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2006-07-02=== MSVC project files ===Andrea Weikert
- added new Geometry.c file
2006-06-29=== MSVC 7 project files ===Andrea Weikert
- removed edgeRender.c that doesn't exist an more - removed not needed link dependencies odbc32.lib and odbccp32.lib from DNA_makesdna
2006-06-23*msvc project updateJoseph Gilbert
- commiting fixes for vc8 - updating projects for added files
2006-05-25* update for projectfiles vc7Joseph Gilbert
- added python files - fixed a small C coding error in vpaint preventing windows builds
2006-05-14*applying patchJoseph Gilbert
[ #3727 ] Fixes solid linker errors in MSVC 7 project files Submitted By: Ben Stabler (lightning) adds some libs to the linker in the blender.sln file for use with Bullet
2006-05-13update to msvc7 projectfilesJoseph Gilbert
2006-04-25*projectfiles update*Joseph Gilbert
-only 1 dll for pthreads needed in release build
2006-04-24*msvc7 projectfiles update*Joseph Gilbert
- post-build steps improved - properly moves all the python scripts into the .blender directory on build - only moves pthreadVSE2.dll from the pthreads libs - moves release text into the build directory
2006-04-24*projectfiles update*Joseph Gilbert
- added Modifier.c to python project
2006-04-18Update to the VC7 projectfiles.Joseph Gilbert
This should bring the projectfiles upto date for msvc7. Moving these to version 7.1 so that the version 8 people don't have such a hard time importing into 2005. Build intern.sln, extern.sln and then blender.sln. Enjoy. :p
2005-11-21Radiance HDR image file includesJoseph Gilbert
2005-11-03project file updateJoseph Gilbert
*Added the boolop project
2005-10-11-ProjectFile .NET updateJoseph Gilbert
* added IPO files to /src
2005-10-04Update for thin meshJoseph Gilbert
*warnings fixes *projectfile update
2005-09-26Project file update for elbeemJoseph Gilbert
Warning clean up of python project
2005-09-22update to .NET project filesJoseph Gilbert
* added support for elbeem
2005-09-17update to .NET projectfilesJoseph Gilbert
- added missing header files to src and src_cre projects
2005-09-14update to .NET projectfilesJoseph Gilbert
- added imagepaint and key files
2005-08-31Update to .NET project filesJoseph Gilbert
- added edgehash stuff - added new IK solver stuff (rebuild /intern)
2005-08-07_updates and warning fix_Joseph Gilbert
* fixed a few warnings in the python project * added timeline to py project
2005-08-02_.NET projectfiles update_Joseph Gilbert
- links to python 2.4 (please update /lib/windows)
2005-08-02_.NET projectfiles update_Joseph Gilbert
* converted files to .NET 2002 * removed unneeded projectfiles from bullet * PHY_Bullet outputs to correct directories * Bullet linked to activex and blenderplayer * misc updates
2005-07-31updated vc7 projectfiles so they work with bulletErwin Coumans
2005-07-30added PHY_Bullet vc7 projectfilesErwin Coumans
this one should be used, instead of extern\bullet\make\msvc_7_0\Physics_Interface1\CcdPhysics_vc7.vcproj and bullet\make\msvc_7_0\Physics_Interface1\PhysicsInterfaceCommon_vc7.vcproj
2005-07-28_.NET projectfile updates_Joseph Gilbert
This fixes a number of build issues with msvc7 projectfiles * fixes the zlib problem * fully builds bullet + solid + blender * updates project files
2005-07-26_update to .NET projectfiles_Joseph Gilbert
- removed wave from python - added include path for decimation header - added additional line to eof in point
2005-07-23_update to msvc7 project_Joseph Gilbert
- added point to python ps - the point commit remove vector division as it is undefined
2005-07-22_update to msvc7 project files_Joseph Gilbert
- adds new files for modifer - removes build from python - hopefully fixes the mac line endings
2005-07-22 - add ID.h and correct dna.c locations for my projectilesDaniel Dunbar
2005-07-21 - add my private version of VC7 project files... they are a lot betterDaniel Dunbar
for actually working on blender than the standard ones: - all files are in one project, makes include directory maintainence much much easier - builds faster because VS.net doesn't build multiple projects fast (builds in 2 minutes on my athlon 1.5) - warnings settings are tweaked so that in debug mode only important and non-overwhelming ones show up - debug compile is incremental (speedy, one line change builds are about a second)
2005-07-18Increase the warning level for the python vcprojJoseph Gilbert
2005-07-14Added drawarmature to src projectJoseph Gilbert
2005-07-11Removed ika files from projectfiles for armature updateJoseph Gilbert
2005-06-24- update to add lorem.c dependencyJoseph Gilbert
2005-05-16- updates to MSVC7 projectfiles for recent (and past) changesJoseph Gilbert
2005-04-03update to add subsurf csg stuffJoseph Gilbert
2005-03-30- update to msvc7 projectfiles to accomodate recent file additionsJoseph Gilbert
- fixed bad path in extern project file
2005-03-18- adds /GR to compiler options for generating run time type info for c++ ↵Joseph Gilbert
classes in the debug release - add support for new transform files
2005-03-07Changed a CRTL dependency for the debug build which generates a linker ↵Joseph Gilbert
warning about missing output file which forces a full incremental link.
