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2010-09-29Remove the project files in favor of CMake, so we won't be maintaining now ↵Nathan Letwory
two ways of using project files.
2008-11-01Preparation to VideoTexture: everything but the VideoTexture module itself.Benoit Bolsee
Rename PHY_GetActiveScene() to KX_GetActiveScene(): more logical name Add KX_GetActiveEngine() new KX_KetsjiEngine::GetClockTime(void) to return current render frame time: if the CPU does not keep up with the frame rate, up to 5 consecutive logic frames are processed between each render frame, so that the logic system stays accurate even if the graphic system is slow. For the video texture module, it is important to stay in sync with the render frame: no need to update the texture for logic frame. BL_Texture::swapTexture(): texture id manipulation BL_Texture::getTex() : return material texture Enable video support in ffmpeg for Linux.
2008-09-13Adapt MSVC project files for latest lib/windows configuration (update ↵Benoit Bolsee
lib/windows first).
2008-09-06Fix Windows compile error. Update MSVC project filesBenoit Bolsee
2008-06-18BGE Patch: Add Shape Action support and update MSCV_7 project file for glew.Benoit Bolsee
Shape Action are now supported in the BGE. A new type of actuator "Shape Action" is available on mesh objects. It can be combined with Action actuator on parent armature. Only relative keys are supported. All the usual action options are available: type, blending, priority, Python API. Only actions with shape channels should be specified of course, otherwise the actuator has no effect. Shape action will still work after a mesh replacement provided that the new mesh has compatible shape keys.
2008-04-27Update MSVC project files to support ffmpeg. Make sure you do svn update in ↵Benoit Bolsee
lib/windows to link with latest ffmpeg libraries
2008-03-01_DEBUG defined in release build of node projectBenoit Bolsee
2007-03-01updating vc7 projectfiles to link to python2.5Joseph Gilbert
2007-01-07==== MSVC 7.1 project files ====Andrea Weikert
- updated to latest version of OpenExr in lib/windows/openexr/lib - also changed the /NODEFAULTLIB to the same values as scons build - changed blender to compile with /MT like all libraries too
2006-12-03==== MSVC Projectfiles ====Andrea Weikert
- finally update to bullet2
2006-10-13==== MSVC 7 project files ====Andrea Weikert
- finally added OpenExr to be included by default to Blender release and Blender debug release targets
2006-09-30=== MSVC 7 project files ===Andrea Weikert
- added verse support - verse library and server are compiled with the extern solution - note: verse server still misses icon, VS2003 refuses to add the currently provided icon
2006-06-23*msvc project updateJoseph Gilbert
- commiting fixes for vc8 - updating projects for added files
2006-05-14*applying patchJoseph Gilbert
[ #3727 ] Fixes solid linker errors in MSVC 7 project files Submitted By: Ben Stabler (lightning) adds some libs to the linker in the blender.sln file for use with Bullet
2006-05-13update to msvc7 projectfilesJoseph Gilbert
2006-04-25*projectfiles update*Joseph Gilbert
-only 1 dll for pthreads needed in release build
2006-04-24*msvc7 projectfiles update*Joseph Gilbert
- post-build steps improved - properly moves all the python scripts into the .blender directory on build - only moves pthreadVSE2.dll from the pthreads libs - moves release text into the build directory
2006-04-18Update to the VC7 projectfiles.Joseph Gilbert
This should bring the projectfiles upto date for msvc7. Moving these to version 7.1 so that the version 8 people don't have such a hard time importing into 2005. Build intern.sln, extern.sln and then blender.sln. Enjoy. :p
2005-11-03project file updateJoseph Gilbert
*Added the boolop project
2005-09-22update to .NET project filesJoseph Gilbert
* added support for elbeem
2005-08-02_.NET projectfiles update_Joseph Gilbert
- links to python 2.4 (please update /lib/windows)
2005-08-02_.NET projectfiles update_Joseph Gilbert
* converted files to .NET 2002 * removed unneeded projectfiles from bullet * PHY_Bullet outputs to correct directories * Bullet linked to activex and blenderplayer * misc updates
2005-07-31updated vc7 projectfiles so they work with bulletErwin Coumans
2005-07-28_.NET projectfile updates_Joseph Gilbert
This fixes a number of build issues with msvc7 projectfiles * fixes the zlib problem * fully builds bullet + solid + blender * updates project files
2005-03-07Changed a CRTL dependency for the debug build which generates a linker ↵Joseph Gilbert
warning about missing output file which forces a full incremental link.
