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2005-12-22Copy release/text/*.pdf into release tarballv2.40Chris Want
2005-12-06Modified the logic under linux.Kent Mein
My 64bit box fell through and didn't do anything because it didn't match a CPU type, so changed the logic so there is a default. Kent
2005-04-16Updating build systems: folder release/bpydata/ moved to ↵Willian Padovani Germano
release/scripts/bpydata/ It seemed trivial enough, so I updated all systems (makefiles, xcode, scons, scons win installer), please complain if something went wrong. Mostly it was just removing release/bpydata references, since the release/scripts dir is already worked on recursevely, handling dirs inside it. For the scons nsi file writer script I had to write code for each new dir, but it can be recoded recursively, too (in fact joining all release stuff in a single dir tree with nothing else would be a good idea, making installation code simpler). Since it's just python and I have a little more time now, I can help scons managers if they still need. Thanks Campbell Barton for reporting.
2005-01-11make releaseKent Mein
Now copies over gameplayer if it was build durring the make. Kent
2004-12-27Biiig commit! Thanks to 2-3 weeks of cvs freeze...Ton Roosendaal
Render: - New; support for dual CPU render (SDL thread) Currently only works with alternating scanlines, but gives excellent performance. For both normal render as unified implemented. Note the "mutex" locks on z-transp buffer render and imbuf loads. - This has been made possible by major cleanups in render code, especially getting rid of globals (example Tin Tr Tg Tb Ta for textures) or struct OSA or using Materials or Texture data to write to. - Made normal render fully 4x32 floats too, and removed all old optimizes with chars or shorts. - Made normal render and unified render use same code for sky and halo render, giving equal (and better) results for halo render. Old render now also uses PostProcess options (brightness, mul, gamma) - Added option ("FBuf") in F10 Output Panel, this keeps a 4x32 bits buffer after render. Using PostProcess menu you will note an immediate re- display of image too (32 bits RGBA) - Added "Hue" and "Saturation" sliders to PostProcess options - Render module is still not having a "nice" API, but amount of dependencies went down a lot. Next todo: remove abusive "previewrender" code. The last main global in Render (struct Render) now can be re-used for fully controlling a render, to allow multiple "instances" of render to open. - Renderwindow now displays a smal bar on top with the stats, and keeps the stats after render too. Including "spare" page support. Not only easier visible that way, but also to remove the awkward code that was drawing stats in the Info header (extreme slow on some ATIs too) - Cleaned up blendef.h and BKE_utildefines.h, these two had overlapping defines. - I might have forgotten stuff... and will write a nice doc on the architecture!
2004-07-30Added a line in 'make release' that moves the .blender directory to theTon Roosendaal
MacOS directory.
2004-05-03- add 'tar file changed while reading' remark and a commented workaroundHans Lambermont
2004-04-29And another error in creating 'release' for MacOSTon Roosendaal
2004-04-29Changed copying README to copying blender.html insteadTon Roosendaal
Only affects "make release"
2004-01-28Fixed a couple of explicit references to .blender made them $(CONFDIR)Kent Mein
instead. Also moved the creation of $(CONFDIR) up so that it gets created before dumping files into it. There is still one extra reference to .blender for osX but I wasn't sure what was going on so I left it. It really should be "fixed" though. Kent
2004-01-26Modified 'make release' as recommended by J. Walton (removed some @'s)Chris Want
2004-01-25Fix for irix 'make release'Chris Want
2004-01-25Fixed a typo in the 'make release' stuffChris Want
2004-01-25A few 'make release' related modifications:Chris Want
* the compiled plugins get moved to .blender/plugins in the release tarball (the include and C files remain where they were). Please test. * if they exist, the directories release/scripts and release/bpydata get copied to .blender/scripts and .blender/bpydata respectively.
2003-05-28OSX app name now is Blender with a capital Bee!Ton Roosendaal
2003-05-15- Copy the font and .Blanguages into the end resultWouter van Heyst
2003-05-14Irix doesn't like 'cp -a' for recursive copyingChris Want
2003-05-13don't copy the .blender dir to $DISTDIR on OS X, as it's contents isStefan Gartner
already in the application bundle
2003-05-13Copy the .blender directory into DESTDIR for bundling up with release.Wouter van Heyst
2003-05-07A fix to the release Makefile so that strip happens *after* copy.Chris Want
Please test!
2003-05-03Updated the scatter program to fix some warnings.Kent Mein
Modified the Makefile's call to strip so it leaves symbols for plugins... Kent
2003-05-01The stuff in release/plugins/include was duplcated inKent Mein
source/blender/blenpluginapi So I removed the stuff in the release dir after merging changes and updated the Makefile. Kent
2003-04-30Moved the compiling plugins to after the binary is copied over.Kent Mein
(macosX needs the binary to link against for the plugins) Also updated the plugins/Makefile to use $(MAKE) -C dir instead of cd dir; make Kent
2003-02-21The first two files enables building of plugins under macosx.Kent Mein
The third is for actually loading the plugins in blender. For some reason its not identifying the plugins correctly, but it compiles and runs so I'm including it hoping someone else might see where I've messed things up... I have a simple example at http://www.cs.umn.edu/~mein/test.tgz that works, if anyone is interested in playing with it. Kent
2003-02-11- glue top level makefile and release one togetherHans Lambermont
- fix 8 spaces problem in release/Makefile
2003-02-10- export VERSION so specific.sh can use itFrank van Beek
- made remove in the final directory a bit more specific
2003-02-09make in the release directory now works correctly again on windowsFrank van Beek
- updated Help.url -> http://www.blender3d.org/Community/websites.php - export $(DISTDIR) from Makefile - chmod +x windows/specific.sh - use awk to generate dos txt files instead of perl, perl stuff was broken - chmod +x python22.dll, otherwise blender refuses to start
2003-02-05added darwin, changed package name from blender-creator to blenderStefan Gartner
2003-02-03Ok this should fix up make inside of blender/releaseKent Mein
you can also do a make release inside of blender/source Should this be moved to the rootdir or do we want it sort of hidden? Also I only tested it on linux so feel free to give it a shot it probably will need some tweaks for other platforms but hey :) I set VERSION to 2.26a wasn't sure what we want it to be. Kent
2003-01-01Initial commit of the 'release' directory (splash screen/iconChris Want
junkies will be happy to find the datatoc.c program in the datafiles directory). Some quick notes: * 'datafiles' has the version 2.21 splash.jpg and blenderbuttons (e.g., so no NLA icon). Someone should at least get the 2.25 blenderbuttons from somewhere and commit them. * 'text' has obsolete content/license * I did not include the python scripts as they have copyright Jan Walter and no license specified. * I changed to unix line terminators everywhere with the exeption of the 'windows' directory. Chris