Age | Commit message (Collapse) | Author |
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- small update for added files shadeinput.c and shadeoutput.c
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- finally update to bullet2
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This commit updates the MSVC project files (both sets of them) to build
with ID Properties. Please test!
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very small cleanup: add DNA_customdata_types.h header
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- aded missing verse.lib for linking blenderplayer
- added missing files from sculptmode commit
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- added transform_snap.c
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- finally added OpenExr to be included by default to Blender release and Blender debug release targets
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- added verse support
- verse library and server are compiled with the extern solution
- note: verse server still misses icon, VS2003 refuses to add the currently provided icon
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maintenance work:
- added missing files in blenkernel
- updated Bullet in extern
- Python: SurfNurb.c
- removed compile and dependency of PHY_Ode
- made blenderplayer compile again (had to add pthreads lib)
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maintenance work: removed img module following the other build systems
due to this commit:
http://projects.blender.org/pipermail/bf-blender-cvs/2006-July/007415.html
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- added new Geometry.c file
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- removed edgeRender.c that doesn't exist an more
- removed not needed link dependencies odbc32.lib and odbccp32.lib from DNA_makesdna
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- commiting fixes for vc8
- updating projects for added files
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- added python files
- fixed a small C coding error in vpaint preventing windows builds
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[ #3727 ] Fixes solid linker errors in MSVC 7 project files
Submitted By:
Ben Stabler (lightning)
adds some libs to the linker in the blender.sln file for use with Bullet
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-only 1 dll for pthreads needed in release build
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- post-build steps improved
- properly moves all the python scripts into the .blender directory on build
- only moves pthreadVSE2.dll from the pthreads libs
- moves release text into the build directory
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- added Modifier.c to python project
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This should bring the projectfiles upto date for msvc7.
Moving these to version 7.1 so that the version 8 people don't have such a hard time importing into 2005.
Build intern.sln, extern.sln and then blender.sln. Enjoy. :p
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*Added the boolop project
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* added IPO files to /src
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*warnings fixes
*projectfile update
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Warning clean up of python project
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* added support for elbeem
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- added missing header files to src and src_cre projects
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- added imagepaint and key files
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- added edgehash stuff
- added new IK solver stuff (rebuild /intern)
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* fixed a few warnings in the python project
* added timeline to py project
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- links to python 2.4
(please update /lib/windows)
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* converted files to .NET 2002
* removed unneeded projectfiles from bullet
* PHY_Bullet outputs to correct directories
* Bullet linked to activex and blenderplayer
* misc updates
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this one should be used, instead of extern\bullet\make\msvc_7_0\Physics_Interface1\CcdPhysics_vc7.vcproj and bullet\make\msvc_7_0\Physics_Interface1\PhysicsInterfaceCommon_vc7.vcproj
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This fixes a number of build issues with msvc7 projectfiles
* fixes the zlib problem
* fully builds bullet + solid + blender
* updates project files
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- removed wave from python
- added include path for decimation header
- added additional line to eof in point
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- added point to python
ps
- the point commit remove vector division as it is undefined
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- adds new files for modifer
- removes build from python
- hopefully fixes the mac line endings
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for actually working on blender than the standard ones:
- all files are in one project, makes include directory maintainence
much much easier
- builds faster because VS.net doesn't build multiple projects fast
(builds in 2 minutes on my athlon 1.5)
- warnings settings are tweaked so that in debug mode only important
and non-overwhelming ones show up
- debug compile is incremental (speedy, one line change builds are
about a second)
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- fixed bad path in extern project file
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classes in the debug release
- add support for new transform files
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warning about missing output file which forces a full incremental link.
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