Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-06-16 | bullet + GE happy on msvc6 again :) | Jens Ole Wund | |
phew .. setting 'include pathes' in VS6 is real pain | |||
2006-03-14 | restoring minimum debug build on msvc6 projects | Jens Ole Wund | |
-no GE -no OpenExr / hum.. may be that's why storing a PNG does not crash | |||
2005-11-17 | some more msvc6 magic | Jens Ole Wund | |
2005-11-11 | special service for msvc6 projects | Jens Ole Wund | |
post build step for booleans --> copy boolop.lib to lib folder _foo_/lib/windows.. enabeling bullet for GE wants to link with _foo_/lib/windows/bullet/lib/bullet3.lib you have to build it with continuous.dsw in exten/bullet and copy it manually there since bullet is exten i think no automagic in place here | |||
2005-08-03 | Python 2.4 for MSVC 6.0 projectfiles. | Martin Poirier | |
2005-04-24 | Replaced powf to (float)pow in zblur.c. Was giving problems with MSVC (the ↵ | Martin Poirier | |
rest of the code base uses pow too). MSVC 6.0 Projectfile changes for zblur and new files in ketsji. Also adding BL_src projectfile to the commit, apparently it's not up to date with transform_conversions.c but I have it ok here and don't get any diffs. | |||
2005-04-01 | Teeth's msvc6 projectfiles commit solved almost all my bf compile probs, ↵ | Rob Haarsma | |
only one problem remained; the including of <MT_assert.h> in the NG_network project. So here's a fix. | |||
2005-03-31 | Some MSVC 6.0 projectfiles updates: | Martin Poirier | |
BIF_transform.h added in BL_src Adding moto include paths to EXP_expressions SDL include paths and correct python version for all targets in SCA_gamelogic KX_RayCast.cpp/h in KX_ketsji SumoPHYCallbackBridge.cpp/.h in PHY_Sumo | |||
2005-01-30 | - updated MSVC 6 projectfiles. | Simon Clitherow | |
- removed 'using namespace std;' from SCA_Joystick.h (gave compile error on VC6). | |||
2005-01-16 | Added new files to VC6 project (KX_PolygonMaterial.cpp | h) | Simon Clitherow | |
2004-11-24 | make mscv6 usrers happy | Jens Ole Wund | |
does not matter since *offical* wibdows release is msvc7 anyway | |||
2004-07-21 | added include path for some gameengine file and fixed an undefined function ↵ | Roel Spruit | |
in the shading buttons | |||
2004-05-20 | MSVC 6.0 ProjectFiles update. The file Kester added in his last commits were ↵ | Martin Poirier | |
missing from the project files. | |||
2004-05-03 | Projectfiles update for Python 2.3.X | Martin Poirier | |
2004-04-09 | cleaning up MSVC 6 project files (Part 2). | Simon Clitherow | |
2004-04-04 | - Added source\blender\python to MSVC 6 debug target include path for KX_Ketsji | Roel Spruit | |
- Added vertex_loop_select to bif_editmesh.h (gave a warning) - Re-added "Get Same Uv" feature. this selects all faces that have the same uv-texture as the active face. it's placed in the Select headermenu while in faceselect mode. | |||
2004-04-04 | Fixes to projectfiles: | Chris Want | |
* Added SDL CD stuff to Open AL project (/me lazy) * Made ketsji project find the python headers * Added noise stuff to python project | |||
2004-03-26 | - updated MSVC 6 projectfiles with gameengine/solid changes. | Simon Clitherow | |
2003-07-26 | MSVC 6 debug target finally fixed! (yes, really!) :) | Simon Clitherow | |
2003-07-26 | - fixed include paths for SoundSystem (MSVC 6). | Simon Clitherow | |
2003-07-20 | - removed soundsystem projects (now part of intern) (MSVC 6) | Simon Clitherow | |
2003-07-12 | - cleaned up MSVC 6 project files (removed non-existing .h files, etc) | Simon Clitherow | |
2003-03-13 | - updated MSVC project files to suit the lib dir move - better late than never! | Simon Clitherow | |
- blenderplayer and the web plugin now compile again (now using OpenAL) | |||
2003-01-25 | last of the libjpeg-static.a -> libjpeg.a changes for MSVC. | Simon Clitherow | |
2002-12-30 | Made the ActiveX plug-in link and run with ode. | Maarten Gribnau | |
Maarten | |||
2002-12-24 | Added ode physics to blender and player targets. | Maarten Gribnau | |
ActiveX control still has a linkigng problem. Maarten | |||
2002-12-23 | Fixed ode link path. | Maarten Gribnau | |
Maarten | |||
2002-12-23 | Fixed ActiveX control libraries and library paths. | Maarten Gribnau | |
Removed abundant frozen python files. Maarten | |||
2002-11-12 | Modified the MSVC project files to use the static jpeg library as it used to be. | Maarten Gribnau | |
Maarten | |||
2002-11-12 | Fixed the MSVC project files. They now build both the release and debug | Maarten Gribnau | |
targets of creator publisher and player. Assuming you have the libraries installed in lib/windows of course... Maarten | |||
2002-11-11 | First round of updates to project files. There is a working game player (debug | Maarten Gribnau | |
target) as long as you have installed the right libraries. Added project file for Blender Ode. Maarten | |||
2002-10-21 | moved KX_Python_... files from ketsji to expressions | Erwin Coumans | |
(ketsji was a very wrong location because it caused circular dependencies between expressions, gamelogic and ketsji) expressions and game logic are not dependent on ketsji anymore (only the other way around) also removed circular includes in makefiles and projectfiles | |||
2002-10-12 | Initial revisionv2.25 | Hans Lambermont | |