Age | Commit message (Collapse) | Author |
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two ways of using project files.
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- update for latest ImBuf changes
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small update
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* blenlib/math_geom_inline.c
* also fix compile error with MSVC (snprintf not defined)
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* forgot to add modifiers.vcproj yesterday - sorry!
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* big modifier refactor
* added include path to pthreads for BL_gpu.vcproj and blender.vcproj - hopefully only temporarily. Is needed because BLI_threads.h includes <pthreads.h> header!!!
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* removed code that could lead to Blender writing in the Windows directory - is very old cruft and doesn't work on recent versions of Windows anymore and rightly so :)
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* maintenance - removed BLI_dynamiclist.c
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Updated RNA project to generate the files in the build directory rather than inside the source tree. This removes the need to manually deleting those files when building from the same tree with scons or cmake.
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- small update
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deselects them when the thumb is created
- was overwriting the selection flag
- also fixed mismatching prototype (own eek!)
Also added small update of MSVC 9 projectfiles (blendkernel/image_gen.c)
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* move own thread handling for thumbnails to WM_jobs
* cleanup of thumbnail creation code
* added function to kill the job, which actually allows thread to terminate gracefully
vc9 projectfiles:
* fixed some missing includes for release target!
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* maintenance
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* added file blf.c in BPY_python
* added headers from generic subdir to project
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* added ghost dependency to blenlib
* new file bpy_rna_callback.c in blender/python
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* fix for audio: added missing defines for WITH_OPENAL, WITH_JACK, WITH_SDL
* fixed linking for OpenAl, was still linking OpenAl32.dll instead of wrap_oal.dll
Should now work same as other buildsystems.
Quick test showed Yay! Sound in sequencer back :)
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* update for animviz.c
* updated glew dependency for ghost.
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* update for audaspace
* added object_bake.c
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* added renamed files in revision 25337
* renamed BLI_util.h -> BLI_path_util.h for consistency
* cleanup of #includes: removed BLI_blenlib.h in favour of direct includes of the needed headerfiles in a few places.
* removed debug print in sequencer.c
* added missing include in blenkernel/blender.c -> bad dependency, needs to be fixed still
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Removed the Start/End Settings and the effect_fader from the sequencer transform strip.
The transform strip can now only be animated directly by keying the Scale X, Scale Y, Translate X, Translate Y and Rotation values.
Caveat:
The uniform scale re-uses the Scale X value, so when changing the animation on Scale X in the non-uniform scaling case, the uniform scaling will be affected too. This was done to not break files for Durian.
Note:
As much as I would have liked to clean up the TransformVars, it caused crashes of earlier versions of blender when opening the file.
The rna identifiers were also kept as to not break any existing animation on those keys.
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* update for sculpt merge
NOTE: BLI_blenlib now uses functions in BL_gpu - I added the necessary include path to make it compile, but I'm not sure if this dependency shouldn't be avoided.
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* added missing header BKE_sequence.h
* moved source folder back to correct place (was inside headers folder)
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* quick updates for bpy_driver.c
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1. MSVC 9 projectfiles update (graph_header.c, action_header.c and nla_header.c removed)
2. Fix for opening the filebrowser when saving file for the first time (untitled.blend) from file menu
3. Add CROSS effect sequence type back to menu. (Durian fix)
Note: Removed SEQ_EFFECT from rna, since this no actual sequence type, but rather used to check for the effect bit.
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properly in debug and release mode. Still a problem with scons: the player compiles but crashes on startup.
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* Added GLEW_STATIC where necessary to make Blender compile again
* First attempt at compiling blenderplayer again - compiles, but doesn't link yet
* removed deprecated SND_ functions from blenderplayer
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* re-enabled collada now with hopefully correct debug libs
* python API IDProps added
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* small maintenance: rna_fcurve_api.c added
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lib/windows/collada to be updated.
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