Age | Commit message (Collapse) | Author |
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#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
added to these files.
Kent
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mein@cs.umn.edu
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#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
Just need to finish cpp files now :)
Kent
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mein@cs.umn.edu
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(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac
Kent
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mein@cs.umn.edu
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added the following 3 lines to everything in the intern dir:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
Kent
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mein@cs.umn.edu
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Kent
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mein@cs.umn.edu
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+++ IK_JacobianSolver.cpp 2002/11/19 18:47:33
@@ -134,7 +134,7 @@
m_svd_w = 0;
m_svd_v = 0;
- TNT::SVD(m_svd_u,m_svd_w,m_svd_v);
+ TNT::SVD_a(m_svd_u,m_svd_w,m_svd_v);
// invert the SVD and compute inverse
Fix for why it wasn't building with configure
Kent
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mein@cs.umn.edu
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Renamed the bmfont project files and updated them.
Maarten
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etc. there.
Maarten
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Maarten
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+ ALenum alc_error = alcGetError(NULL); // openal_2.14+
Fix to get it to work with latest version of openal.
Kent
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mein@cs.umn.edu
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batch file that freezes the Blender Python code.
I had to add a dummy.cpp file to the freeze directory to make MSVC
understand it should call the batch file in a post build step. If someone else
has a better idea, feel free to change it!
Maarten
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$(SRCDIR) -o $(TARGETDIR) $(SRCDIR)/VRMLmain.py
+ python $(PYFLAGS) freeze.py -d -x os -x pprint -I $(SRCDIR) -o $(TARGETDIR) $(SRCDIR)/VRMLmain.py
Freeze the Blender module
(I got this from some other people on #blendersauce and truthfully I have
no idea if this is correct or not so if someone else could look at it
that would be great)
Kent
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mein@cs.umn.edu
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MSVC workspace. It is not finished completely but it works (through a
batchfile).
Maarten
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intern/make/msvc_6_0. Changed paths in all these files to build to
lib/windows and use obj/window/intern for object files and other temporary
stuff.
Added project files for guardedalloc and blenkey (in keymaker directory).
blenkey still assumes openssl being installed in lib/windows.
The only thing not automated is is the frozen Python stuff.
Maarten
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intern MSVC workspace
Maarten
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they can all be build and installed in one go.
Maarten
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install the libraries into. Also, the objects are now build in the right directories.
Maarten
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OSX only.
This saves other OSX developers the trouble of manually running ranlib.
This is not a good solution (because I don't know the correct one) but it works.
Maarten
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I also moved it so that it gets put in:
$(OCGDIR)/blender/bpython/$(DEBUG_DIR)libfrozen.a
and removed the stuff from the readme on how to do it by hand.
(I made one other small change and that was to comment
out the ssr target on solaris and freebsd in source/Makefile
I forgot to commit it yesterday)
Kent
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mein@cs.umn.edu
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also updated the readme so its not an extra step anymore.
Kent
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mein@cs.umn.edu
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and its not needed here.
(intern/Makefile)
Kent
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mein@cs.umn.edu
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gameengine/SoundSystem to get it to work.
Maarten (mail@maartengribnau.com)
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removed the action library not used by Blender (actually this was that start of
UNDO in Blender that was never finished)
Maarten (mail@maartengribnau.com)
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to &mesh->FaceSet()[0];
mein@cs.umn.edu
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to these two files.
Basically change edge_set.begin() to &edge_set[0] etc...
mein@cs.umn.edu
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it wasn't detected before because everyone had a blenkey.h in their dirs also.
also I added an #include "key.h" to key_internal.h so that I didn't
get problems with undefined type byte...
mein@cs.umn.edu
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little minor spacing issues.
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was causing problems with cc on SunOS
also took out some blank lines to make the format of the file a little
nicer
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