Age | Commit message (Collapse) | Author |
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Iteration was incorrectly calling the same object. Had it called every
window it would still be unnecessary as WM_DISPLAYCHANGE is sent to all
broadcast receiving windows.
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In certain CMake configurations it was possible
that OCIO gave linker errors due to it thinking
it was using the shared library rather than the
static library we ship.
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The check on the transformation introduced in rBb313525c1bd0 to fix
T88515 would sometimes prevent to update the light if the Blender object
changed. To fix this, reverse the order in which the checks happen so
that we do not shortcuit the object change check.
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This patch fixes many minor spelling mistakes, all in comments or
console output. Mostly contractions like can't, won't, don't, its/it's,
etc.
Differential Revision: https://developer.blender.org/D11663
Reviewed by Harley Acheson
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Currently, the OptiX BVH build options are selected based on whether
we are in background mode (final renders) or not (viewport renders).
In background mode, the BVH is built for fast path tracing and low
memory footprint, while in viewport, it is built for fast updates.
However, on platforms without OpenGL support, the background flag is
always set to true and prevents using fast BVH builds in the viewport.
Now, the BVH options derive from the Scene BVH settings:
* if BVH is static, a fast to trace BVH is built
* if BVH is dynamic, a fast to update BVH is built
Reviewed By: #cycles, brecht
Differential Revision: https://developer.blender.org/D11154
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Also use full sentences, and correct typos.
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against system input.
Reviewed By: brecht, LazyDodo
Maniphest Tasks: T88852
Differential Revision: https://developer.blender.org/D11508
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This adds support for importing UV sets which are defined per vertex,
instead of per face corners. Such UV sets can be generated when the
mesh is split according to UV islands, or when there is only one UV
island, in which cases only a single UV value can be stored per
vertex since vertices will never be on a seam.
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After looking into task isolation issues with Sergey, we couldn't find the
reason behind the deadlocks that we are getting in T87938 and a Sprite Fright
file involving motion blur renders.
There is no apparent place where we adding or waiting on tasks in a task group
from different isolation regions, which is what is known to cause problems. Yet
it still hangs. Either we do not understand some limitation of TBB isolation,
or there is a bug in TBB, but we could not figure it out.
Instead the idea is to use isolation only where we know we need it: when
holding a mutex lock and then doing some multithreaded operation within that
locked region. Three places where we do this now:
* Generated images
* Cached BVH tree building
* OpenVDB lazy grid loading
Compared to the more automatic approach previously used, there is the downside
that it is easy to miss places where we need isolation. Yet doing it more
automatically is also causing unexpected issue and bugs that we found no
solution for, so this seems better.
Patch implemented by Sergey and me.
Differential Revision: https://developer.blender.org/D11603
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When moving a linked collection, we seem to only receive a depsgraph update
for an empty object so the Blender synchronization cannot discriminate it
and tag the object(s) (light or geometry) for an update through
id_map.set_recalc.
This missing transform update only affects lights since we do not check
manually if the transformations were modified like we do for objects.
To fix this, add a check to see if the transformation is different provided
that a light was already created.
Reviewed By: brecht
Maniphest Tasks: T88515
Differential Revision: https://developer.blender.org/D11574
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ffmpeg_generic_seek_workaround did work properly and our start pts
calculation was wrong.
Reviewed By: Richard Antalik
Differential Revision: http://developer.blender.org/D11562
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Because of the added sanity checks in rB14508ef100c9 (D11492), seeking
in proxies would not work correctly any more. This is because it wasn't
working as intended before, but in most cases this wouldn't be
noticeable. However now when the sanity checks are tripped it is very
noticeable that something is wrong
The indexer tried to use dts values for time stamps when we used pts in
our decode functions to get the time positions. This would make it
start in the wrong GOP frames when searching. Now that we enforce no
crossing of GOP frames when decoding after seek, this would lead to
issues.
Now we correctly use pts (or dts if pts is not available) and thus we
don't have any seeking issues because of time stamp format missmatch.
Reviewed By: Richard Antalik
Differential Revision: http://developer.blender.org/D11561
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This commit adds a node to output the convex hull of any input geometry
as a mesh, which is an enclosing geometry around a set of points.
