Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2011-01-30remove nan-makefilesCampbell Barton
2010-11-29Makefile fix, the getversion.py was using minor release numbers,Ton Roosendaal
which conflicts how paths work in BLI bundle detection.
2010-08-11Update address in license block.Guillermo S. Romero
2010-07-26move directories:Campbell Barton
dlltool --> build_files/make/dlltool bin --> release/bin Since dlltool is only used make + mingw and ./bin is misleading because it would seem the blender binary would be copied there, but its just used for home directory files. updated scons/cmake/make
2010-02-162.51: second commit, splash png and Makefile fixTon Roosendaal
2009-09-28- removed 2.4x release/scriptsCampbell Barton
- moved release/io and release/ui into release/scripts/io, ui - updated scons, cmake, make When porting 2.4x scripts back, use a command like this so as not to loose the commit history... svn cp https://svn.blender.org/svnroot/bf-blender/branches/blender2.4/release/scripts/raw_import.py release/scripts/io/import_raw.py
2009-08-16copy the systems python to the install dir for re-distrobution (non-osx ↵Campbell Barton
unix), removed some unused stuff in makefiles
2009-08-03* Fix makefiles once more, change tabs to spacesMatt Ebb
2009-08-03* unzip osx python modules on make release, tooMatt Ebb
2009-06-092.50:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD Notes: * Game and sequencer RNA, and sequencer header are now out of date a bit after changes in trunk. * I didn't know how to port these bugfixes, most likely they are not needed anymore. * Fix "duplicate strip" always increase the user count for ipo. * IPO pinning on sequencer strips was lost during Undo.
2009-04-11Slight improvements in release creation.Guillermo S. Romero
Version string is compatible with all previous releases, but report subversion if not 0. Keep distribution dir so you can run from there without needed of unpack, and make messages and cmds be in sync.
2009-04-11UI:Brecht Van Lommel
* Added very basic loading of .py files on startup to define panels. It now executes all .py files in .blender/ui on startup. Right now this contains the object buttons, the C code for it is commented out. These files should get embedded in the blender executable as well eventually, that's a bit more complicated so this works for now. * For scons and cmake it seems to copy & find the files OK, for make only "make release" works (same with scripts/ folder it seems). * Added BLI_gethome_folder function in BLI_util.h. This is adapted from bpy_gethome, and gives the path to a folder in .blender like scripts or ui. There's plenty of things to figure out here about paths, embedding, caching, user configs ...
2008-12-142.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r17434:HEAD
2008-11-24patch #8583: Add support for gcc on irixStefan Gartner
to compile blender with gcc on IRIX, IRIX_USE_GCC needs to be set to true in user-def.mk. Other changes related to irix: * compile solid from extern/ * don't build plugins (yet) with "make release" when using gcc (the shell script used assumes MIPSpro is installed) * use statvfs instead of statfs on irix, like done on solaris * use external libs from $(LCGDIR) instead of /usr/freeware * use glew header files from $(LCGDIR)/glew instead of the ones installed on the system (this applies to other platforms as well) * ffmpeg support currently is disabled on irix
2008-05-10This is patch: [#9050] Single step .svn dir removal for Makefile (release)Kent Mein
From gsr. It cleans up removing .svn dirs from the directorys that get copied over. Kent
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
blocks that were previously missed; and b) greatly increase my ohloh stats!
2008-03-03Were path issues with getversion script on some platforms.Kent Mein
Kent
2008-01-15Adds a script to automatically determine the blender version #Kent Mein
from BKE_blender.h Now we just need to update the other build methods to use the script. Once thats done we can remove the VERSION file since it will no longer be needed. Kent
2007-12-06Fixed up NOPLUGINS and NOSTRIP so they are hints to make release instead ofKent Mein
hardcoded. Also removed ""'s from around the defines so they were more like all of the others. Thanks to Tanner Jotblad for pointing this out... Kent
2007-12-05This is a modified version of this patch:Kent Mein
[#7660] Solaris 10 x86 support (Makefiles) Hopefully it will not mess up anything for anyone else. I removed some hardcoded static libs and made NAN_*_LIB definitions so they could be overridden, to allow greater flexability. Let me know if there are any problems/questions. Kent
2007-10-12This fixes make release so that it does not package .svn dirs with theKent Mein
build. This is bug [#7387] Release files pack the .svn metadata directories I took a breif look at the scons files and it looks like it has a fix for them already. It would be great if someone that uses scons could just do a quick double check and let me know if there are problems with it and or just fix whatever slips through. Kent
2007-09-13Updated make release so that it adds in python version info:Kent Mein
blender-2.44-linux-glibc2.5-x86_64.tar.bz2 is now: blender-2.44-linux-glibc2.5-x86_64-py2.5.tar.bz2 I know know the same as scons builds but its cleaner with the Makefiles this way. I could make it like the scons versions but will be more hackish Kent
2007-07-06I cleaned up make release a little bit, nowKent Mein
its not hard coded if it trys to do a static build or not. It uses the same vars that decide if your building a static blender to determine if it should make a static package. I also found a typo on OSX for make release and thats fixed now Kent
2007-05-08Made it so blenderplayer is stripped if it exists as well as just blender.Kent Mein
(I skipped it on OSX not sure where blenderplayer is in that instance, someone on the platform should be able to figure it out though.) Kent
2006-11-14Tweaked the makefile build system to copy the new freedesktop iconsMatt Ebb
into an icons folder in the release package on linux, freebsd and openbsd when doing 'make release'.
