Age | Commit message (Collapse) | Author |
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two ways of using project files.
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soft body mesh).
Even a static mesh can be used as replacement: the mesh
will be instantiated with the soft body settings of the
object. The position and orientation of the soft body
is preserved after the replacement.
Known limitation: the velocity of the soft body is reset
aftet the replacement. This is because soft body don't
have a well defined velocity.
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Makefile updated but not tested. Comes with Eigen2 2.0.6 C++ matrix library.
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* rev. 22367: splitting of anim_channels.c
* rev. 22383: units.c in blenkernel added
* Fix include paths was intern/audaspace, code expected intern/audaspace/intern
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* moving projectfiles to python 2.6 to avoid recurring issues with python migration
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* RNA: move of rna_*_api.c files
* removed deleted projects ODE, SUMO etc.
* Added new files to editors/space_logic
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* enabled game engine in regular build
Note1: blenderplayer hasn't been looked at yet and is not linking
Note2: KX_blenderhook and KX_converter need windowmanager include, this dependency should probably be removed.
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svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD
Notes:
* Game and sequencer RNA, and sequencer header are now out of date
a bit after changes in trunk.
* I didn't know how to port these bugfixes, most likely they are
not needed anymore.
* Fix "duplicate strip" always increase the user count for ipo.
* IPO pinning on sequencer strips was lost during Undo.
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- blenfont
- editors: sculpt changed to sculpt_draw
- some RNA additions (rna_animation.c)
- fixed some game engine include directories
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projectfiles_vc9\blender\blender.sln solution, you just need to open that solution to compile everything with VS2008.
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