2005-03-07-Added Text3D module to project filesJoseph Gilbert
2005-03-04-msvc7 project file needs to update the /src project to include files for ↵Joseph Gilbert
the new transformation code so that the linker can be happy.
2005-02-26MSVC7 project files link to lib/windows/freetype once againJoseph Gilbert
2005-02-21Part of the MSVC7 updateJoseph Gilbert
- MakesDNA vcproj was not linking to the proper libs for the 3D Plugin configurations
2005-02-21MSVC7 update and freetype2 sourceJoseph Gilbert
- Added correct .libs to be linked to GP_Ghost - Fixed incorrect library extensions for the linker (*.lib and not unix *.a) - Projects have been set to be multi-threaded - projects were being linked to different versions of the CRT - All projects are now linking to python 2.3 (this fixes an error regarding struct sizes in python) - Removed invalid source paths from inclusion for the compiler - Fix dependency issues with the GP_Ghost module - Proper .dll's are now being copied to their respective locations for debug and release version of blender/blenderplayer - Warnings have been set to level 2 - Import paths have been updated and organized for the compiler - Duplicate import paths for the compiler have been removed - Removed silly silly silly silly unix path-separators from window paths - Post-Build scripts have been updated where neccessary (XCOPY is retatined) - Fixed the output of various .lib files (PHY_Sumo and Yafray) - PHY_Sumo now uses a .pch - Removed #undef _DEBUG from debug builds :p - FTF_Font is now contains a debug build and is being set to it's correct output path - Blender/Blenderplayer/3DPlugin all linkto Debug libs where appropriate (instead of static release libs to avoid conflicts with the CRT) - Python23_d.dll is now loaded into a true debug output of both blenderplayer and blender debug builds - msvcrtd.dll is now loaded into a true debug output of both blenderplayer and blender debug builds - Post-builds now clean up their mess - ActiveX controller now builds - BlenderPlayer now builds - Internal libs now using .pch - Moved the build directory from /blender/obj to ../build/msvc_7/ to follow precedence with scons builds - Builds are now organized to follow precedence with scons builds with a /libs and a /intern /extern /source obj folders - Set the proper build path for opennl - Forcing BLO_loader source files to follow project defaults - Added an 'extern' project that mimics the /make build of the 'intern' project - Extern build includes solid and it's associated builds, ftgl, and freetype - Added .vcproj files to /extern directory - Added new extern.sln file to /extern directory - All project now link to the built solid.lib from the extern project instead of lib/windows - Removed uneeded XCOPYs commands from post-builds - Added conditional Directory building to post-builds - Freetype2 source commit (this is need for the building of a correct MFC linked version of the activeX controller as well as a correct release and debug build of the blender project) - Ftgl is built and linked by the 'extern' project - Intern/Extern project are now exporting their proper header files - PHY_Physics is now linking to the correct set of header files (in build path not source) - Makesdna builds object files into build directory now - Projects are now ignoring the CORRECT versions of the CRT's :) - Renderconverter is now outputting it's obj file to it's own directory instead of /render - Gen_system is now being built to ../kernel - BL_src_cre is now being built to /creator - *.exp and *.ilk are now being cleaned up from linkers - Libpng.dll and zlib.dll are now being copied to the /bin - MTDLL build are now available for the correct projects - ActiveX 3D Plugin now links correctly to solid and freetype2 - Corrected the Preprocessor #define that was labeled incorrectly in FTF_Font and Blender that was causing the FTGL libs to export dll calling conventions. - Changed the solution configurations to 3D Plugin Release, Debug and Blender Release, Debug for internal and external librarys - Changed the solution configurations to 3D Plugin Release, Debug and Blender Release, Debug for blender and added 2 new solutions configurations BlenderPlayer Release, Debug -
2004-11-09update msvc7 projectfile for bfont.ttf.cNathan Letwory
2004-10-06Added new files for outliner view in OOPS windowNathan Letwory
2004-10-02Projectfile (MSVC 7.0) update for new softbody filesNathan Letwory
2004-09-30wrong name!Nathan Letwory
2004-09-30add editmesh_undo.c and windowTheme.c/h so everything links nicely againNathan Letwory
2004-09-19Update project files to compile and link with newest changes (editmesh ↵Nathan Letwory
refactoring)