2006-08-03Solaris was still using compress for make release.Kent Mein
Everyone else was using gzip. On the latest downloads many of them are using bzip2, (I think everyone using scons) So I decided to update make release so that everyone is using gzip2. I don't mean to step on anyones toes, I know at least some of the platform maintainers do not use make though so feel free to change it back and or to something different for your platform. While I was at it I also changed default path of OPENEXR to /usr on linux. Was suggested on mailing list by Matt. (I'm pretty sure the linux maintainer is using scons) Kent
2006-06-12attempt to fix the release makefilesJean-Luc Peurière
2006-06-10Makefile change for OSX plugins release build:Ton Roosendaal
- the .so files are copied to the installation dir plugin/ directory now (other platforms copy it to the .blender dir, which doesn't exist there for OSX) - plugin C files got #defines for return values, was old patch I applied, but was never committed
2006-02-07Cleaning up some bad stuff from the merge in the release/ directory.Chris Want
Somebody with good knowledge of the current state of icons should probably check blenderbuttons for correctness. Also, splash.blend was corrupt, so I restored the old version, but it says 2.40...
2005-04-16Updating build systems: folder release/bpydata/ moved to ↵Willian Padovani Germano
release/scripts/bpydata/ It seemed trivial enough, so I updated all systems (makefiles, xcode, scons, scons win installer), please complain if something went wrong. Mostly it was just removing release/bpydata references, since the release/scripts dir is already worked on recursevely, handling dirs inside it. For the scons nsi file writer script I had to write code for each new dir, but it can be recoded recursively, too (in fact joining all release stuff in a single dir tree with nothing else would be a good idea, making installation code simpler). Since it's just python and I have a little more time now, I can help scons managers if they still need. Thanks Campbell Barton for reporting.
2005-01-11make releaseKent Mein
Now copies over gameplayer if it was build durring the make. Kent
2004-12-27Biiig commit! Thanks to 2-3 weeks of cvs freeze...Ton Roosendaal
Render: - New; support for dual CPU render (SDL thread) Currently only works with alternating scanlines, but gives excellent performance. For both normal render as unified implemented. Note the "mutex" locks on z-transp buffer render and imbuf loads. - This has been made possible by major cleanups in render code, especially getting rid of globals (example Tin Tr Tg Tb Ta for textures) or struct OSA or using Materials or Texture data to write to. - Made normal render fully 4x32 floats too, and removed all old optimizes with chars or shorts. - Made normal render and unified render use same code for sky and halo render, giving equal (and better) results for halo render. Old render now also uses PostProcess options (brightness, mul, gamma) - Added option ("FBuf") in F10 Output Panel, this keeps a 4x32 bits buffer after render. Using PostProcess menu you will note an immediate re- display of image too (32 bits RGBA) - Added "Hue" and "Saturation" sliders to PostProcess options - Render module is still not having a "nice" API, but amount of dependencies went down a lot. Next todo: remove abusive "previewrender" code. The last main global in Render (struct Render) now can be re-used for fully controlling a render, to allow multiple "instances" of render to open. - Renderwindow now displays a smal bar on top with the stats, and keeps the stats after render too. Including "spare" page support. Not only easier visible that way, but also to remove the awkward code that was drawing stats in the Info header (extreme slow on some ATIs too) - Cleaned up blendef.h and BKE_utildefines.h, these two had overlapping defines. - I might have forgotten stuff... and will write a nice doc on the architecture!
2004-07-30Added a line in 'make release' that moves the .blender directory to theTon Roosendaal
MacOS directory.
2004-05-03- add 'tar file changed while reading' remark and a commented workaroundHans Lambermont
2004-04-29And another error in creating 'release' for MacOSTon Roosendaal
2004-04-29Changed copying README to copying blender.html insteadTon Roosendaal
Only affects "make release"
2004-01-28Fixed a couple of explicit references to .blender made them $(CONFDIR)Kent Mein
instead. Also moved the creation of $(CONFDIR) up so that it gets created before dumping files into it. There is still one extra reference to .blender for osX but I wasn't sure what was going on so I left it. It really should be "fixed" though. Kent
2004-01-26Modified 'make release' as recommended by J. Walton (removed some @'s)Chris Want
2004-01-25Fix for irix 'make release'Chris Want
2004-01-25Fixed a typo in the 'make release' stuffChris Want
2004-01-25A few 'make release' related modifications:Chris Want
* the compiled plugins get moved to .blender/plugins in the release tarball (the include and C files remain where they were). Please test. * if they exist, the directories release/scripts and release/bpydata get copied to .blender/scripts and .blender/bpydata respectively.
2003-05-28OSX app name now is Blender with a capital Bee!Ton Roosendaal
2003-05-15- Copy the font and .Blanguages into the end resultWouter van Heyst
2003-05-14Irix doesn't like 'cp -a' for recursive copyingChris Want
2003-05-13don't copy the .blender dir to $DISTDIR on OS X, as it's contents isStefan Gartner
already in the application bundle
2003-05-13Copy the .blender directory into DESTDIR for bundling up with release.Wouter van Heyst
2003-05-07A fix to the release Makefile so that strip happens *after* copy.Chris Want
Please test!
2003-05-03Updated the scatter program to fix some warnings.Kent Mein
Modified the Makefile's call to strip so it leaves symbols for plugins... Kent
2003-05-01The stuff in release/plugins/include was duplcated inKent Mein
source/blender/blenpluginapi So I removed the stuff in the release dir after merging changes and updated the Makefile. Kent
2003-04-30Moved the compiling plugins to after the binary is copied over.Kent Mein
(macosX needs the binary to link against for the plugins) Also updated the plugins/Makefile to use $(MAKE) -C dir instead of cd dir; make Kent