Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-11-24 | MSVC6 projects | Jens Ole Wund | |
adding libtiff files to compile | |||
2005-11-22 | MSVC6 project file service :) | Jens Ole Wund | |
adding new files to project IMB_radiance_hdr.h radiance_hdr.c | |||
2005-11-17 | some more msvc6 magic | Jens Ole Wund | |
2005-11-17 | adding some msvc6 magic to bullet part 2 | Jens Ole Wund | |
2005-11-11 | special service for msvc6 projects | Jens Ole Wund | |
post build step for booleans --> copy boolop.lib to lib folder _foo_/lib/windows.. enabeling bullet for GE wants to link with _foo_/lib/windows/bullet/lib/bullet3.lib you have to build it with continuous.dsw in exten/bullet and copy it manually there since bullet is exten i think no automagic in place here | |||
2005-11-09 | fixing msvc6 projects to compile again | Jens Ole Wund | |
2005-10-10 | added editipo_lib.c editipo_mods.c to project | Jens Ole Wund | |
2005-10-10 | msvc6 project file suite complete again | Jens Ole Wund | |
2005-10-05 | adding mesh.c .h files to project | Jens Ole Wund | |
2005-10-01 | hum .. blender.dsp would link to | Jens Ole Wund | |
blender_elbeem.lib in ,..\..\..\lib\windows\elbeem\lib if it was there | |||
2005-09-23 | the usual missing files / include path setting game | Jens Ole Wund | |
So the linker only misses performElbeemSimulation(..) I can't create El'Beem.lib with msvc6 as discussed in ML If you comment off the 2 calls in fluidsim.c blender compiles with msvc6 projects again with the complete fluid UI but simulation won't run | |||
2005-09-10 | having a "mini gimp" in image editor | Jens Ole Wund | |
{ hope it does not break builds .. mscv6 .. scons works fine here } | |||
2005-09-10 | make MSVC6 projects happy : | Jens Ole Wund | |
add key.h + .c to project | |||
2005-08-24 | help MSVC6 projects for edgehash files | Jens Ole Wund | |
2005-08-07 | adding time line stuff | Jens Ole Wund | |
2005-08-03 | Python 2.4 for MSVC 6.0 projectfiles. | Martin Poirier | |
2005-07-28 | zlib.lib update. some includes too. | Jens Ole Wund | |
2005-07-26 | help mscv6 to find | Jens Ole Wund | |
LOD_decimation.h for BKE_blenderkernel BPY_python waves good bye yo wave.c + .h | |||
2005-07-25 | build.c + .h going | Jens Ole Wund | |
point.c + .h coming /me wonders if there ara any MSVC6er | |||
2005-07-20 | Project Files (MSVC 6.0) update: | Martin Poirier | |
- drawarmature.c - modifier.c, BKE_modifier.h - DNA_modifier_types.h | |||
2005-07-05 | MSVC 6.0 projectfiles update for the removal of IKA files. | Martin Poirier | |
2005-06-18 | Adding lorem.c file to BL_src.dsp MSVC 6.0 projectfile. | Martin Poirier | |
Note to intrr: pressing the lorem bug crashes here too, will trace later. | |||
2005-06-10 | MSVC 6.0 projectfiles small cleaning. | Martin Poirier | |
DNA_makesdna.dsp was missing DNA_meshdata_types.h BL_src.dsp was missing most of the BIF and BDR and BSE includes | |||
2005-05-24 | added font.c and font.h to MSCV6 project | Jens Ole Wund | |
2005-05-09 | MSVC 6.0 Projectfile changes for the timeline in BL_src.dsp (adding new ↵ | Martin Poirier | |
files mostly). BPY_python.dsp need some changes too (adding Font.c and Font.h) but I've got other changes in there that I can't commit, so someone else will have to update. | |||
2005-05-02 | added DNA_object_force.h to DNA_makesdna project | Jens Ole Wund | |
to make it look nicer in MSVC6 | |||
2005-05-02 | put depsgraph_private.h to BKE_blenkernel.dsp /include files | Jens Ole Wund | |
looks 'claener' to me | |||
