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Task: T101155
Designed by: Matias Mendiola
Reviewed by : Pablo Vazquez
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This commit adds a new face nearest snapping mode, adds new snapping
options, and (lightly) refactors code around snapping.
The new face nearest snapping mode will snap transformed geometry to the
nearest surface in world space. In contrast, the original face snapping
mode uses projection (raycasting) to snap source to target geometry.
Face snapping therefore only works with what is visible, while nearest
face snapping can snap geometry to occluded parts of the scene. This new
mode is critical for retopology work, where some of the target mesh
might be occluded (ex: sliding an edge loop that wraps around the
backside of target mesh).
The nearest face snapping mode has two options: "Snap to Same Target"
and "Face Nearest Steps". When the Snap to Same Object option is
enabled, the selected source geometry will stay near the target that it
is nearest before editing started, which prevents the source geometry
from snapping to other targets. The Face Nearest Steps divides the
overall transformation for each vertex into n smaller transformations,
then applies those n transformations with surface snapping interlacing
each step. This steps option handles transformations that cross U-shaped
targets better.
The new snapping options allow the artist to better control which target
objects (objects to which the edited geometry is snapped) are considered
when snapping. In particular, the only option for filtering target
objects was a "Project onto Self", which allowed the currently edited
mesh to be considered as a target. Now, the artist can choose any
combination of the following to be considered as a target: the active
object, any edited object that isn't active (see note below), any non-
edited object. Additionally, the artist has another snapping option to
exclude objects that are not selectable as potential targets.
The Snapping Options dropdown has been lightly reorganized to allow for
the additional options.
Included in this patch:
- Snap target selection is more controllable for artist with additional
snapping options.
- Renamed a few of the snap-related functions to better reflect what
they actually do now. For example, `applySnapping` implies that this
handles the snapping, while `applyProject` implies something entirely
different is done there. However, better names would be
`applySnappingAsGroup` and `applySnappingIndividual`, respectively,
where `applySnappingIndividual` previously only does Face snapping.
- Added an initial coordinate parameter to snapping functions so that
the nearest target before transforming can be determined(for "Snap to
Same Object"), and so the transformation can be broken into smaller
steps (for "Face Nearest Steps").
- Separated the BVH Tree getter code from mesh/edit mesh to its own
function to reduce code duplication.
- Added icon for nearest face snapping.
- The original "Project onto Self" was actually not correct! This option
should be called "Project onto Active" instead, but that only matters
when editing multiple meshes at the same time. This patch makes this
change in the UI.
Reviewed By: Campbell Barton, Germano Cavalcante
Differential Revision: https://developer.blender.org/D14591
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Geometry Nodes (new) icon. So far we were using the generic node-tree
icon for geometry nodes, not anymore.
The new icon is composed of 4 spheres that is a reference to the
original pebbles demo. Scattering points was also the turning point for
the project (which originally was focusing on dynamic effects), and to
this day is one of the first steps for everything procedural such as
hair.
Note that the modifier icon is still showing as white in the outliner.
The alternative is to be blue everywhere.
Patch review and feedback by Hans Goudey.
Icon creation in collaboration with Pablo Vazquez.
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029cf23d71b3 changed some icons alignment, but after 9be49a106994
the icons don't align anymore. This commit reverts 029cf23d71b3 and
also makes a couple of other outliner icons left aligned, instead of
right aligned, for consistency and general alignment.
Differential Revision: https://developer.blender.org/D14501
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The indirect library data icon was just a grayed out version of the
regular one. This graying out is now done in code, so the icon can be
removed from the SVG. Note that the icon is still defined as
`ICON_LIBRARY_DATA_INDIRECT` (or `LIBRARY_DATA_INDIRECT` in BPY).
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ddf189892c596d939 missed recreating the icons with the new names.
This commit runs `make icons` and replaces the names in CMake.
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The patch slightly modifies two recently added icons "FILE_BLEND" and
"CURRENT_FILE" to better align them to the pixel grid, and change the
design of "FILE_BACKUP" to avoid alignment and readability issues, as
well as avoiding the outline version of the Blender logo which violates
the official logo guidelines.