All geometry types are supported, besides volumes.
The code supports operating on instances to avoid copying all input
geometry before the operation. The implementation uses the same backend
as the operation in edit mode, but uses Mesh directly instead of BMesh.
Attribute transfer is not supported currently, but would be a point of
improvement for the future if it can work in a predictable way on
different geometry input types.
Differential Revision: https://developer.blender.org/D10925
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Use keyword only arguments for the following functions.
- addon_utils.module_bl_info 2nd arg `info_basis`.
- addon_utils.modules 1st `module_cache`, 2nd arg `refresh`.
- addon_utils.modules_refresh 1st arg `module_cache`.
- bl_app_template_utils.activate 1nd arg `template_id`.
- bl_app_template_utils.import_from_id 2nd arg `ignore_not_found`.
- bl_app_template_utils.import_from_path 2nd arg `ignore_not_found`.
- bl_keymap_utils.keymap_from_toolbar.generate 2nd & 3rd args `use_fallback_keys` & `use_reset`.
- bl_keymap_utils.platform_helpers.keyconfig_data_oskey_from_ctrl 2nd arg `filter_fn`.
- bl_ui_utils.bug_report_url.url_prefill_from_blender 1st arg `addon_info`.
- bmesh.types.BMFace.copy 1st & 2nd args `verts`, `edges`.
- bmesh.types.BMesh.calc_volume 1st arg `signed`.
- bmesh.types.BMesh.from_mesh 2nd..4th args `face_normals`, `use_shape_key`, `shape_key_index`.
- bmesh.types.BMesh.from_object 3rd & 4th args `cage`, `face_normals`.
- bmesh.types.BMesh.transform 2nd arg `filter`.
- bmesh.types.BMesh.update_edit_mesh 2nd & 3rd args `loop_triangles`, `destructive`.
- bmesh.types.{BMVertSeq,BMEdgeSeq,BMFaceSeq}.sort 1st & 2nd arg `key`, `reverse`.
- bmesh.utils.face_split 4th..6th args `coords`, `use_exist`, `example`.
- bpy.data.libraries.load 2nd..4th args `link`, `relative`, `assets_only`.
- bpy.data.user_map 1st..3rd args `subset`, `key_types, `value_types`.
- bpy.msgbus.subscribe_rna 5th arg `options`.
- bpy.path.abspath 2nd & 3rd args `start` & `library`.
- bpy.path.clean_name 2nd arg `replace`.
- bpy.path.ensure_ext 3rd arg `case_sensitive`.
- bpy.path.module_names 2nd arg `recursive`.
- bpy.path.relpath 2nd arg `start`.
- bpy.types.EditBone.transform 2nd & 3rd arg `scale`, `roll`.
- bpy.types.Operator.as_keywords 1st arg `ignore`.
- bpy.types.Struct.{keyframe_insert,keyframe_delete} 2nd..5th args `index`, `frame`, `group`, `options`.
- bpy.types.WindowManager.popup_menu 2nd & 3rd arg `title`, `icon`.
- bpy.types.WindowManager.popup_menu_pie 3rd & 4th arg `title`, `icon`.
- bpy.utils.app_template_paths 1st arg `subdir`.
- bpy.utils.app_template_paths 1st arg `subdir`.
- bpy.utils.blend_paths 1st..3rd args `absolute`, `packed`, `local`.
- bpy.utils.execfile 2nd arg `mod`.
- bpy.utils.keyconfig_set 2nd arg `report`.
- bpy.utils.load_scripts 1st & 2nd `reload_scripts` & `refresh_scripts`.
- bpy.utils.preset_find 3rd & 4th args `display_name`, `ext`.
- bpy.utils.resource_path 2nd & 3rd arg `major`, `minor`.
- bpy.utils.script_paths 1st..4th args `subdir`, `user_pref`, `check_all`, `use_user`.
- bpy.utils.smpte_from_frame 2nd & 3rd args `fps`, `fps_base`.
- bpy.utils.smpte_from_seconds 2nd & 3rd args `fps`, `fps_base`.
- bpy.utils.system_resource 2nd arg `subdir`.
