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2010-09-29Forgot to remove these ancient project files :)Nathan Letwory
2010-09-05Windows Icons:Thomas Dinges
* Removed old not used icons. * Player is using the same icon file as the blender.exe now.
2009-04-01Clean up for the imminent migration from SVN to GIT.Guillermo S. Romero
2006-06-16bullet + GE happy on msvc6 again :)Jens Ole Wund
phew .. setting 'include pathes' in VS6 is real pain
2006-03-14restoring minimum debug build on msvc6 projectsJens Ole Wund
-no GE -no OpenExr / hum.. may be that's why storing a PNG does not crash
2005-11-17some more msvc6 magicJens Ole Wund
2005-11-11special service for msvc6 projectsJens Ole Wund
post build step for booleans --> copy boolop.lib to lib folder _foo_/lib/windows.. enabeling bullet for GE wants to link with _foo_/lib/windows/bullet/lib/bullet3.lib you have to build it with continuous.dsw in exten/bullet and copy it manually there since bullet is exten i think no automagic in place here
2005-08-03Python 2.4 for MSVC 6.0 projectfiles.Martin Poirier
2005-04-24Replaced powf to (float)pow in zblur.c. Was giving problems with MSVC (the ↵Martin Poirier
rest of the code base uses pow too). MSVC 6.0 Projectfile changes for zblur and new files in ketsji. Also adding BL_src projectfile to the commit, apparently it's not up to date with transform_conversions.c but I have it ok here and don't get any diffs.
2005-04-01Teeth's msvc6 projectfiles commit solved almost all my bf compile probs, ↵Rob Haarsma
only one problem remained; the including of <MT_assert.h> in the NG_network project. So here's a fix.
2005-03-31Some MSVC 6.0 projectfiles updates:Martin Poirier
BIF_transform.h added in BL_src Adding moto include paths to EXP_expressions SDL include paths and correct python version for all targets in SCA_gamelogic KX_RayCast.cpp/h in KX_ketsji SumoPHYCallbackBridge.cpp/.h in PHY_Sumo
2005-01-30 - updated MSVC 6 projectfiles.Simon Clitherow
- removed 'using namespace std;' from SCA_Joystick.h (gave compile error on VC6).
2005-01-16Added new files to VC6 project (KX_PolygonMaterial.cpp | h)Simon Clitherow
2004-11-24make mscv6 usrers happyJens Ole Wund
does not matter since *offical* wibdows release is msvc7 anyway
2004-07-21added include path for some gameengine file and fixed an undefined function ↵Roel Spruit
in the shading buttons
2004-05-20MSVC 6.0 ProjectFiles update. The file Kester added in his last commits were ↵Martin Poirier
missing from the project files.
2004-05-03Projectfiles update for Python 2.3.XMartin Poirier
2004-04-09cleaning up MSVC 6 project files (Part 2).Simon Clitherow
2004-04-04- Added source\blender\python to MSVC 6 debug target include path for KX_KetsjiRoel Spruit
- Added vertex_loop_select to bif_editmesh.h (gave a warning) - Re-added "Get Same Uv" feature. this selects all faces that have the same uv-texture as the active face. it's placed in the Select headermenu while in faceselect mode.
2004-04-04Fixes to projectfiles:Chris Want
* Added SDL CD stuff to Open AL project (/me lazy) * Made ketsji project find the python headers * Added noise stuff to python project
2004-03-26- updated MSVC 6 projectfiles with gameengine/solid changes.Simon Clitherow
2003-07-26MSVC 6 debug target finally fixed! (yes, really!) :)Simon Clitherow
2003-07-26- fixed include paths for SoundSystem (MSVC 6).Simon Clitherow
2003-07-20- removed soundsystem projects (now part of intern) (MSVC 6)Simon Clitherow
2003-07-12- cleaned up MSVC 6 project files (removed non-existing .h files, etc)Simon Clitherow
2003-03-13- updated MSVC project files to suit the lib dir move - better late than never!Simon Clitherow
- blenderplayer and the web plugin now compile again (now using OpenAL)
2003-01-25last of the libjpeg-static.a -> libjpeg.a changes for MSVC.Simon Clitherow
2002-12-30Made the ActiveX plug-in link and run with ode.Maarten Gribnau
Maarten
2002-12-24Added ode physics to blender and player targets.Maarten Gribnau
ActiveX control still has a linkigng problem. Maarten
2002-12-23Fixed ode link path.Maarten Gribnau
Maarten
2002-12-23Fixed ActiveX control libraries and library paths.Maarten Gribnau
Removed abundant frozen python files. Maarten
2002-11-12Modified the MSVC project files to use the static jpeg library as it used to be.Maarten Gribnau
Maarten
2002-11-12Fixed the MSVC project files. They now build both the release and debugMaarten Gribnau
targets of creator publisher and player. Assuming you have the libraries installed in lib/windows of course... Maarten
2002-11-11First round of updates to project files. There is a working game player (debugMaarten Gribnau
target) as long as you have installed the right libraries. Added project file for Blender Ode. Maarten
2002-10-21moved KX_Python_... files from ketsji to expressionsErwin Coumans
(ketsji was a very wrong location because it caused circular dependencies between expressions, gamelogic and ketsji) expressions and game logic are not dependent on ketsji anymore (only the other way around) also removed circular includes in makefiles and projectfiles
2002-10-12Initial revisionv2.25Hans Lambermont