2005-02-26MSVC7 project files link to lib/windows/freetype once againJoseph Gilbert
2005-02-21MSVC7 update and freetype2 sourceJoseph Gilbert
- Added correct .libs to be linked to GP_Ghost - Fixed incorrect library extensions for the linker (*.lib and not unix *.a) - Projects have been set to be multi-threaded - projects were being linked to different versions of the CRT - All projects are now linking to python 2.3 (this fixes an error regarding struct sizes in python) - Removed invalid source paths from inclusion for the compiler - Fix dependency issues with the GP_Ghost module - Proper .dll's are now being copied to their respective locations for debug and release version of blender/blenderplayer - Warnings have been set to level 2 - Import paths have been updated and organized for the compiler - Duplicate import paths for the compiler have been removed - Removed silly silly silly silly unix path-separators from window paths - Post-Build scripts have been updated where neccessary (XCOPY is retatined) - Fixed the output of various .lib files (PHY_Sumo and Yafray) - PHY_Sumo now uses a .pch - Removed #undef _DEBUG from debug builds :p - FTF_Font is now contains a debug build and is being set to it's correct output path - Blender/Blenderplayer/3DPlugin all linkto Debug libs where appropriate (instead of static release libs to avoid conflicts with the CRT) - Python23_d.dll is now loaded into a true debug output of both blenderplayer and blender debug builds - msvcrtd.dll is now loaded into a true debug output of both blenderplayer and blender debug builds - Post-builds now clean up their mess - ActiveX controller now builds - BlenderPlayer now builds - Internal libs now using .pch - Moved the build directory from /blender/obj to ../build/msvc_7/ to follow precedence with scons builds - Builds are now organized to follow precedence with scons builds with a /libs and a /intern /extern /source obj folders - Set the proper build path for opennl - Forcing BLO_loader source files to follow project defaults - Added an 'extern' project that mimics the /make build of the 'intern' project - Extern build includes solid and it's associated builds, ftgl, and freetype - Added .vcproj files to /extern directory - Added new extern.sln file to /extern directory - All project now link to the built solid.lib from the extern project instead of lib/windows - Removed uneeded XCOPYs commands from post-builds - Added conditional Directory building to post-builds - Freetype2 source commit (this is need for the building of a correct MFC linked version of the activeX controller as well as a correct release and debug build of the blender project) - Ftgl is built and linked by the 'extern' project - Intern/Extern project are now exporting their proper header files - PHY_Physics is now linking to the correct set of header files (in build path not source) - Makesdna builds object files into build directory now - Projects are now ignoring the CORRECT versions of the CRT's :) - Renderconverter is now outputting it's obj file to it's own directory instead of /render - Gen_system is now being built to ../kernel - BL_src_cre is now being built to /creator - *.exp and *.ilk are now being cleaned up from linkers - Libpng.dll and zlib.dll are now being copied to the /bin - MTDLL build are now available for the correct projects - ActiveX 3D Plugin now links correctly to solid and freetype2 - Corrected the Preprocessor #define that was labeled incorrectly in FTF_Font and Blender that was causing the FTGL libs to export dll calling conventions. - Changed the solution configurations to 3D Plugin Release, Debug and Blender Release, Debug for internal and external librarys - Changed the solution configurations to 3D Plugin Release, Debug and Blender Release, Debug for blender and added 2 new solutions configurations BlenderPlayer Release, Debug -
2004-09-19Update project files to compile and link with newest changes (editmesh ↵Nathan Letwory
refactoring)
2004-07-13* UNWRAPPER define in blenkernel forNathan Letwory
* updates to have blender link with opennl
2004-04-17[MSVC7] Update of projectfiles for the removal of the glue.Nathan Letwory
2004-04-07Major update for Visual Studio .Net project files. Both Release and Debug ↵Nathan Letwory
modes have been sanitised (ie. use .lib instead of .a). This update also makes the structure similar to the msvc6 projectfiles. The new blender.sln is now found in directory projectfiles_vc7\\blender. Update to the INSTALL file will follow soon.