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2006-06-17part 3Jens Ole Wund
MSVC6 dude set proper deps ! :)
2006-06-17part 2Jens Ole Wund
MSVC6 Defensive way not to interfere with other (crystal) build systems so .. i can maintain building bullet for blender on MSVC6 without spitting in the "whateverbulletteamthinkstobenice" soup
2006-06-16bullet + GE happy on msvc6 again :)Jens Ole Wund
phew .. setting 'include pathes' in VS6 is real pain
2006-06-15happy msvc6 compiling/debugging againJens Ole Wund
remember no GE for msvc6
2006-05-13Happy msvc6 again .. however some new std::std::strings in El'BeemJens Ole Wund
i'll give it to nils later on
2006-04-28msvc6 .. adding mofifiers for happy PY complieJens Ole Wund
still no GE and still std::std::string in El'Beem
2006-04-18msvc6 project linking with shell32.lib to see SHGetFolderPath()Jens Ole Wund
removing dead files in el'beem however the "std::std::string" problem is still there still no GE
2006-04-13msvc6 projects to build at all / still no GEJens Ole Wund
2006-03-14restoring minimum debug build on msvc6 projectsJens Ole Wund
-no GE -no OpenExr / hum.. may be that's why storing a PNG does not crash
2006-02-28msvc6 projects building debugJens Ole Wund
2006-02-28mscv6 projects againJens Ole Wund
no GE right now ( need to adapt to erwins file reshuffle so may be i wait a bit until he has his mind made up ) elbeem is running when you remove the extra std:: at some places well the msvc6 preprocessor is not very smart --> std:: is not a member of std:: :) so i guess there is a "using namespace std" somewhere
2006-02-09...umm msvc6 projects againJens Ole Wund
2006-02-09msvc6 projects that will compile when MEM_Allocator.h is fixedJens Ole Wund
2006-01-291. making RenderData, xrect, yrect parameters in AviCodec callsJens Ole Wund
2. fixing MSVC6 projects to build
2006-01-27doing MSCV6 project woodoo ( preparing orange --> bf migration )Jens Ole Wund
NOTE to Ton and Hos PLEASE do not try to merge any ot the MSVC6 project files (*.dsw ,*dsp) I have a plan to get it done with a minimum of pain thanks ole
2005-11-24MSVC6 projectsJens Ole Wund
adding libtiff files to compile
2005-11-22MSVC6 project file service :)Jens Ole Wund
adding new files to project IMB_radiance_hdr.h radiance_hdr.c
2005-11-17some more msvc6 magicJens Ole Wund
2005-11-17adding some msvc6 magic to bullet part 2Jens Ole Wund
2005-11-11special service for msvc6 projectsJens Ole Wund
post build step for booleans --> copy boolop.lib to lib folder _foo_/lib/windows.. enabeling bullet for GE wants to link with _foo_/lib/windows/bullet/lib/bullet3.lib you have to build it with continuous.dsw in exten/bullet and copy it manually there since bullet is exten i think no automagic in place here
2005-11-09fixing msvc6 projects to compile againJens Ole Wund
2005-10-10added editipo_lib.c editipo_mods.c to projectJens Ole Wund
2005-10-10msvc6 project file suite complete againJens Ole Wund
2005-10-05adding mesh.c .h files to projectJens Ole Wund
2005-10-01hum .. blender.dsp would link toJens Ole Wund
blender_elbeem.lib in ,..\..\..\lib\windows\elbeem\lib if it was there
2005-09-23the usual missing files / include path setting gameJens Ole Wund
So the linker only misses performElbeemSimulation(..) I can't create El'Beem.lib with msvc6 as discussed in ML If you comment off the 2 calls in fluidsim.c blender compiles with msvc6 projects again with the complete fluid UI but simulation won't run
2005-09-10having a "mini gimp" in image editorJens Ole Wund
{ hope it does not break builds .. mscv6 .. scons works fine here }
2005-09-10make MSVC6 projects happy :Jens Ole Wund
add key.h + .c to project
2005-08-24help MSVC6 projects for edgehash filesJens Ole Wund
2005-08-07adding time line stuffJens Ole Wund
2005-08-03Python 2.4 for MSVC 6.0 projectfiles.Martin Poirier
2005-07-28zlib.lib update. some includes too.Jens Ole Wund
2005-07-26help mscv6 to findJens Ole Wund
LOD_decimation.h for BKE_blenderkernel BPY_python waves good bye yo wave.c + .h
2005-07-25build.c + .h goingJens Ole Wund
point.c + .h coming /me wonders if there ara any MSVC6er
2005-07-20Project Files (MSVC 6.0) update:Martin Poirier
- drawarmature.c - modifier.c, BKE_modifier.h - DNA_modifier_types.h
2005-07-05MSVC 6.0 projectfiles update for the removal of IKA files.Martin Poirier
2005-06-18Adding lorem.c file to BL_src.dsp MSVC 6.0 projectfile.Martin Poirier
Note to intrr: pressing the lorem bug crashes here too, will trace later.
