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AgeCommit message (Collapse)Author
2008-10-31Update MSVC project filesBenoit Bolsee
2008-09-14Update MSVC project and fix compilation problem in VS2003 with keyframing.cBenoit Bolsee
2008-09-06Fix Windows compile error. Update MSVC project filesBenoit Bolsee
2008-07-22Update MSVC project filesBenoit Bolsee
2008-07-12Update MSVC project filesBenoit Bolsee
2008-04-27Update MSVC project files to support ffmpeg. Make sure you do svn update in ↵Benoit Bolsee
lib/windows to link with latest ffmpeg libraries
2008-03-22BGE correction: AddRef() on source object of property actuator to protect ↵Benoit Bolsee
against crash if the source object is deleted (bad game design anyway)
2008-02-18== MSVC 7.1 projectfiles ==Andrea Weikert
- added missing files rev. 13738 (Transform Orientations) commit.
2008-01-30== MSVC 7.1 projectfiles ==Andrea Weikert
- added missing files from cloth sim
2008-01-22== MSVC 7.1 projectfiles ==Andrea Weikert
- added missing files to projectfiles: - source/blender/render/intern/occlusion.c - source/blender/src/radialcontrol.c
2007-12-26== MSVC 7.1 projectfiles ==Andrea Weikert
- added missing files to projectfiles - cleaned up thumbnail creation to avoid dependency on BKE_
2007-12-11Merge from Harmonic Skeleton branchMartin Poirier
This code adds a basic and simple skeleton generator. Examples and links are in the wiki, docs will come eventually: http://wiki.blender.org/index.php/User:Theeth/skeletor In a nutshell, select a vertex at the top of the head and press "Generate Skeleton". UI Panel is in the Editing buttons in Edit Mode, tooltips and semi-useful.
2007-11-27ParticlesBrecht Van Lommel
========= Merge of the famous particle patch by Janne Karhu, a full rewrite of the Blender particle system. This includes: - Emitter, Hair and Reactor particle types. - Newtonian, Keyed and Boids physics. - Various particle visualisation and rendering types. - Vertex group and texture control for various properties. - Interpolated child particles from parents. - Hair editing with combing, growing, cutting, .. . - Explode modifier. - Harmonic, Magnetic fields, and multiple falloff types. .. and lots of other things, some more info is here: http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc The new particle system cannot be backwards compatible. Old particle systems are being converted to the new system, but will require tweaking to get them looking the same as before. Point Cache =========== The new system to replace manual baking, based on automatic caching on disk. This is currently used by softbodies and the particle system. See the Cache API section on: http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint Documentation ============= These new features still need good docs for the release logs, help for this is appreciated.
2007-11-07Adding new files to MSVC 7.0 projects (have to work on win32 at school)Martin Poirier
2007-11-07Filling in branch from trunkMartin Poirier
2007-10-27== imagebrowser ==Andrea Weikert
* added support for .dds image files * added support for .int, .inta and .rgba image files == MSVC 7.1 project files == * added WITH_DDS to support .dds files when compiling with the project files by default * added the dds source files to imbuf project * also added CMP_glare, CMP_lensdist, CMP_tonemap nodes to nodes.vcproj
2007-10-02== Sequencer ==Peter Schlaile
Added include compiler switches for windows to make pthread.h accessible and reverted Joshua's patch. (Joshua: the prefetch buffering has _nothing_ to do with FFMPEG!) If this still does not fix the problem, please send an email to me! I also fixed source\blender\src\sequence.c(1405) : error C2275: 'PrefetchThread' GCC is way to gracefully in latest versions... :)
2007-09-02== imagebrowser ==Andrea Weikert
Initial commit of imagebrowser in trunk. BIG COMMIT! Main changes: * completely reworked imasel space * creation and storage of the preview images for materials, textures, world and lamp * thumbnails of images and movie files when browsing in the file system * loading previews from external .blend when linking or appending * thumbnail caching according to the Thumbnail Managing Standard: http://jens.triq.net/thumbnail-spec/ * for now just kept imasel access mostly as old imgbrowser (CTRL+F4, CTRL+F1) a bit hidden still. * filtering of file types (images, movies, .blend, py,...) * preliminary managing of bookmarks ('B' button to add, XKEY while bookmark active to delete) More detailed info which will be updated here: http://wiki.blender.org/index.php/User:Elubie/PreviewImageBrowser Places that need special review (and probably fixes): * BLO_blendhandle_get_previews in readblenentry * readfile.c: do_version and refactorings of do_library_append * UI integration TODO and known issues still: * Accented characters do not display correctly with international fonts * Crash was reported when browsing in directory with movie files * Bookmark management still needs some UI work (second scrollbar?), feedback here is welcome! Credits: Samir Bharadwaj (samirbharadwaj@yahoo.com) for the icon images. Many thanks to everyone who gave feedback and helped so far!
