Age | Commit message (Collapse) | Author |
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* AUD_filefactory added.
* imbuf added to RNA include dirs.
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This add support for: sdl, ffmpeg, openal, jack and sndfile.
We have new options:
WITH_OPENAL, default false
WITH_JACK, default false
WITH_SNDFILE, default false
and with this:
NAN_OPENAL, default /usr
NAN_JACK, default /usr
NAN_JACKCFLAGS, default -I$(NAN_JACK)/include/jack
NAN_JACKLIBS, default $(NAN_JACK)/lib/libjack.a
NAN_SNDFILE, default /usr
NAN_SNDFILECFLAGS, default -I$(NAN_SNDFILE)/include
NAN_SNDFILELIBS, default $(NAN_SNDFILE)/lib/libsndfile.
Also add two new option on source/Makefile for jack and sndfile libs,
but only for linux, so let me know for other OS.
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* cache for low res (deactivating high res for now)
* new way of view3d rendering of smoke (no longer 3 axes) -using 3dtexture now (introduced into gpu/intern)
* introducing LZO and LZMA libs into extern (makefiles missing for now)
* reducing memory usage after simulating for the frame ended (freeing temporary buffers)
* splitting smoke into 2 modifier for the cache-sake (it cannot handle more than 1 cache on the same modifier-index)
* no color on gui anymore
* fixing non-power-of-2 resolutions (hopefully)
* fixing select-deselect of domain drawing bug
* fixing drawobject.c coding style (making Ton happy) ;-)
HINT #1: If scons doesn't work -> cmakefiles are up-to-date, couldn't test scons (but i tried to mantain them, too)
CODERS HINT #1: we really need a way to disable adding all modifiers through "Add Modifiers" dropdown!
WARNING #1: before applying this commit, deactivate your SMOKE DOMAIN in your old files and save them then. You can open them then savely after that.
WARNING #2: File and cache format of smoke can be changed, this is not final!
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- when C++ uses guardedalloc SYS_DeleteSystem was called after MEM_printmemlist(), making it look like there was a leak.
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for debugging. shows memory leaks very quickly. currently cmake only - WITH_CXX_GUARDEDALLOC
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* Hopefully fixed X tablet support. The name string was not a reliable way of finding tablet anymore, so now we get the type string and search it for 'stylus' and 'eraser'. Still not very robust, but without UI I don't see how to do better.
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* add jack support for audio system.
Note that for OSX jack support is still off by default, since
I'm not sure about what goes where. OSX maintainers, please check and fix.
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Jack support not enabled for now.
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add scons and maybe cmake.
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AUD library Makefile missed ranlib for OSX.
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Directories intern/ and source/blender/ now compile warning
free again here with scons/gcc.
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- changed the SDL and Freetype vars to match CMake's names
- removed unneeded freetype, SDL and ftgl includes
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- CMake, use FIND_PACKAGE(Freetype) for unix/linux
- Only link with libdl.so on linux
- use statvfs rather then statfs for netbsd (size of statfs wasnt available)
- add x11 include path with ghost, glu.
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* New feature: "Dissolve Smoke" - Idea by nudelZ
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Makefiles to get new AUD stuff to compile (OSX 10.3 PPC)
It uses lib/samplerate, which gets committed soon too
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IMPORTANT: use compiler include paths to point to the file.
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* Removed CD Actuator
* Removed bSample and bSoundListener
* Removed SoundSystem
* Removed -noaudio parameter
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* bugfix for crash when loading smoke files more once on linux/mac
* could also fix occasional explosions
* code cleanup
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Note: removed hardcoded path in include directive. Check other build systems.
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See mailing list for additional information.
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* WITH_BF_FFTW3 flag --> fftw3 scons + cmake settings refined.
* Disabled by default since mac + win32 libs missing. Works already on win64 + linux (with installed fftw3 libs)
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option in place for cmake, scons yet uncommited
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- Bugfix: a bit too fast ;-) Better do it right too (problem with res > 150)
- fixing high res view button which disappeared sometimes
- fixing tooltip
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another obstacle problem
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new openal on windows.
NOTE: Windows users should update lib/windows/openal from SVN.
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- ghost data wasn't being freed (added wm_ghost_exit() call to wm_init_exit.c)
- GHOST_EventManager wasn't freeing GHOST_IEventConsumer's
- ghost/X11 wasnt calling XCloseDisplay(), some junk from X11 wasnt being freed
- ghost/X11 XAllocNamedColor wasn't freeing the colors when done making a custom cursor.
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a) fixing domain boundaries
b) fixing flow gui (no more velocity there - taken from particles)
c) Outflow available (deletes smoke from scene)
d) deactivating other noise options for now
e) base for render/preview settings
f) fixing collisions to be working again
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