Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-09-29 | Forgot to remove these ancient project files :) | Nathan Letwory | |
2009-04-01 | Clean up for the imminent migration from SVN to GIT. | Guillermo S. Romero | |
2006-11-17 | =ID Properties MSVC Project Files Update= | Joseph Eagar | |
This commit updates the MSVC project files (both sets of them) to build with ID Properties. Please test! | |||
2006-08-30 | msvc6 still builds :) | Jens Ole Wund | |
2006-08-17 | keeping up MSVC6 project build | Jens Ole Wund | |
2006-02-09 | msvc6 projects that will compile when MEM_Allocator.h is fixed | Jens Ole Wund | |
2006-01-29 | 1. making RenderData, xrect, yrect parameters in AviCodec calls | Jens Ole Wund | |
2. fixing MSVC6 projects to build | |||
2006-01-27 | doing MSCV6 project woodoo ( preparing orange --> bf migration ) | Jens Ole Wund | |
NOTE to Ton and Hos PLEASE do not try to merge any ot the MSVC6 project files (*.dsw ,*dsp) I have a plan to get it done with a minimum of pain thanks ole | |||
2005-09-23 | the usual missing files / include path setting game | Jens Ole Wund | |
So the linker only misses performElbeemSimulation(..) I can't create El'Beem.lib with msvc6 as discussed in ML If you comment off the 2 calls in fluidsim.c blender compiles with msvc6 projects again with the complete fluid UI but simulation won't run | |||
2005-07-28 | zlib.lib update. some includes too. | Jens Ole Wund | |
2005-07-26 | help mscv6 to find | Jens Ole Wund | |
LOD_decimation.h for BKE_blenderkernel BPY_python waves good bye yo wave.c + .h | |||
2005-07-20 | Project Files (MSVC 6.0) update: | Martin Poirier | |
- drawarmature.c - modifier.c, BKE_modifier.h - DNA_modifier_types.h | |||
2005-07-05 | MSVC 6.0 projectfiles update for the removal of IKA files. | Martin Poirier | |
2005-05-02 | put depsgraph_private.h to BKE_blenkernel.dsp /include files | Jens Ole Wund | |
looks 'claener' to me | |||
2005-05-01 | Updated MSVC6 projects to handle depgraph (added some files) | Jens Ole Wund | |
fixed some *includes* with #ifdef WIN32 #elif #include <sys/time.h> #endif looks like MSVC6 does not need that include .. donno if cygwin builds will so thats why i kept that *ifdef overhead* | |||
2005-04-05 | MSVC 6.0 projectfiles | Martin Poirier | |
Removing subsurf.c from the BKE_blenkernel project. | |||
2005-03-31 | Adding CCG stuff to MSVC 6.0 projectfiles | Martin Poirier | |
2004-12-28 | MSVC 6.0 Projectfiles changes to fit Ton's commit. | Martin Poirier | |
Added new file to BRE_Render and include paths for SDL includes. Removed deleted files. | |||
2004-10-01 | Projectfile (MSVC 6.0) update for new softbody files | Martin Poirier | |
2003-12-15 | Projectfiles fixes for new script space code thingy | Martin Poirier | |
2003-11-23 | Replaced all references to ..\..\source\blender\bpython\include with ↵ | Roel Spruit | |
..\..\source\blender\python. this because of the old python removal. | |||
2003-07-26 | MSVC 6 debug target finally fixed! (yes, really!) :) | Simon Clitherow | |
2003-07-12 | - cleaned up MSVC 6 project files (removed non-existing .h files, etc) | Simon Clitherow | |
2003-04-29 | Added the WITH_FREETYPE2 compile flag, in the blenkernel | Rob Haarsma | |
and blenlib msvc 'release' projectfiles. Compile and link with the lib/windows/freetype directory. | |||
2003-03-13 | - updated MSVC project files to suit the lib dir move - better late than never! | Simon Clitherow | |
- blenderplayer and the web plugin now compile again (now using OpenAL) | |||
2002-11-11 | First round of updates to project files. There is a working game player (debug | Maarten Gribnau | |
target) as long as you have installed the right libraries. Added project file for Blender Ode. Maarten | |||
2002-10-12 | Initial revisionv2.25 | Hans Lambermont | |