shader()
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