- bpy.utils.time_from_frame 2nd & 3rd args `fps`, `fps_base`.
- bpy.utils.time_to_frame 2nd & 3rd args `fps`, `fps_base`.
- bpy.utils.units.to_string 4th..6th `precision`, `split_unit`, `compatible_unit`.
- bpy.utils.units.to_value 4th arg `str_ref_unit`.
- bpy.utils.user_resource 2nd & 3rd args `subdir`, `create`
- bpy_extras.view3d_utils.location_3d_to_region_2d 4th arg `default`.
- bpy_extras.view3d_utils.region_2d_to_origin_3d 4th arg `clamp`.
- gpu.offscreen.unbind 1st arg `restore`.
- gpu_extras.batch.batch_for_shader 4th arg `indices`.
- gpu_extras.batch.presets.draw_circle_2d 4th arg `segments`.
- gpu_extras.presets.draw_circle_2d 4th arg `segments`.
- imbuf.types.ImBuf.resize 2nd arg `resize`.
- imbuf.write 2nd arg `filepath`.
- mathutils.kdtree.KDTree.find 2nd arg `filter`.
- nodeitems_utils.NodeCategory 3rd & 4th arg `descriptions`, `items`.
- nodeitems_utils.NodeItem 2nd..4th args `label`, `settings`, `poll`.
- nodeitems_utils.NodeItemCustom 1st & 2nd arg `poll`, `draw`.
- rna_prop_ui.draw 5th arg `use_edit`.
- rna_prop_ui.rna_idprop_ui_get 2nd arg `create`.
- rna_prop_ui.rna_idprop_ui_prop_clear 3rd arg `remove`.
- rna_prop_ui.rna_idprop_ui_prop_get 3rd arg `create`.
- rna_xml.xml2rna 2nd arg `root_rna`.
- rna_xml.xml_file_write 4th arg `skip_typemap`.
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ChildWindowFromPoint retrieves the child of the provided window at a
point. In this case it always returns 0 because HWND_DESKTOP is flag
defined as 0, which is never a valid window handle and is not intended
for use in place of a window handle.
Forwarding of mousewheel events was added in adb08def613d, and later
modified to the current unworking state in e9645806f563. Sending mouse
wheel events to the window under the cursor is a system preference and
therefore should not be overridden by Blender, therefore the noop code
has been removed.
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Also remove reference to function that never existed for adding `bNode`.
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Cycles, Eevee, OSL, Geo, Attribute
This operator provides consistency with the standard math node. Allows users to use a single node instead of two nodes for this common operation.
Reviewed By: HooglyBoogly, brecht
Differential Revision: https://developer.blender.org/D10808
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The Wayland server will not update hidden surfaces. This will block the
main event loop and thus also block updates to visible windows in a multi-
window setup.
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Differential Revision: https://developer.blender.org/D11462
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If the area outside the camera is fully opaque, don't render it.
Contributed by Kdaf.
Differential Revision: https://developer.blender.org/D11182
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For 2.93 we bumped the minimum windows requirement
to windows 8.1, but did not do any clean-up of any
win 8/8.1 API usage we dynamically accessed though
LoadLibrary/GetProcAddress.
This patch bumps _WIN32_WINNT to 0x0603 (win 8.1)
and cleans up any API use that was accessed in a
more convoluted way than necessary
Differential Revision: https://developer.blender.org/D11331
Reviewed by: harley, nicholas_rishel
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Before the FFmpeg commit: github.com/FFmpeg/FFmpeg/commit/1c0885334dda9ee8652e60c586fa2e3674056586
FFmpeg would use deprecated variables to calculate the video fps.
We don't use these deprecated variables anymore, so ensure that the
duration is correct in ffmpeg versions without this fix.
Reviewed By: Sergey, Richard Antalik
Differential Revision: http://developer.blender.org/D11417
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Allows to centralize storage and modification checks in a single place,
avoiding duplication in the synchronization code.
Ideally we would somehow be able to more granularly modify Cycles side
objects. Leaving this for a future decision, because it might be better
to implement it as a graph on the sync side.
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Makes it more explicit they operate on shading/light.
Gives room to move more viewport related settings into this class and
cover with specific or generic modification checks.
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