Age | Commit message (Collapse) | Author |
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for 'show hidden' param.
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Not much to add, modifier uses same code as operator basically, only key difference
is that modifier will never create data layers itself, you have to use dedicated operator
for that.
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corner' icon.
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the "tweaking" state
1) The "pushdown" operation is the actual name for the functionality
previously represented by the snowflake. That is, pushing the active
action onto the NLA stack as a new strip.
The icon that is introduced here is the icon I originally wanted to
use here for this purpose (but couldn't at the time the NLA was coded
as we didn't have the master SVG available yet). I'm making this change
now to hopefully make the "animation-layers" intentions behind the NLA
design a lot clearer than they have been so far.
2) Also added a dedicated icon for representing that the active action
is in the "tweaking" state (i.e. we're editing a particular strip's
action). Previously we were abusing an icon designed for an entirely
different purpose, mainly since its identifier looked like it would work.
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This patch adds icons for each of the keyframe interpolation types (including
the easing equations), as well as icons for the easing type options.
Icons made by: Paulo José Oliveira Amaro (pauloup)
Reviewed by: Joshua Leung, Thomas Beck
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patch T37008 from Michael P.
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Patch D160, by Scott Petrovic with own modifications.
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Reviewed By: carter2422, billrey, plasmasolutions, brecht
Differential Revision: https://developer.blender.org/D220
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For some reason (consistant margin?), the whole icon stuff is shifted by two vertically in the svg file - but the bottom row of numbers was not, comming in touch with the icon area, and at some DPI values it showed in icons...
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Adding only the .svg file, the PNG can make once the multiview branch is merged.
I wanted to commit this to avoid having conflicts in the .svg file if
someone works on new icons too.
The new icon is at X-23
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from Dan McGrath (dmcgrath)
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Thanks Wolter van der Velde for adding the (most of) the missing Force Field
icons
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* Add a detail_size field to the Sculpt struct, two new sculpt flags,
and a Mesh flag for dynamic-topology mode; that's it for file-level
changes needed by dynamic topology
* Add RNA for the new DNA field and flags
* Add a new icon for dynamic-topology created by Julio Iglesias. TODO:
update the icon for the new SVG icon format
* Add a SculptSession function for converting from BMesh to Mesh,
handles reordering mesh elements and setting face shading
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from: Blender ICONS - v.2.5.08 (GPL).svg
also updated the shell script.
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Default size for bitmap now is 32x32 pixels. Code change for higher densities is easy,
all under review. Let's first check this!
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* Made SVG versions of the NLA solo (star) icons. These are much nicer than the hack 'n slash bitmap versions, but could still do with some polish. The svg is too heavy to do fine tweaks here.
* Ported over the mute/graph-visible icons
* Recreated Drivers icon
* Moved Blender icon from AD1/DA1 to AD16/DA16, as per the trunk icon sheet
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add additional icons to the svg.
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split SVG in two to match the PNG's.
Original URL: http://pixel-sized.blogspot.nl/2012/05/two-years-of-absence-here.html#more
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