Differential revision: https://developer.blender.org/D13346
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The Blender icon must not be used to refer to anything that is not
Blender itself. Using the Blender icon on its own to refer to .blend
files or the currently open file is a no-go, which was brought up by
Ton.
This does the following changes to the icon file:
* Add new "Current File" icon
* Change the .blend file icon to contain a file icon with the Blender
logo, but not merely the Blender logo.
* Change the backup .blend file icon accordingly.
The new "Current File" icon is used in the Asset Browser, but
could/should be used in the Outliner as well. That needs more design
discussion though.
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This patch corrects the misalignment of some icons.
Some of them can't be centered because they would look blurry, but look better if shifted to the right instead of shifted to the left.
{F10864196 size=full} {F10864202 size=full}
{F10864216} {F10864228}
{F10864231 size=full} {F10864234 size=full}
{F10867008 size=full} {F10867015 size=full}
Reviewed By: #user_interface, pablovazquez
Differential Revision: https://developer.blender.org/D12789
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Designed by @mendio
The new icons are:
* Dot-Dash modifier
* Length Modifier
* Line Art modifier
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These icons are used to define the type of caps.
Designed by: Matias Mendiola
Reviewed by: Pablo Vazquez
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Patch for: T37878
{F10169694}
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D11487
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The editor is being worked on by the geometry nodes team.
Icon created by Andrzej Ambroz (jendrzych).
Addresses https://developer.blender.org/T85925.
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Using `make icons` for 420f538fadfd changed some icons that it shouldn't have
touched on my system. Not sure what caused this, maybe a bug in the slightly
outdated Inkscape version there (1.0.1). Here on macOS the version is only
reported as 1.0 so I'm not sure what the situation is. Either way, this fixes
the icons.
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Sync the list of icons in CMakeLists.txt with UI_icons.h.
Restore, in the source file, the FUND icon that was accidentally
deleted.
Delete four old/unused icons.
See also D9715.
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This adds color tagging to collections. There are 8 color
options which are themable in the user preferences, with an additional
option for no color tag by default.
This adds a new filled collection icon and 8 colored variants of the
icon that can be themed in the user preferences.
In this commit the only interface to setting the color tags is through
Python, and there is nowhere in the interface where the collections are
shown colored. Setting and viewing the color tags from the outliner will
follow.
Manifest Task: https://developer.blender.org/T77777
Differential Revision: https://developer.blender.org/D8622
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Better to use more general term since in theory these forces can be used for smoke and liquid.
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- New bespoke icon for the universal brush toggles
- New icon for Redirected Folder (currently unused)
- New icons for handle types (Auto Clamped, Auto, Aligned, Vector, Free)
- New icons for Sequencer Text Strip anchor (Top, Bottom, Left, Right, Centre)
Thanks to Andrzej Ambroż for the new icons
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A collection of smaller changes that are required in the /blender/source files. A lot of them are also due to variable renaming.
Reviewed By: sergey
Maniphest Tasks: T59995
Differential Revision: https://developer.blender.org/D3855
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Changes file names of two icon 'dat' files to reflect previous identifier rename.
Differential Revision: https://developer.blender.org/D6166
Reviewed by Julian Eisel
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Updated icon set from Andrzej Ambroż.
- Includes new icons for Top Bar, Status Bar, CD/DVD drives, Home, Documents, Temp, Memory, Options.
- Includes small tweaks to many icons throughout Blender
- Also adds a large CD/DVD drive icon for the file browser
This does not add the new icons in the interface yet.
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Desktop, External Drive & Network Drive
These were already in the icon sheet, but not added in the Blender side.
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New icons from Andrzej Ambroż (jendrzych)
- Many tweaks to existing icons, such as folders and drives for the new file browser, as well as snapping
- New icons for Checkmark, Transform Origins, Snap to Face Center, Zip Files (currently unused)
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Adds a new icon for the action constraint so the icon draws with the
constraints color. Also adds two new icons for sequencer meta strips
and duplicate strips for use in the outliner sequence display mode.
The meta strip icon could be used in the sequencer sidebar.
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Part of T66420
Option for snapping to the nearest point of a reference coordinate.
The patch also adds Edge Center and Perpendicular snaps to the ruler.