2005-06-10MSVC 6.0 projectfiles small cleaning.Martin Poirier
DNA_makesdna.dsp was missing DNA_meshdata_types.h BL_src.dsp was missing most of the BIF and BDR and BSE includes
2005-05-24added font.c and font.h to MSCV6 projectJens Ole Wund
2005-05-09MSVC 6.0 Projectfile changes for the timeline in BL_src.dsp (adding new ↵Martin Poirier
files mostly). BPY_python.dsp need some changes too (adding Font.c and Font.h) but I've got other changes in there that I can't commit, so someone else will have to update.
2005-05-02added DNA_object_force.h to DNA_makesdna projectJens Ole Wund
to make it look nicer in MSVC6
2005-05-02put depsgraph_private.h to BKE_blenkernel.dsp /include filesJens Ole Wund
looks 'claener' to me
2005-05-01Updated MSVC6 projects to handle depgraph (added some files)Jens Ole Wund
fixed some *includes* with #ifdef WIN32 #elif #include <sys/time.h> #endif looks like MSVC6 does not need that include .. donno if cygwin builds will so thats why i kept that *ifdef overhead*
2005-04-24MSVC 6.0 Projectfile changes for transform_conversions.cMartin Poirier
Didn't get any diff with cvs, had to use an evil switcheroo technique and then it worked. MSVC 6.0 users should be able to compile out of the box now.
2005-04-24Replaced powf to (float)pow in zblur.c. Was giving problems with MSVC (the ↵Martin Poirier
rest of the code base uses pow too). MSVC 6.0 Projectfile changes for zblur and new files in ketsji. Also adding BL_src projectfile to the commit, apparently it's not up to date with transform_conversions.c but I have it ok here and don't get any diffs.
2005-04-10Merged all the internal transform includes into transform.h and moves it to ↵Martin Poirier
/src to /include. Split the conversion fonctions and sorting functions from transform.c into transform_conversions.c Update MSVC 6.0 projectiles and SConscript accordingly. Editview still included transform.h, replaced that for BIF_transform.h, the external include.
2005-04-05MSVC 6.0 projectfilesMartin Poirier
Removing subsurf.c from the BKE_blenkernel project.
2005-04-01Teeth's msvc6 projectfiles commit solved almost all my bf compile probs, ↵Rob Haarsma
only one problem remained; the including of <MT_assert.h> in the NG_network project. So here's a fix.
2005-03-31Some MSVC 6.0 projectfiles updates:Martin Poirier
BIF_transform.h added in BL_src Adding moto include paths to EXP_expressions SDL include paths and correct python version for all targets in SCA_gamelogic KX_RayCast.cpp/h in KX_ketsji SumoPHYCallbackBridge.cpp/.h in PHY_Sumo
2005-03-31Adding CCG stuff to MSVC 6.0 projectfilesMartin Poirier