Age | Commit message (Collapse) | Author |
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- added new Geometry.c file
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- removed edgeRender.c that doesn't exist an more
- removed not needed link dependencies odbc32.lib and odbccp32.lib from DNA_makesdna
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- commiting fixes for vc8
- updating projects for added files
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- added python files
- fixed a small C coding error in vpaint preventing windows builds
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[ #3727 ] Fixes solid linker errors in MSVC 7 project files
Submitted By:
Ben Stabler (lightning)
adds some libs to the linker in the blender.sln file for use with Bullet
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-only 1 dll for pthreads needed in release build
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- post-build steps improved
- properly moves all the python scripts into the .blender directory on build
- only moves pthreadVSE2.dll from the pthreads libs
- moves release text into the build directory
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- added Modifier.c to python project
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This should bring the projectfiles upto date for msvc7.
Moving these to version 7.1 so that the version 8 people don't have such a hard time importing into 2005.
Build intern.sln, extern.sln and then blender.sln. Enjoy. :p
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*Added the boolop project
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* added IPO files to /src
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*warnings fixes
*projectfile update
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Warning clean up of python project
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* added support for elbeem
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- added missing header files to src and src_cre projects
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- added imagepaint and key files
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- added edgehash stuff
- added new IK solver stuff (rebuild /intern)
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* fixed a few warnings in the python project
* added timeline to py project
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- links to python 2.4
(please update /lib/windows)
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* converted files to .NET 2002
* removed unneeded projectfiles from bullet
* PHY_Bullet outputs to correct directories
* Bullet linked to activex and blenderplayer
* misc updates
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this one should be used, instead of extern\bullet\make\msvc_7_0\Physics_Interface1\CcdPhysics_vc7.vcproj and bullet\make\msvc_7_0\Physics_Interface1\PhysicsInterfaceCommon_vc7.vcproj
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This fixes a number of build issues with msvc7 projectfiles
* fixes the zlib problem
* fully builds bullet + solid + blender
* updates project files
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- removed wave from python
- added include path for decimation header
- added additional line to eof in point
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- added point to python
ps
- the point commit remove vector division as it is undefined
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- adds new files for modifer
- removes build from python
- hopefully fixes the mac line endings
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for actually working on blender than the standard ones:
- all files are in one project, makes include directory maintainence
much much easier
- builds faster because VS.net doesn't build multiple projects fast
(builds in 2 minutes on my athlon 1.5)
- warnings settings are tweaked so that in debug mode only important
and non-overwhelming ones show up
- debug compile is incremental (speedy, one line change builds are
about a second)
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- fixed bad path in extern project file
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classes in the debug release
- add support for new transform files
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warning about missing output file which forces a full incremental link.
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the new transformation code so that the linker can be happy.
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- MakesDNA vcproj was not linking to the proper libs for the 3D Plugin configurations
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- Added correct .libs to be linked to GP_Ghost
- Fixed incorrect library extensions for the linker (*.lib and not unix *.a)
- Projects have been set to be multi-threaded - projects were being linked to different versions of the CRT
- All projects are now linking to python 2.3 (this fixes an error regarding struct sizes in python)
- Removed invalid source paths from inclusion for the compiler
- Fix dependency issues with the GP_Ghost module
- Proper .dll's are now being copied to their respective locations for debug and release version of blender/blenderplayer
- Warnings have been set to level 2
- Import paths have been updated and organized for the compiler
- Duplicate import paths for the compiler have been removed
- Removed silly silly silly silly unix path-separators from window paths
- Post-Build scripts have been updated where neccessary (XCOPY is retatined)
- Fixed the output of various .lib files (PHY_Sumo and Yafray)
- PHY_Sumo now uses a .pch
- Removed #undef _DEBUG from debug builds :p
- FTF_Font is now contains a debug build and is being set to it's correct output path
- Blender/Blenderplayer/3DPlugin all linkto Debug libs where appropriate (instead of static release libs to avoid conflicts with the CRT)
- Python23_d.dll is now loaded into a true debug output of both blenderplayer and blender debug builds
- msvcrtd.dll is now loaded into a true debug output of both blenderplayer and blender debug builds
- Post-builds now clean up their mess
- ActiveX controller now builds
- BlenderPlayer now builds
- Internal libs now using .pch
- Moved the build directory from /blender/obj to ../build/msvc_7/ to follow precedence with scons builds
- Builds are now organized to follow precedence with scons builds with a /libs and a /intern /extern /source obj folders
- Set the proper build path for opennl
- Forcing BLO_loader source files to follow project defaults
- Added an 'extern' project that mimics the /make build of the 'intern' project
- Extern build includes solid and it's associated builds, ftgl, and freetype
- Added .vcproj files to /extern directory
- Added new extern.sln file to /extern directory
- All project now link to the built solid.lib from the extern project instead of lib/windows
- Removed uneeded XCOPYs commands from post-builds
- Added conditional Directory building to post-builds
- Freetype2 source commit (this is need for the building of a correct MFC linked version of the activeX controller as well as a correct release and debug build of the blender project)
- Ftgl is built and linked by the 'extern' project
- Intern/Extern project are now exporting their proper header files
- PHY_Physics is now linking to the correct set of header files (in build path not source)
- Makesdna builds object files into build directory now
- Projects are now ignoring the CORRECT versions of the CRT's :)
- Renderconverter is now outputting it's obj file to it's own directory instead of /render
- Gen_system is now being built to ../kernel
- BL_src_cre is now being built to /creator
- *.exp and *.ilk are now being cleaned up from linkers
- Libpng.dll and zlib.dll are now being copied to the /bin
- MTDLL build are now available for the correct projects
- ActiveX 3D Plugin now links correctly to solid and freetype2
- Corrected the Preprocessor #define that was labeled incorrectly in FTF_Font and Blender that was causing the FTGL libs to export dll calling conventions.
- Changed the solution configurations to 3D Plugin Release, Debug and Blender Release, Debug for internal and external librarys
- Changed the solution configurations to 3D Plugin Release, Debug and Blender Release, Debug for blender and added 2 new solutions configurations BlenderPlayer Release, Debug
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refactoring)
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