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2008-09-06Fix Windows compile error. Update MSVC project filesBenoit Bolsee
2008-03-13Add CMP_premulkey.c to Win32 projectBenoit Bolsee
2008-03-01_DEBUG defined in release build of node projectBenoit Bolsee
2008-02-16patch 8235 8218 8211 added: various gameengine improvements, fixed windows ↵Benoit Bolsee
project files
2008-01-13== MSVC 7.1 projectfiles ==Andrea Weikert
blenkernel needed opennl include (softbodies) blenderplayer needed linking opennl too now. replaces powf with pow in multires - MSVC isn't C99 compatible
2007-11-05== MSVC 7.1 projectfiles ==Andrea Weikert
- added missing CMP_crop.c
2007-10-27== imagebrowser ==Andrea Weikert
* added support for .dds image files * added support for .int, .inta and .rgba image files == MSVC 7.1 project files == * added WITH_DDS to support .dds files when compiling with the project files by default * added the dds source files to imbuf project * also added CMP_glare, CMP_lensdist, CMP_tonemap nodes to nodes.vcproj
2007-09-02== MSVC 7.1 projectfiles ==Andrea Weikert
added SHD_hueSatVal.c
2007-08-31* updated MSVC projectfiles with SHD_sepcombRGB.c shader nodes.vcprojAndrea Weikert
* fix for possible double free.
2007-07-15== MSVC compilation ==Andrea Weikert
two small fixes in this commit: - added new file for nodes - fixed compile error in readfile.c, as reported by Jean-Michel Soler here: http://lists.blender.org/pipermail/bf-committers/2007-July/018849.html
2007-06-06==== MSVC 7.1 projectfiles ====Andrea Weikert
- small update for missing nodes.vcproj - also first commit to svn
2007-04-13==== MSVC 7.1 Projectfiles ====Andrea Weikert
- small maintenance: added two new node files to project
2007-04-06==== MSVC 7.1 project files ====Andrea Weikert
- update for nodes_util.c and nodes_util.h
2007-03-26==== MSVC 7.1 projectfiles ====Andrea Weikert
maintenance work: - internally renamed nodes lib to BL_nodes to follow naming of other libs, renaming of actual projectfile will follow after move to svn. - added missing include dirs for new BL_nodes lib - removed hardcoded include dir in nodes lib - changed nodes lib to not 'compile as C++', but as default, so .c as C, .cpp as C++ - still found PHY_Ode dependency in ActiveX plugin which I removed summary: All should compile fine again now, let me know of any problems.
2007-03-24Still not part of the solution file, so shouln't affect the build. This ↵Robert Holcomb
version is complete, but won't compile until I commit the new BKE_node.h and drawnode.c files (plus a couple of others)