2005-05-01 | Updated MSVC6 projects to handle depgraph (added some files) | Jens Ole Wund | |
fixed some *includes* with #ifdef WIN32 #elif #include <sys/time.h> #endif looks like MSVC6 does not need that include .. donno if cygwin builds will so thats why i kept that *ifdef overhead* | |||
2005-04-24 | MSVC 6.0 Projectfile changes for transform_conversions.c | Martin Poirier | |
Didn't get any diff with cvs, had to use an evil switcheroo technique and then it worked. MSVC 6.0 users should be able to compile out of the box now. | |||
2005-04-24 | Replaced powf to (float)pow in zblur.c. Was giving problems with MSVC (the ↵ | Martin Poirier | |
rest of the code base uses pow too). MSVC 6.0 Projectfile changes for zblur and new files in ketsji. Also adding BL_src projectfile to the commit, apparently it's not up to date with transform_conversions.c but I have it ok here and don't get any diffs. | |||
2005-04-10 | Merged all the internal transform includes into transform.h and moves it to ↵ | Martin Poirier | |
/src to /include. Split the conversion fonctions and sorting functions from transform.c into transform_conversions.c Update MSVC 6.0 projectiles and SConscript accordingly. Editview still included transform.h, replaced that for BIF_transform.h, the external include. | |||
2005-04-05 | MSVC 6.0 projectfiles | Martin Poirier | |
Removing subsurf.c from the BKE_blenkernel project. | |||
2005-04-01 | Teeth's msvc6 projectfiles commit solved almost all my bf compile probs, ↵ | Rob Haarsma | |
only one problem remained; the including of <MT_assert.h> in the NG_network project. So here's a fix. | |||
2005-03-31 | Some MSVC 6.0 projectfiles updates: | Martin Poirier | |
BIF_transform.h added in BL_src Adding moto include paths to EXP_expressions SDL include paths and correct python version for all targets in SCA_gamelogic KX_RayCast.cpp/h in KX_ketsji SumoPHYCallbackBridge.cpp/.h in PHY_Sumo | |||
2005-03-31 | Adding CCG stuff to MSVC 6.0 projectfiles | Martin Poirier | |
2005-03-19 | Added transform_manipulator.c to the windows MSVC 6.0 projectfile | Roel Spruit | |
2005-03-10 | MSVC 6.0 Projectfile addition (include path) to compile after the big ↵ | Martin Poirier | |
warning hunt commit. | |||
2005-03-06 | Added new bpy files to MSVC 6 project files. | Simon Clitherow | |
2005-02-14 | MSVC 6.0 projectfile changes to go with last commit. | Martin Poirier | |
2005-01-30 | - updated MSVC 6 projectfiles. | Simon Clitherow | |
- removed 'using namespace std;' from SCA_Joystick.h (gave compile error on VC6). | |||
2005-01-16 | Added new files to VC6 project (KX_PolygonMaterial.cpp | h) | Simon Clitherow | |
2004-12-28 | MSVC 6.0 Projectfiles changes to fit Ton's commit. | Martin Poirier | |
Added new file to BRE_Render and include paths for SDL includes. Removed deleted files. | |||
2004-11-24 | make mscv6 usrers happy | Jens Ole Wund | |
does not matter since *offical* wibdows release is msvc7 anyway | |||
2004-11-09 | Msvc6 complies again with | Jens Ole Wund | |
bfont.ttf.c :) | |||
2004-10-10 | added outline.c :) | Jens Ole Wund | |
2004-10-01 | Projectfile (MSVC 6.0) update for new softbody files | Martin Poirier | |
2004-09-24 | MSVC 6.0 projectfiles fixes for new editmesh and bpython files. | Martin Poirier | |
2004-09-19 | Editmesh spliting project files fix (MSVC 6.0) | Martin Poirier | |
2004-09-05 | Adding undo files to projectfiles (MSVC 6.0) | Martin Poirier | |
2004-08-27 | Adding BPY sound module to projectfiles (MSVC 6.0) | Martin Poirier | |