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2010-08-18Update MSVC project filesBenoit Bolsee
2010-08-16Update MSVC project filesBenoit Bolsee
2010-07-16Update MSVC9 project fileBenoit Bolsee
2010-07-12Update MSVC project filesBenoit Bolsee
2010-05-25Update MSCV9 project filesBenoit Bolsee
2010-05-09== MSVC projectfiles ==Andrea Weikert
- update for latest ImBuf changes
2010-04-29== MSVC 9 projectfiles ==Andrea Weikert
small update
2010-04-18MSVC 9 projectfilesAndrea Weikert
* update: SCA_PythonKeyboard.c and SCA_PythonMouse.c
2010-04-15MSVC 9 projectfiles updateAndrea Weikert
* blenlib/math_geom_inline.c * also fix compile error with MSVC (snprintf not defined)
2010-04-14MSVC 9 projectfiles Andrea Weikert
* forgot to add modifiers.vcproj yesterday - sorry!
2010-04-13MSVC projectfiles updateAndrea Weikert
* big modifier refactor * added include path to pthreads for BL_gpu.vcproj and blender.vcproj - hopefully only temporarily. Is needed because BLI_threads.h includes <pthreads.h> header!!!
2010-03-31cleanupAndrea Weikert
* removed code that could lead to Blender writing in the Windows directory - is very old cruft and doesn't work on recent versions of Windows anymore and rightly so :)
2010-03-31MSVC 9 projectfilesAndrea Weikert
* maintenance - removed BLI_dynamiclist.c
2010-03-27MSVC 9 projectfilesAndrea Weikert
Updated RNA project to generate the files in the build directory rather than inside the source tree. This removes the need to manually deleting those files when building from the same tree with scons or cmake.
2010-03-24MSVC 9 projectfiles Andrea Weikert
- small update
2010-03-23fix [#21666] selecting images in file browser before thumbnail is created ↵Andrea Weikert
deselects them when the thumb is created - was overwriting the selection flag - also fixed mismatching prototype (own eek!) Also added small update of MSVC 9 projectfiles (blendkernel/image_gen.c)
2010-03-10filebrowser:Andrea Weikert
* move own thread handling for thumbnails to WM_jobs * cleanup of thumbnail creation code * added function to kill the job, which actually allows thread to terminate gracefully vc9 projectfiles: * fixed some missing includes for release target!
2010-03-08MSVC projectfiles_vc9:Andrea Weikert
* maintenance
2010-03-01MSVC projectfiles_vc9:Andrea Weikert
* added file blf.c in BPY_python * added headers from generic subdir to project
2010-02-28MSVC projectfiles_vc9 maintenanceAndrea Weikert
* added ghost dependency to blenlib * new file bpy_rna_callback.c in blender/python
2010-02-22VideoTexture: improvements to image data access API. Benoit Bolsee
- Use BGL buffer instead of string for image data. - Add buffer interface to image source. - Allow customization of pixel format. - Add valid property to check if the image data is available. The image property of all Image source objects will now return a BGL 'buffer' object. Previously it was returning a string, which was not working at all with Python 3.1. The BGL buffer type allows sequence access to bytes and is directly usable in BGL OpenGL wrapper functions. The buffer is formated as a 1 dimensional array of bytes with 4 bytes per pixel in RGBA order. BGL buffers will also be accepted in the ImageBuff load() and plot() functions. It is possible to customize the pixel format by using the VideoTexture.imageToArray(image, mode) function: the first argument is a Image source object, the second optional argument is a format string using the R, G, B, A, 0 and 1 characters. For example "BGR" means that each pixel will be 3 bytes, corresponding to the Blue, Green and Red channel in that order. Use 0 for a fixed hex 00 value, 1 for hex FF. The default mode is "RGBA". All Image source objects now support the buffer interface which allows to create memoryview objects for direct access to the image internal buffer without memory copy. The buffer format is one dimensional array of bytes with 4 bytes per pixel in RGBA order. The buffer is writable, which allows custom modifications of the image data. v = memoryview(source) A bug in the Python 3.1 buffer API will cause a crash if the memoryview object cannot be created. Therefore, you must always check first that an image data is available before creating a memoryview object. Use the new valid attribute for that: if source.valid: v = memoryview(source) ... Note: the BGL buffer object itself does not yet support the buffer interface. Note: the valid attribute makes sense only if you use image source in conjunction with texture object like this: # refresh texture but keep image data in memory texture.refresh(False) if texture.source.valid: v = memoryview(texture.source) # process image ... # invalidate image for next texture refresh texture.source.refresh() Limitation: While memoryview objects exist, the image cannot be resized. Resizing occurs with ImageViewport objects when the viewport size is changed or with ImageFFmpeg when a new image is reloaded for example. Any attempt to resize will cause a runtime error. Delete the memoryview objects is you want to resize an image source object.
