Age | Commit message (Collapse) | Author |
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two ways of using project files.
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* big modifier refactor
* added include path to pthreads for BL_gpu.vcproj and blender.vcproj - hopefully only temporarily. Is needed because BLI_threads.h includes <pthreads.h> header!!!
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* added file blf.c in BPY_python
* added headers from generic subdir to project
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* added ghost dependency to blenlib
* new file bpy_rna_callback.c in blender/python
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* quick updates for bpy_driver.c
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* re-enabled collada now with hopefully correct debug libs
* python API IDProps added
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Makefile updated but not tested. Comes with Eigen2 2.0.6 C++ matrix library.
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* update for bpy_array.c
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* maintenance: console_space, physics_boids, rna_render
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* moving projectfiles to python 2.6 to avoid recurring issues with python migration
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* RNA: move of rna_*_api.c files
* removed deleted projects ODE, SUMO etc.
* Added new files to editors/space_logic
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MSVC projectfiles updates
* removed WITH_FREETYPE2
* update for several missing or moved files rna_fcurve.c, gpencil.c,...
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- blenfont
- editors: sculpt changed to sculpt_draw
- some RNA additions (rna_animation.c)
- fixed some game engine include directories
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updates:
* stubs.c was moved from editors/screen to python
* RNA: rna_action.c
* Armature: all in editors/armature added.
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updates:
* BPY_python: bpy_opwrapper.c, bpy_util.c
* editors/space_action: action_edit_keyframes.c
* editors/space_node: node_ops.c, node_select.c
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updates:
* new file editors/interface/interface_panel.c
* new files in editors/space_node
* new file editors/space_buttons/buttons_scene.c
* new files in editors/space_script
* new files in editors/object
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* update for view3d_draw and view3d_select
* update for bpy_operator
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== MSVC projectfiles ==
- update for python RNA API
- update for editors: ed_util.c
- fixed RNA_rna library project, doesn't need the c files included in rna.c
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updated VisualStudio 9 projectfiles for blender 2.50
notes:
- still WIP
- dependencies have to be reviewed
- gameengine has been removed from build for now, needs to be added back at some point
- time, outliner and view3d editors have been added, other editors will have to be added when ported
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projectfiles_vc9\blender\blender.sln solution, you just need to open that solution to compile everything with VS2008.
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