2007-07-28== MSVC 7.1 projectfiles ==Andrea Weikert
- new files rayshade.c and raytrace.c replace ray.c - new file meshlaplacian.c
2007-06-25==== MSVC 7.1 projectfiles ====Andrea Weikert
- bullet update to version 2.53 cleanup - added file sculptmode-stroke.c
2007-03-26==== MSVC 7.1 projectfiles ====Andrea Weikert
maintenance work: - internally renamed nodes lib to BL_nodes to follow naming of other libs, renaming of actual projectfile will follow after move to svn. - added missing include dirs for new BL_nodes lib - removed hardcoded include dir in nodes lib - changed nodes lib to not 'compile as C++', but as default, so .c as C, .cpp as C++ - still found PHY_Ode dependency in ActiveX plugin which I removed summary: All should compile fine again now, let me know of any problems.
2007-03-01updating vc7 projectfiles to link to python2.5Joseph Gilbert
2007-01-11==== MSVC 7 project files ====Andrea Weikert
- small update:added multires-firstlevel.c
2006-11-08==== MSVC 7 project files ====Andrea Weikert
- aded missing verse.lib for linking blenderplayer - added missing files from sculptmode commit
2006-10-26==== MSVC 7 project files ====Andrea Weikert
- added transform_snap.c
2006-10-13==== MSVC 7 project files ====Andrea Weikert
- finally added OpenExr to be included by default to Blender release and Blender debug release targets
2006-09-30=== MSVC 7 project files ===Andrea Weikert
- added verse support - verse library and server are compiled with the extern solution - note: verse server still misses icon, VS2003 refuses to add the currently provided icon
2006-04-18Update to the VC7 projectfiles.Joseph Gilbert
This should bring the projectfiles upto date for msvc7. Moving these to version 7.1 so that the version 8 people don't have such a hard time importing into 2005. Build intern.sln, extern.sln and then blender.sln. Enjoy. :p
2005-10-11-ProjectFile .NET updateJoseph Gilbert
* added IPO files to /src
2005-09-22update to .NET project filesJoseph Gilbert
* added support for elbeem
2005-09-17update to .NET projectfilesJoseph Gilbert
- added missing header files to src and src_cre projects
2005-09-14update to .NET projectfilesJoseph Gilbert
- added imagepaint and key files
2005-08-02_.NET projectfiles update_Joseph Gilbert
* converted files to .NET 2002 * removed unneeded projectfiles from bullet * PHY_Bullet outputs to correct directories * Bullet linked to activex and blenderplayer * misc updates
2005-07-31updated vc7 projectfiles so they work with bulletErwin Coumans
2005-07-14Added drawarmature to src projectJoseph Gilbert
2005-07-11Removed ika files from projectfiles for armature updateJoseph Gilbert
2005-06-24- update to add lorem.c dependencyJoseph Gilbert
2005-05-16- updates to MSVC7 projectfiles for recent (and past) changesJoseph Gilbert
2005-03-18- adds /GR to compiler options for generating run time type info for c++ ↵Joseph Gilbert
classes in the debug release - add support for new transform files
2005-03-04-msvc7 project file needs to update the /src project to include files for ↵Joseph Gilbert
the new transformation code so that the linker can be happy.
