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2009-08-01Update MSVC projects filesBenoit Bolsee
2009-07-26blender 2.5 MSVC9 projectfilesAndrea Weikert
fix renamed rna_vpaint.c -> rna_sculpt_paint.c
2009-07-222.5 MSVC 9 projectfilesAndrea Weikert
* maintenance: console_space, physics_boids, rna_render
2009-07-112.5 MSVC projectfilesAndrea Weikert
* update for NLA merge from Aligorith
2009-07-102.5 file browser Andrea Weikert
* directory button enabled again, c code for now, can later become nicer operator * filename button enabled (pattern match for selection) * RNA completed (title, file and directory) * some unused code removal.
2009-07-082.5 MSVC9 projectfiles Andrea Weikert
* small maintenance: keyval.c removed, some headers in editors/include renamed.
2009-07-062.5 Andrea Weikert
* fix for RNA generation dependency in MSVC projectfiles * added missing include
2009-07-052.5 MSVC9 projectfilesAndrea Weikert
* RNA project cleanup. Better file naming and first attempt at deleting files before rebuilding. * editors/object/object_vgroup.c added
2009-07-012.5 filebrowserAndrea Weikert
* show only name of the last directory for the bookmark * small fix of projectfile: header BLI_fileops.h was moved Note: full path should appear in tool tip later, also for renaming bookmarks later on.
2009-07-012.5 MSVC projectfilesAndrea Weikert
* small maintenance: editors/info_header.c removed, editors/info_ops.c added
2009-06-302.5 MSVC projectfilesAndrea Weikert
* moving projectfiles to python 2.6 to avoid recurring issues with python migration
2009-06-302.5 filebrowser Andrea Weikert
* start of filebrowser RNA * system files, bookmarks, etc. now nicely inside panels to allow collapsing etc. * filebrowser header now defined in space_filebrowser.py TODO: * button type for bookmarks etc. not final yet, at least should get centered still. Suggestions welcome here.
2009-06-232.5 MSVC9 projectfilesAndrea Weikert
* RNA: move of rna_*_api.c files * removed deleted projects ODE, SUMO etc. * Added new files to editors/space_logic
2009-06-16svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r20855:20928Campbell Barton
Sequencer changes from source/blender/src coming next
2009-06-16MSVC fix for rev. #20909 (reported/patched by moguri)Dalai Felinto
2009-06-162.5 UIAndrea Weikert
* RNA enum for icons to allow specifying icons as string * example: row.itemR(st, "line_numbers", text="", icon='ICON_LINENUMBERS_OFF')
2009-06-14Update MSVC9 project files. Use pthreadVC2 instead of pthreadVSE2 to match ↵Benoit Bolsee
scons (don't know why we were using VSE2 in the first place).
2009-06-142.5 MSVC9 projectfilesAndrea Weikert
* enabled game engine in regular build Note1: blenderplayer hasn't been looked at yet and is not linking Note2: KX_blenderhook and KX_converter need windowmanager include, this dependency should probably be removed.
2009-06-052.5 MSVC projectfilesAndrea Weikert
* added file editors/space_buttons/buttons_context.c * removed BRE_yafray project
2009-05-262.5 MSVC projectfiles updateAndrea Weikert
- file editors/space_image/image_panels.c -> image_buttons.c (renamed) - file editors/interface/interface_templates.c added Also added small fix for crash in filebrowser.
2009-05-142.5 filebrowserAndrea Weikert
- drawing code cleanup - use of BLF_font in own string drawing, needs to be aligned with uiStyles still. - thumbnail scaling now done on graphics card via new glaDrawPixelsTexScaled (slightly modified glaDrawPixelsTex)
2009-05-06Blender 2.5 Andrea Weikert
MSVC projectfiles updates * removed WITH_FREETYPE2 * update for several missing or moved files rna_fcurve.c, gpencil.c,...