{F7675906}
Reviewers: campbellbarton, brecht
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D5543
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Part of T66420
Reviewers: campbellbarton, brecht
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D5532
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Now that the development fund image will disappear from the splash, this
draws a little more attention to this link.
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These are duplicates of HIDE_ON/OFF.
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This adds the icon intended for Grease Pencil layer data, in SVG but currently marked as blank
Differential Revision: https://developer.blender.org/D5073
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Each constraint now has a unique icon, just like modifiers.
Icons are designed by Andrzej Ambroż & Alessio Monti, with user input.
Patch by Alessio Monti.
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Some file-related icon names were mixed up.
We have icons for cache, volume, 3rd party 3d files, hidden, backups, drives
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A few icons were missed in the last update.
- Added dedicated icon for showing hidden objects in the Graph Editor
- Added new, more descriptive icon for F-Curve snapshots
- Tweaks for Toggle Full Screen and Collections icons
This should be the final set for 2.80.
Thanks to Andrzej Ambroż for contributing this icon set.
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New icons from Andrzej Ambroż / Jendrzych:
- Bespoke icon for creating new Collections
- Special icons for Rigid Body and Rigid Body Constraints (Physics Properties)
- New icons for Holdout and Indirect Only toggles in the Outliner
- New generic Cursor icon for cases that are not related to either Orientation or Pivot
Many other tweaks to existing icons, including:
- Add & Remove Keyframe
- Weight Paint & Collision Modifier
- Tablet Pressure Sensitivity
- Playback icons
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New icons from Andrzej Ambroż / jendrzych:
- New icons for select tool modes
- Brought back screen icon for viewport visibility toggles
- Added new Instanced visibility toggle (unused currently - meant for forthcoming updates to the Outliner)
- New Gizmo icon for the header
- Many tweaks and alterations to existing icons. Full list on Devtalk
- Use correct icon when Proportional Editing is disabled
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New icons from Andrzej Ambroż / jendrzych:
-Adds separate icons for 3D Cursor orientation and pivot
Also, many dozens of tweaks and updates - too many to mention here.
Full list is on Devtalk
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New icons from Andrzej Ambroż / jendrzych:
-New trash icon for deleting ID's and other data (currently unused)
-New icon for the Grease Pencil select between strokes mode
-New icon for Proportional Editing Root Falloff curve
Also adjustments for Jump to Next / Prev. Keyframe, Camera ObData, Point Light ObData, Light Probe Object and ObData, Collection & Save icons.
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This cleans up old icon .data files that were still hanging around,
but not in the SVG anymore.
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New icons for duplicate, driver types, window, hue/saturation.
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* Text editor word wrap, line numbers & syntax toggles now use consistent icons
that don’t change when you enable or disable them.
* Replaced icon toggle buttons in the snapping popover with normal checkboxes
and descriptive text labels. This makes it clearer which item is the main
radio button, is more consistent with other popovers, and allows us to use
more descriptive text.
* Added correct icons for grease pencil add menu.
* Added bespoke icons for grease pencil modifiers.
* Added icon for particle instance modifier.
* Added icon for fake user on & off states.
* Added correct icons for enabling/disabling modifiers in the dopesheet &
f-curve editor.
* Made it so the restrict viewport & restrict render toggles for modifier
update correctly when enabled or disabled, by flipping the order in the
icon sheet. This also required changing the outliner to match.
* Removed the few old remaining icons in the old style and made sure to replace
the last places where they were used.
* Updated many icons to be clearer & more consistent.
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This adds and changes various icons, in particular modifier and force field
icons are now included.
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This is a monochrome icon set, with a more modern look and icons for
various features that did not have a proper icon before.
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I had to make the viewport navigation icons a bit smaller in the SVG since
the edges were being clipped off, we only support 16x16 icons currently.
They are a bit blurry because of this.
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Currently only for simple commands like play, add, zoom, expand, etc.
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The preset and decorator icons were updated to be monochrome and draw in the
same color as text. Other icons are unchanged, having them as separate icon IDs
prepares for an artist to make them.
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This is a quick way to see if some of the object types in the
scene are hidden or unselected.
Icon design may change.
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