2010-02-22Update MSVC project files.Benoit Bolsee
2010-02-14Support GPU image auto_refresh also for movie (was for sequence only).Benoit Bolsee
2010-02-12another vc9 projectfile fixLukas Steiblys
2010-02-12updated VC9 project filesLukas Steiblys
2010-02-09MSVC projectfiles vc9Andrea Weikert
* fix for audio: added missing defines for WITH_OPENAL, WITH_JACK, WITH_SDL * fixed linking for OpenAl, was still linking OpenAl32.dll instead of wrap_oal.dll Should now work same as other buildsystems. Quick test showed Yay! Sound in sequencer back :)
2010-02-07BGE: VideoTexture was not included, missing WITH_FFMEG defined. Fixed in all ↵Benoit Bolsee
building system.
2010-02-04Update MSVC project files.Benoit Bolsee
2010-01-30COLLADA branch: updated vc9 project files and w32 scons config.Arystanbek Dyussenov
2010-01-27Update MSVC project filesBenoit Bolsee
2010-01-26Update MSVC project filesBenoit Bolsee
2010-01-24Update MSVC project filesBenoit Bolsee
2010-01-17MSVC 9 projectfilesAndrea Weikert
* update for animviz.c * updated glew dependency for ghost.
2010-01-05MSVC 9 projectfiles Andrea Weikert
* update for audaspace * added object_bake.c
2009-12-22MSVC project filesBenoit Bolsee
2009-12-13MSVC 9 compile fixes and cleanupsAndrea Weikert
* added renamed files in revision 25337 * renamed BLI_util.h -> BLI_path_util.h for consistency * cleanup of #includes: removed BLI_blenlib.h in favour of direct includes of the needed headerfiles in a few places. * removed debug print in sequencer.c * added missing include in blenkernel/blender.c -> bad dependency, needs to be fixed still
2009-12-12Sequencer: Transform Strip updates (Durian wish)Andrea Weikert
Removed the Start/End Settings and the effect_fader from the sequencer transform strip. The transform strip can now only be animated directly by keying the Scale X, Scale Y, Translate X, Translate Y and Rotation values. Caveat: The uniform scale re-uses the Scale X value, so when changing the animation on Scale X in the non-uniform scaling case, the uniform scaling will be affected too. This was done to not break files for Durian. Note: As much as I would have liked to clean up the TransformVars, it caused crashes of earlier versions of blender when opening the file. The rna identifiers were also kept as to not break any existing animation on those keys.
2009-12-11MSVC projectfiles Andrea Weikert
* update for sculpt merge NOTE: BLI_blenlib now uses functions in BL_gpu - I added the necessary include path to make it compile, but I'm not sure if this dependency shouldn't be avoided.
2009-12-10MSVC 9 projectfilesAndrea Weikert
* added missing header BKE_sequence.h * moved source folder back to correct place (was inside headers folder)
2009-12-09MSVC 9 projectfilesAndrea Weikert
* quick updates for bpy_driver.c
2009-12-08Few small things:Andrea Weikert
1. MSVC 9 projectfiles update (graph_header.c, action_header.c and nla_header.c removed) 2. Fix for opening the filebrowser when saving file for the first time (untitled.blend) from file menu 3. Add CROSS effect sequence type back to menu. (Durian fix) Note: Removed SEQ_EFFECT from rna, since this no actual sequence type, but rather used to check for the effect bit.
2009-12-04Update MSVC9 project filesBenoit Bolsee
2009-12-04Update MSVC9 project filesBenoit Bolsee
2009-11-26MSVC project files: enable Blender Game renderer.Benoit Bolsee
2009-11-25BGE: replace mesh works for Soft Body (including reinstantiation of physics ↵Benoit Bolsee
soft body mesh). Even a static mesh can be used as replacement: the mesh will be instantiated with the soft body settings of the object. The position and orientation of the soft body is preserved after the replacement. Known limitation: the velocity of the soft body is reset aftet the replacement. This is because soft body don't have a well defined velocity.
2009-11-23Fix MSVC project files for blenderplayer: the player compiles and runs ↵Benoit Bolsee
properly in debug and release mode. Still a problem with scons: the player compiles but crashes on startup.
2009-11-22MSVC 9 projectfilesAndrea Weikert
* Added GLEW_STATIC where necessary to make Blender compile again * First attempt at compiling blenderplayer again - compiles, but doesn't link yet * removed deprecated SND_ functions from blenderplayer
2009-11-19MSVC 9 projectfilesAndrea Weikert
* re-enabled collada now with hopefully correct debug libs * python API IDProps added
2009-11-16Update MSVC project files: disable COLLADA in debug build => runtime crash.Benoit Bolsee
2009-11-13Update MSVC project filesBenoit Bolsee