2009-04-21BGE: Support mesh modifiers in the game engine.Benoit Bolsee
Realtime modifiers applied on mesh objects will be supported in the game engine with the following limitations: - Only real time modifiers are supported (basically all of them!) - Virtual modifiers resulting from parenting are not supported: armature, curve, lattice. You can still use these modifiers (armature is really not recommended) but in non parent mode. The BGE has it's own parenting capability for armature. - Modifiers are computed on the host (using blender modifier stack). - Modifiers are statically evaluated: any possible time dependency in the modifiers is not supported (don't know enough about modifiers to be more specific). - Modifiers are reevaluated if the underlying mesh is deformed due to shape action or armature action. Beware that this is very CPU intensive; modifiers should really be used for static objects only. - Physics is still based on the original mesh: if you have a mirror modifier, the physic shape will be limited to one half of the resulting object. Therefore, the modifiers should preferably be used on graphic objects. - Scripts have no access to the modified mesh. - Modifiers that are based on objects interaction (boolean,..) will not be dependent on the objects position in the GE. What you see in the 3D view is what you get in the GE regardless on the object position, velocity, etc. Besides that, the feature is compatible with all the BGE features that affect meshes: armature action, shape action, relace mesh, VideoTexture, add object, dupligroup. Known problems: - This feature is a bit hacky: the BGE uses the derived mesh draw functions to display the object. This drawing method is a bit slow and is not 100% compatible with the BGE. There may be some problems in multi-texture mode: the multi-texture coordinates are not sent to the GPU. Texface and GLSL on the other hand should be fully supported. - Culling is still based on the extend of the original mesh. If you have a modifer that extends the size of the mesh, the object may disappear while still in the view frustrum. - Derived mesh is not shared between replicas. The derived mesh is allocated and computed for each object with modifiers, regardless if they are static replicas. - Display list are not created on objects with modifiers. I should be able to fix the above problems before release. However, the feature is already useful for game development. Once you are ready to release the game, you can apply the modifiers to get back display list support and mesh sharing capability. MSVC, scons, Cmake, makefile updated. Enjoy /benoit
2009-04-202.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r19323:HEAD Notes: * blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
2009-04-182.5 MSVC9 projectfilesAndrea Weikert
* long time due: copy the executables to the install/msvc9 or install/msvc9d dir instead of keeping them in the source tree in the bin folder! * copy the new ui scripts to the install dir
2009-04-182.5 MSVC9 projectfilesAndrea Weikert
- added editors/keyingsets.c
2009-04-14BGE: Occlusion culling and other performance improvements.Benoit Bolsee
Added occlusion culling capability in the BGE. More info: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.49/Game_Engine#BGE_Scenegraph_improvement MSVC, scons, cmake, Makefile updated. Other minor performance improvements: - The rasterizer was computing the openGL model matrix of the objects too many times - DBVT view frustrum culling was not properly culling behind the near plane: Large objects behind the camera were sent to the GPU - Remove all references to mesh split/join feature as it is not yet functional
2009-04-132.5 MSVC projectfilesAndrea Weikert
- added missing files - cleanup of some project settings - RNA building has dependency issue: had to add interface_api.c to the makesrna project and makesrna and rna projects now include editors. - added debug libraries for OpenExr, please update lib/windows/openexr to get them
2009-04-07MSVC9 project file updateBenoit Bolsee
2009-04-03MSVC9 project file update.Benoit Bolsee
2009-03-30Adding missing files to vcproj:Daniel Genrich
/source/blender/blenfont/intern/blf_font_helv10.h /source/blender/blenfont/intern/blf_internal.c
2009-03-292.5 MSVC 9 projectfilesAndrea Weikert
- update for editors/armature - update for RNA_context
2009-03-23MSVC project files updated for ffmpeg 0.5 and armature. You must also update ↵Benoit Bolsee
lib/windows.
2009-03-182.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r18677:19317 Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link).
2009-03-142.5 filebrowserAndrea Weikert
* added filter buttons to header * changed large icon for movie files to match small icon * fixed small stack corruption in interface_draw.c (Matt, check if this is ok) * moved nice display of file size to storage.c, where string is created.
2009-03-022.5 MSVC9 projectfilesAndrea Weikert
- space_text update
2009-02-282.5: updated MSVC9 project filesAndrea Weikert
- blenfont - editors: sculpt changed to sculpt_draw - some RNA additions (rna_animation.c) - fixed some game engine include directories
2009-02-07Update MSVC9 project filesBenoit Bolsee
2009-02-072.5 MSVC9 projectfilesAndrea Weikert
update for renaming space_ipo -> space_graph
2009-02-012.5 MSVC9 projectfiles Andrea Weikert
updates: * project blenfont added
2009-01-282.5 MSVC9 projectfiles Andrea Weikert
updates: * windowmanager/wm_draw.c * editors/space_ipo: ipo_draw.c, ipo_edit.c and ipo_ops.c
2009-01-262.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r17853:HEAD
2009-01-222.5 MSVC9 projectfiles Andrea Weikert
updates: * windowmanager/wm_jos.c * editors/datafiles/preview.blend.c
2009-01-212.5 MSVC9 projectfiles Andrea Weikert
updates: * windowmanager/wm_draw.c
2009-01-202.5 MSVC9 projectfiles Andrea Weikert
updates: * several new files added to editors/space_sequencer * several new files added to editors/preview
2009-01-182.5 MSVC9 projectfiles Andrea Weikert
updates: * RNA: rna_space.c and rna_vpaint.c * DNA: DNA_anim_types.c * blenkernel: anim_sys.c, fcurve.c * editors: space_image several files added * editors: uvedit several files added * editors: gpencil: several files added
2009-01-132.5 MSVC9 projectfiles Andrea Weikert
* added new files in editors/object and editors/space_sequence * added seqeffects.c in blenkernel
2009-01-112.5 MSVC9 projectfiles Andrea Weikert
small update: * added editors/space_ipo(ipo_draw.c * added editors/object/editconstraint.c
2009-01-082.5 MSVC9 projectfiles Andrea Weikert
* update of RNA project after reorganisation * added editors/space_view3d/vpaint.c and editors/mesh/editdeforn.c to projectfiles
2009-01-072.5 MSVC9 projectfiles Andrea Weikert
updates: - booleanops.c and booleanops_mesh in blenkernel - screendump.c in editors/screen - keyval.c in editors/interface - RNA: rna_pose.c