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2008-09-28BGE patch: create new BulletSoftBody data block to store bullet soft body ↵Benoit Bolsee
specific parameters. Previously we tried to share the parameters with the blender render soft body but there were too many differences. MSVC project files updated.
2008-09-27Fix compilation problem in Windows and update MSVC project filesBenoit Bolsee
2008-09-22Update MSVC project filesBenoit Bolsee
2008-09-13Adapt MSVC project files for latest lib/windows configuration (update ↵Benoit Bolsee
lib/windows first).
2008-09-06Fix Windows compile error. Update MSVC project filesBenoit Bolsee
2008-09-03Update MSVC project files after GSoC mergeBenoit Bolsee
2008-08-22Fix Windows compilation problem and update MSVC project filesBenoit Bolsee
2008-08-08Update MSVC project to include bvhutils.cBenoit Bolsee
2008-06-13Update MSVC project filesBenoit Bolsee
2008-04-27Update MSVC project files to support ffmpeg. Make sure you do svn update in ↵Benoit Bolsee
lib/windows to link with latest ffmpeg libraries
2008-02-27== MSVC 7.1 projectfiles ==Andrea Weikert
- added missing files rev. 13829 (Bevel tools and Bmesh kernel ) commit.
2008-02-16patch 8235 8218 8211 added: various gameengine improvements, fixed windows ↵Benoit Bolsee
project files
2008-02-04== MSVC 7.1 projectfiles ==Andrea Weikert
- added missing files rev. 13556 (game engine 2D filters) commit.
2008-01-30== MSVC 7.1 projectfiles ==Andrea Weikert
- added missing files from cloth sim
2008-01-13== MSVC 7.1 projectfiles ==Andrea Weikert
blenkernel needed opennl include (softbodies) blenderplayer needed linking opennl too now. replaces powf with pow in multires - MSVC isn't C99 compatible
2007-12-26== MSVC 7.1 projectfiles ==Andrea Weikert
- added missing files to projectfiles - cleaned up thumbnail creation to avoid dependency on BKE_
2007-11-28== MSVC 7.1 projectfiles ==Andrea Weikert
- update for new particle system - made blenderplayer.exe compile again (DDS library missing) - exchanged a few float math functions (logf, sinf, cosf, expf, powf) with their double counterparts in CMP_nodes (MSVC chokes on them, because the compiler is not C99 compliant)
2007-11-27ParticlesBrecht Van Lommel
========= Merge of the famous particle patch by Janne Karhu, a full rewrite of the Blender particle system. This includes: - Emitter, Hair and Reactor particle types. - Newtonian, Keyed and Boids physics. - Various particle visualisation and rendering types. - Vertex group and texture control for various properties. - Interpolated child particles from parents. - Hair editing with combing, growing, cutting, .. . - Explode modifier. - Harmonic, Magnetic fields, and multiple falloff types. .. and lots of other things, some more info is here: http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc The new particle system cannot be backwards compatible. Old particle systems are being converted to the new system, but will require tweaking to get them looking the same as before. Point Cache =========== The new system to replace manual baking, based on automatic caching on disk. This is currently used by softbodies and the particle system. See the Cache API section on: http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint Documentation ============= These new features still need good docs for the release logs, help for this is appreciated.
2007-10-27== imagebrowser ==Andrea Weikert
* added support for .dds image files * added support for .int, .inta and .rgba image files == MSVC 7.1 project files == * added WITH_DDS to support .dds files when compiling with the project files by default * added the dds source files to imbuf project * also added CMP_glare, CMP_lensdist, CMP_tonemap nodes to nodes.vcproj
2007-10-21added missing include dir from stampinfo patch to msvc project files and ↵Andrea Weikert
SConscript file.
2007-06-13==== MSVC 7.1 projectfiles ====Andrea Weikert
- adding verse_method.c to blenkernel.vcproj
2007-03-26==== MSVC 7.1 projectfiles ====Andrea Weikert
maintenance work: - internally renamed nodes lib to BL_nodes to follow naming of other libs, renaming of actual projectfile will follow after move to svn. - added missing include dirs for new BL_nodes lib - removed hardcoded include dir in nodes lib - changed nodes lib to not 'compile as C++', but as default, so .c as C, .cpp as C++ - still found PHY_Ode dependency in ActiveX plugin which I removed summary: All should compile fine again now, let me know of any problems.
2006-11-17=ID Properties MSVC Project Files Update= Joseph Eagar
This commit updates the MSVC project files (both sets of them) to build with ID Properties. Please test!
