Age | Commit message (Collapse) | Author |
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- small warning fix for unreferenced variable.
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- new files rayshade.c and raytrace.c replace ray.c
- new file meshlaplacian.c
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two small fixes in this commit:
- added new file for nodes
- fixed compile error in readfile.c, as reported by Jean-Michel Soler here:
http://lists.blender.org/pipermail/bf-committers/2007-July/018849.html
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- bullet update to version 2.53 cleanup
- added file sculptmode-stroke.c
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- adding verse_method.c to blenkernel.vcproj
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- small update for missing nodes.vcproj
- also first commit to svn
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- small maintenance, added sss.c and sss.h
(does not affect release build)
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- cleanup of the python included files
- update for some recently added files
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- small maintenance: added two new node files to project
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- update for nodes_util.c and nodes_util.h
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- Python API changes: removed Main.c, added BPyModule.c
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maintenance work:
- internally renamed nodes lib to BL_nodes to follow naming of other libs, renaming of
actual projectfile will follow after move to svn.
- added missing include dirs for new BL_nodes lib
- removed hardcoded include dir in nodes lib
- changed nodes lib to not 'compile as C++', but as default, so .c as C, .cpp as C++
- still found PHY_Ode dependency in ActiveX plugin which I removed
summary:
All should compile fine again now, let me know of any problems.
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version is complete, but won't compile until I commit the new BKE_node.h and drawnode.c files (plus a couple of others)
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- added BLI_boxpack2d files
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- added new file Config.c for Python API
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- small update, added missing files.
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- fix for 3DPlugin compile
- cleanup of bullet path
- removed PHY_ODE project from 3D plugin too, not used anymore
Now all configurations should build again, let me know of any problems!
Not been able to test if the 3DPlugin is actually working,is job for another day ;)
Also the 3DPlugin is compiled without OpenExr, this needs to be looked into once too.
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- maintenance: added python Main.c
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- small update:added multires-firstlevel.c
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- updated to latest version of OpenExr in lib/windows/openexr/lib
- also changed the /NODEFAULTLIB to the same values as scons build
- changed blender to compile with /MT like all libraries too
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- small update for added files shadeinput.c and shadeoutput.c
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- finally update to bullet2
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This commit updates the MSVC project files (both sets of them) to build
with ID Properties. Please test!
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very small cleanup: add DNA_customdata_types.h header
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- aded missing verse.lib for linking blenderplayer
- added missing files from sculptmode commit
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- added transform_snap.c
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- finally added OpenExr to be included by default to Blender release and Blender debug release targets
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- added verse support
- verse library and server are compiled with the extern solution
- note: verse server still misses icon, VS2003 refuses to add the currently provided icon
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maintenance work:
- added missing files in blenkernel
- updated Bullet in extern
- Python: SurfNurb.c
- removed compile and dependency of PHY_Ode
- made blenderplayer compile again (had to add pthreads lib)
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maintenance work: removed img module following the other build systems
due to this commit:
http://projects.blender.org/pipermail/bf-blender-cvs/2006-July/007415.html
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- added new Geometry.c file
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- removed edgeRender.c that doesn't exist an more
- removed not needed link dependencies odbc32.lib and odbccp32.lib from DNA_makesdna
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- commiting fixes for vc8
- updating projects for added files
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- added python files
- fixed a small C coding error in vpaint preventing windows builds
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[ #3727 ] Fixes solid linker errors in MSVC 7 project files
Submitted By:
Ben Stabler (lightning)
adds some libs to the linker in the blender.sln file for use with Bullet
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-only 1 dll for pthreads needed in release build
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- post-build steps improved
- properly moves all the python scripts into the .blender directory on build
- only moves pthreadVSE2.dll from the pthreads libs
- moves release text into the build directory
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- added Modifier.c to python project
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This should bring the projectfiles upto date for msvc7.
Moving these to version 7.1 so that the version 8 people don't have such a hard time importing into 2005.
Build intern.sln, extern.sln and then blender.sln. Enjoy. :p
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*Added the boolop project
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* added IPO files to /src
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*warnings fixes
*projectfile update
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Warning clean up of python project
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* added support for elbeem
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- added missing header files to src and src_cre projects
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