Age | Commit message (Collapse) | Author |
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https://svn.blender.org/svnroot/bf-blender/branches/soc-2008-mxcurioni (r22789) and
https://svn.blender.org/svnroot/bf-blender/trunk/blender (r23338)
with the "Ignore ancestry" and "Ignore line endings" options enabled (using
TortoiseSVN on Windows).
After the merge operation, all changes (i.e., deletion) in source/blender/freestyle/
were reverted in order to keep the primary source tree of the Freestyle renderer.
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Added include compiler switches for windows to make pthread.h accessible
and reverted Joshua's patch.
(Joshua: the prefetch buffering has _nothing_ to do with FFMPEG!)
If this still does not fix the problem, please send an email to me!
I also fixed
source\blender\src\sequence.c(1405) : error C2275: 'PrefetchThread'
GCC is way to gracefully in latest versions... :)
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This commit updates the MSVC project files (both sets of them) to build
with ID Properties. Please test!
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MSVC6
dude set proper deps ! :)
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MSVC6
Defensive way not to interfere with other (crystal) build systems
so .. i can maintain building bullet for blender on MSVC6 without spitting in
the "whateverbulletteamthinkstobenice" soup
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phew .. setting 'include pathes' in VS6 is real pain
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remember no GE for msvc6
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i'll give it to nils later on
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still no GE and still std::std::string in El'Beem
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removing dead files in el'beem however the "std::std::string" problem is still there
still no GE
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-no GE
-no OpenExr / hum.. may be that's why storing a PNG does not crash
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no GE right now ( need to adapt to erwins file reshuffle
so may be i wait a bit until he has his mind made up )
elbeem is running when you remove the extra std:: at some places
well the msvc6 preprocessor is not very smart
--> std:: is not a member of std:: :)
so i guess there is a "using namespace std" somewhere
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2. fixing MSVC6 projects to build
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NOTE to Ton and Hos
PLEASE do not try to merge any ot the MSVC6 project files (*.dsw ,*dsp)
I have a plan to get it done with a minimum of pain
thanks
ole
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adding libtiff files to compile
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adding new files to project IMB_radiance_hdr.h radiance_hdr.c
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post build step for booleans --> copy boolop.lib to lib folder _foo_/lib/windows..
enabeling bullet for GE
wants to link with _foo_/lib/windows/bullet/lib/bullet3.lib
you have to build it with continuous.dsw in exten/bullet and copy it manually there
since bullet is exten i think no automagic in place here
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blender_elbeem.lib in
,..\..\..\lib\windows\elbeem\lib
if it was there
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So the linker only misses performElbeemSimulation(..)
I can't create El'Beem.lib with msvc6 as discussed in ML
If you comment off the 2 calls in fluidsim.c
blender compiles with msvc6 projects again
with the complete fluid UI but simulation won't run
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{ hope it does not break builds .. mscv6 .. scons works fine here }
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add key.h + .c to project
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LOD_decimation.h for BKE_blenderkernel
BPY_python
waves good bye yo wave.c + .h
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point.c + .h coming
/me wonders if there ara any MSVC6er
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- drawarmature.c
- modifier.c, BKE_modifier.h
- DNA_modifier_types.h
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Note to intrr: pressing the lorem bug crashes here too, will trace later.
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DNA_makesdna.dsp was missing DNA_meshdata_types.h
BL_src.dsp was missing most of the BIF and BDR and BSE includes
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files mostly).
BPY_python.dsp need some changes too (adding Font.c and Font.h) but I've got other changes in there that I can't commit, so someone else will have to update.
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to make it look nicer in MSVC6
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