2005-02-21MSVC7 update and freetype2 sourceJoseph Gilbert
- Added correct .libs to be linked to GP_Ghost - Fixed incorrect library extensions for the linker (*.lib and not unix *.a) - Projects have been set to be multi-threaded - projects were being linked to different versions of the CRT - All projects are now linking to python 2.3 (this fixes an error regarding struct sizes in python) - Removed invalid source paths from inclusion for the compiler - Fix dependency issues with the GP_Ghost module - Proper .dll's are now being copied to their respective locations for debug and release version of blender/blenderplayer - Warnings have been set to level 2 - Import paths have been updated and organized for the compiler - Duplicate import paths for the compiler have been removed - Removed silly silly silly silly unix path-separators from window paths - Post-Build scripts have been updated where neccessary (XCOPY is retatined) - Fixed the output of various .lib files (PHY_Sumo and Yafray) - PHY_Sumo now uses a .pch - Removed #undef _DEBUG from debug builds :p - FTF_Font is now contains a debug build and is being set to it's correct output path - Blender/Blenderplayer/3DPlugin all linkto Debug libs where appropriate (instead of static release libs to avoid conflicts with the CRT) - Python23_d.dll is now loaded into a true debug output of both blenderplayer and blender debug builds - msvcrtd.dll is now loaded into a true debug output of both blenderplayer and blender debug builds - Post-builds now clean up their mess - ActiveX controller now builds - BlenderPlayer now builds - Internal libs now using .pch - Moved the build directory from /blender/obj to ../build/msvc_7/ to follow precedence with scons builds - Builds are now organized to follow precedence with scons builds with a /libs and a /intern /extern /source obj folders - Set the proper build path for opennl - Forcing BLO_loader source files to follow project defaults - Added an 'extern' project that mimics the /make build of the 'intern' project - Extern build includes solid and it's associated builds, ftgl, and freetype - Added .vcproj files to /extern directory - Added new extern.sln file to /extern directory - All project now link to the built solid.lib from the extern project instead of lib/windows - Removed uneeded XCOPYs commands from post-builds - Added conditional Directory building to post-builds - Freetype2 source commit (this is need for the building of a correct MFC linked version of the activeX controller as well as a correct release and debug build of the blender project) - Ftgl is built and linked by the 'extern' project - Intern/Extern project are now exporting their proper header files - PHY_Physics is now linking to the correct set of header files (in build path not source) - Makesdna builds object files into build directory now - Projects are now ignoring the CORRECT versions of the CRT's :) - Renderconverter is now outputting it's obj file to it's own directory instead of /render - Gen_system is now being built to ../kernel - BL_src_cre is now being built to /creator - *.exp and *.ilk are now being cleaned up from linkers - Libpng.dll and zlib.dll are now being copied to the /bin - MTDLL build are now available for the correct projects - ActiveX 3D Plugin now links correctly to solid and freetype2 - Corrected the Preprocessor #define that was labeled incorrectly in FTF_Font and Blender that was causing the FTGL libs to export dll calling conventions. - Changed the solution configurations to 3D Plugin Release, Debug and Blender Release, Debug for internal and external librarys - Changed the solution configurations to 3D Plugin Release, Debug and Blender Release, Debug for blender and added 2 new solutions configurations BlenderPlayer Release, Debug -
2004-11-09update msvc7 projectfile for bfont.ttf.cNathan Letwory
2004-10-06Added new files for outliner view in OOPS windowNathan Letwory
2004-09-30wrong name!Nathan Letwory
2004-09-30add editmesh_undo.c and windowTheme.c/h so everything links nicely againNathan Letwory
2004-09-19Update project files to compile and link with newest changes (editmesh ↵Nathan Letwory
refactoring)
2004-04-07Major update for Visual Studio .Net project files. Both Release and Debug ↵Nathan Letwory
modes have been sanitised (ie. use .lib instead of .a). This update also makes the structure similar to the msvc6 projectfiles. The new blender.sln is now found in directory projectfiles_vc7\\blender. Update to the INSTALL file will follow soon.