Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-03-16 | set required MacOS version to 10.9 | Mike Erwin | |
We could do more to simplify build files, but this is a start. | |||
2016-08-04 | Blender 2.8 requires Mac OS 10.7 or later | Mike Erwin | |
MacOS 10.7 “Lion” was the first to implement OpenGL 3.2, which will be required to run Blender 2.8. Minimum OS version was unspecified before. | |||
2016-08-04 | support automatic GPU switching on Mac | Mike Erwin | |
First attempt. On my laptop (Intel + nVidia) Blender still switches to nVidia at launch time. | |||
2014-11-18 | Revert "OSX/cpack: add a dummy bg and ds_store for dmg" | Campbell Barton | |
This reverts commit 5f7b273236fc09ad4752529b964e0e1d6c681979. Binary files for release should be added to svn lib from now on. | |||
2014-11-18 | OSX/cpack: add a dummy bg and ds_store for dmg | Jens Verwiebe | |
2014-08-01 | OSX: updated codesigning README and removed not longer valid rule plists | Jens Verwiebe | |
2014-06-14 | OSX: update codesigning rules to 2.71 | Jens Verwiebe | |
2014-03-06 | OSX: adapt codesigning_rules_<binary>r.plist’s to 2.70 | Jens Verwiebe | |
2013-10-28 | OSX/codesigning: Instructions on codesigning in case i get lost :-P | Jens Verwiebe | |
2013-10-28 | OSX/codesigning: add the signing rules used for releases | Jens Verwiebe | |
2013-04-10 | OSX: remove the applescript and env var for omp_set_treads from plist | Jens Verwiebe | |
2012-12-29 | set line endings to native & mime type to text/plain for ↵ | Campbell Barton | |
.app/Contents/MacOS/xxx files. | |||
2012-12-13 | OSX: add plist key High Resolution Capable | Jens Verwiebe | |
2012-11-18 | move source/darwin into release/darwin since these files are for osx packaging. | Campbell Barton | |