Age | Commit message (Collapse) | Author |
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properly in debug and release mode. Still a problem with scons: the player compiles but crashes on startup.
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* Added GLEW_STATIC where necessary to make Blender compile again
* First attempt at compiling blenderplayer again - compiles, but doesn't link yet
* removed deprecated SND_ functions from blenderplayer
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* re-enabled collada now with hopefully correct debug libs
* python API IDProps added
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* small maintenance: rna_fcurve_api.c added
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lib/windows/collada to be updated.
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* the code for BLI_is_dir can be shared on Windows, no need of extra implementation - error was usage of BLI_exists instead of BLI_exist!
* left BLI_is_dir in since it's nicer to read and understand
* also removed deprecated outliner_header from MSVC projectfiles.
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eek, forgot to add file in last commit
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Quick update:
* added new raytrace lib
* added gpu_buffer.c
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Makefile updated but not tested. Comes with Eigen2 2.0.6 C++ matrix library.
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* maintenance (added poseSlide.c)
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Appending and Linking
* Linking Operator, invokes filebrowser for Append/Link
* Separated the append/link function into three parts:
** BLO_library_append_begin finds main for appending
** BLO_library_append_named_part appends one Object,Group, Material, ...
** BLO_library_append_end actually reads and expands the libraries
NOTE 1:
I also changed the returned properties for the filebrowser operators to the following convention:
"path" - the full path to a file or directory, means what is in directory + filename buttons in filebrowser
"directory" - the content of the directory button in filebrowser
"filename" - the content of the filename button in filebrowser
Usually only path should be required, but in some cases it might be more convenient to retrieve the parts separately.
Ton, Brecht: If you have time to take a look, let me know if anything needs to be fixed.
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* maintenance:
** nodes/intern/CMP_nodes/CMP_colorMatte.c
** nodes/intern/CMP_nodes/CMP_distanceMatte.c
** nodes/intern/CMP_nodes/CMP_levels.c
* smoke include dir added to GL_gpu library
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* small maintenance for split files in editors/object
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* Split object_edit.c into multiple files:
object_add.c, object_edit.c, object_hook.c, object_relations.c,
object_select.c, object_transform.c.
* Rename files to have consistent object_ and mball_ prefix:
object_shapekey.c, object_lattice.c, object_vgroup.c, mball_edit.c.
* Added operators:
* vertex group menu and set active
* apply location, rotation, scale, visual transform (location is new)
* make local
* make vertex parent
* move to layer
* convert to curve/mesh (not finished yet)
* Many small fixes for marked issues, but still much code to be cleaned
up here...
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* maintenance
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* update for bpy_array.c
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* update for volume rendering
* update for audaspace jack
* update for rna: animation_api.c, scene_api.c
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* AUD_filefactory added.
* imbuf added to RNA include dirs.
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* rev. 22367: splitting of anim_channels.c
* rev. 22383: units.c in blenkernel added
* Fix include paths was intern/audaspace, code expected intern/audaspace/intern
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fix renamed rna_vpaint.c -> rna_sculpt_paint.c
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* maintenance: console_space, physics_boids, rna_render
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* update for NLA merge from Aligorith
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* directory button enabled again, c code for now, can later become nicer operator
* filename button enabled (pattern match for selection)
* RNA completed (title, file and directory)
* some unused code removal.
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* small maintenance: keyval.c removed, some headers in editors/include renamed.
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* fix for RNA generation dependency in MSVC projectfiles
* added missing include
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* RNA project cleanup. Better file naming and first attempt at deleting files before rebuilding.
* editors/object/object_vgroup.c added
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* show only name of the last directory for the bookmark
* small fix of projectfile: header BLI_fileops.h was moved
Note: full path should appear in tool tip later, also for renaming bookmarks later on.
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* small maintenance: editors/info_header.c removed, editors/info_ops.c added
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* moving projectfiles to python 2.6 to avoid recurring issues with python migration
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* start of filebrowser RNA
* system files, bookmarks, etc. now nicely inside panels to allow collapsing etc.
* filebrowser header now defined in space_filebrowser.py
TODO:
* button type for bookmarks etc. not final yet, at least should get centered still. Suggestions welcome here.
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* RNA: move of rna_*_api.c files
* removed deleted projects ODE, SUMO etc.
* Added new files to editors/space_logic
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Sequencer changes from source/blender/src coming next
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* RNA enum for icons to allow specifying icons as string
* example: row.itemR(st, "line_numbers", text="", icon='ICON_LINENUMBERS_OFF')
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scons (don't know why we were using VSE2 in the first place).
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* enabled game engine in regular build
Note1: blenderplayer hasn't been looked at yet and is not linking
Note2: KX_blenderhook and KX_converter need windowmanager include, this dependency should probably be removed.
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