2006-10-13==== MSVC 7 project files ====Andrea Weikert
- finally added OpenExr to be included by default to Blender release and Blender debug release targets
2006-09-30=== MSVC 7 project files ===Andrea Weikert
- added verse support - verse library and server are compiled with the extern solution - note: verse server still misses icon, VS2003 refuses to add the currently provided icon
2006-09-17==== MSVC 7 project files ===Andrea Weikert
maintenance work: - added missing files in blenkernel - updated Bullet in extern - Python: SurfNurb.c - removed compile and dependency of PHY_Ode - made blenderplayer compile again (had to add pthreads lib)
2006-08-19=== MSVC 7 project files ===Andrea Weikert
maintenance work: removed img module following the other build systems due to this commit: http://projects.blender.org/pipermail/bf-blender-cvs/2006-July/007415.html
2006-04-18Update to the VC7 projectfiles.Joseph Gilbert
This should bring the projectfiles upto date for msvc7. Moving these to version 7.1 so that the version 8 people don't have such a hard time importing into 2005. Build intern.sln, extern.sln and then blender.sln. Enjoy. :p
2005-09-22update to .NET project filesJoseph Gilbert
* added support for elbeem
2005-08-02_.NET projectfiles update_Joseph Gilbert
* converted files to .NET 2002 * removed unneeded projectfiles from bullet * PHY_Bullet outputs to correct directories * Bullet linked to activex and blenderplayer * misc updates
2005-07-31updated vc7 projectfiles so they work with bulletErwin Coumans
2005-07-28_.NET projectfile updates_Joseph Gilbert
This fixes a number of build issues with msvc7 projectfiles * fixes the zlib problem * fully builds bullet + solid + blender * updates project files
2005-07-26_update to .NET projectfiles_Joseph Gilbert
- removed wave from python - added include path for decimation header - added additional line to eof in point
2005-07-22_update to msvc7 project files_Joseph Gilbert
- adds new files for modifer - removes build from python - hopefully fixes the mac line endings
2005-07-11Removed ika files from projectfiles for armature updateJoseph Gilbert
2005-05-16- updates to MSVC7 projectfiles for recent (and past) changesJoseph Gilbert
2005-04-03update to add subsurf csg stuffJoseph Gilbert
2005-03-30- update to msvc7 projectfiles to accomodate recent file additionsJoseph Gilbert
- fixed bad path in extern project file
2005-02-21MSVC7 update and freetype2 sourceJoseph Gilbert
- Added correct .libs to be linked to GP_Ghost - Fixed incorrect library extensions for the linker (*.lib and not unix *.a) - Projects have been set to be multi-threaded - projects were being linked to different versions of the CRT - All projects are now linking to python 2.3 (this fixes an error regarding struct sizes in python) - Removed invalid source paths from inclusion for the compiler - Fix dependency issues with the GP_Ghost module - Proper .dll's are now being copied to their respective locations for debug and release version of blender/blenderplayer - Warnings have been set to level 2 - Import paths have been updated and organized for the compiler - Duplicate import paths for the compiler have been removed - Removed silly silly silly silly unix path-separators from window paths - Post-Build scripts have been updated where neccessary (XCOPY is retatined) - Fixed the output of various .lib files (PHY_Sumo and Yafray) - PHY_Sumo now uses a .pch - Removed #undef _DEBUG from debug builds :p - FTF_Font is now contains a debug build and is being set to it's correct output path - Blender/Blenderplayer/3DPlugin all linkto Debug libs where appropriate (instead of static release libs to avoid conflicts with the CRT) - Python23_d.dll is now loaded into a true debug output of both blenderplayer and blender debug builds - msvcrtd.dll is now loaded into a true debug output of both blenderplayer and blender debug builds - Post-builds now clean up their mess - ActiveX controller now builds - BlenderPlayer now builds - Internal libs now using .pch - Moved the build directory from /blender/obj to ../build/msvc_7/ to follow precedence with scons builds - Builds are now organized to follow precedence with scons builds with a /libs and a /intern /extern /source obj folders - Set the proper build path for opennl - Forcing BLO_loader source files to follow project defaults - Added an 'extern' project that mimics the /make build of the 'intern' project - Extern build includes solid and it's associated builds, ftgl, and freetype - Added .vcproj files to /extern directory - Added new extern.sln file to /extern directory - All project now link to the built solid.lib from the extern project instead of lib/windows - Removed uneeded XCOPYs commands from post-builds - Added conditional Directory building to post-builds - Freetype2 source commit (this is need for the building of a correct MFC linked version of the activeX controller as well as a correct release and debug build of the blender project) - Ftgl is built and linked by the 'extern' project - Intern/Extern project are now exporting their proper header files - PHY_Physics is now linking to the correct set of header files (in build path not source) - Makesdna builds object files into build directory now - Projects are now ignoring the CORRECT versions of the CRT's :) - Renderconverter is now outputting it's obj file to it's own directory instead of /render - Gen_system is now being built to ../kernel - BL_src_cre is now being built to /creator - *.exp and *.ilk are now being cleaned up from linkers - Libpng.dll and zlib.dll are now being copied to the /bin - MTDLL build are now available for the correct projects - ActiveX 3D Plugin now links correctly to solid and freetype2 - Corrected the Preprocessor #define that was labeled incorrectly in FTF_Font and Blender that was causing the FTGL libs to export dll calling conventions. - Changed the solution configurations to 3D Plugin Release, Debug and Blender Release, Debug for internal and external librarys - Changed the solution configurations to 3D Plugin Release, Debug and Blender Release, Debug for blender and added 2 new solutions configurations BlenderPlayer Release, Debug -
2004-10-02Projectfile (MSVC 7.0) update for new softbody filesNathan Letwory
2004-07-13* UNWRAPPER define in blenkernel forNathan Letwory
* updates to have blender link with opennl
2004-04-07Major update for Visual Studio .Net project files. Both Release and Debug ↵Nathan Letwory
modes have been sanitised (ie. use .lib instead of .a). This update also makes the structure similar to the msvc6 projectfiles. The new blender.sln is now found in directory projectfiles_vc7\\blender. Update to the INSTALL file will follow soon.