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2015-10-11BGE: Fix for last commitThomas Szepe
The icon16 and icon32_mesh_capsule.dat files are committed with 0 Kb, because I used the patch from the differential from the Phabricator which I done with a regular .diff file.
2015-10-11BGE: Add icons to collision shapes.Thomas Szepe
This patch adds icons to the physic collision shapes. Adding a new capsule shape 'mesh_capsule' icon which represent the shape better then the metaballs icon. And replace the metaballs icon for the Blender collision shape. {F206628} Reviewers: moguri, sybren, agoose77, lordloki, mont29, panzergame, campbellbarton Reviewed By: lordloki, panzergame, campbellbarton Projects: #game_engine, #game_ui, #user_interface Differential Revision: https://developer.blender.org/D1403
2015-09-06Add icon for incremental grid snappingJulian Eisel
As decided in D910, we use a new icon for incremental grid snapping and use its old one for absolute grid snapping. This also touches the library_data_broken icon .dat files, seems some changes on its .svg entry landed in upstream without updating the other icon files (already noticed this when committing icon for auto-offset, but removed it from commit - leaving it in now to avoid further confusion) Icon by @plyczkowski (made a tiny edit as it looked a bit blurry in 16x16). Thx!
2015-08-01Correction to previous commit, git messed up icon binaries :/Julian Eisel
2015-08-01Note Editor: Auto-offset nodes on insertionJulian Eisel
Implements "Auto-offset" (called "insert offset" in code) feature for Node Editor, developed during and after LSOC :) Idea and sponsoring by Sebastian König, blendFX, Mathias Eimann, Mikavaa, Knick Design When you drop a node with at least one input and one output socket onto a an existing connection between two nodes, Auto-offset will, depending on the direction setting, automatically and animated move the left or right and all of its following nodes away to make room for the new node. The direction for offsetting can be toggled while you are moving the node by pressing „T“. The auto-offset is enabled by default but can be disabled in the header of the node-editor. The offset margin can be changed in the editing section of the User Preferences. Thanks a lot to the sponsors, and especially to Sebastian who helped *a lot* with this. That's how users can help developing Blender!
2015-07-15Icons: Add new 'library_data_broken' one.Bastien Montagne
2015-02-05Custom Loop Normals: Add NormalEdit modifierBastien Montagne
Nothing much to say here, basic tool to make normals point toward a target, or to make them point 'outward' as if object was a spheroid (useful for game bushes etc.). Also, forgot a big thank you to Campbell for the extensive review work he has done on this project!
2015-01-20Update icons after recent cleanup in svg file.Bastien Montagne
Note differences in those five icons are invisible by eye, just for sake of consistency.
2015-01-13FileBrowser: Add an 'hidden file' icon, and use it instead of named checkbox ↵Bastien Montagne
for 'show hidden' param.
2015-01-10Transfer data: add modifier.Bastien Montagne
Not much to add, modifier uses same code as operator basically, only key difference is that modifier will never create data layers itself, you have to use dedicated operator for that.
2014-10-21UI Icons: add 'triangle-bar' left/right/up/down icons.Bastien Montagne
2014-08-25SplitNormals UI tweaks: add own color for normals drawing, and own 'face ↵Bastien Montagne
corner' icon.
2014-05-04NLA Editor: Added dedicated icons for "pushdown" operator and for indicating ↵Joshua Leung
the "tweaking" state 1) The "pushdown" operation is the actual name for the functionality previously represented by the snowflake. That is, pushing the active action onto the NLA stack as a new strip. The icon that is introduced here is the icon I originally wanted to use here for this purpose (but couldn't at the time the NLA was coded as we didn't have the master SVG available yet). I'm making this change now to hopefully make the "animation-layers" intentions behind the NLA design a lot clearer than they have been so far. 2) Also added a dedicated icon for representing that the active action is in the "tweaking" state (i.e. we're editing a particular strip's action). Previously we were abusing an icon designed for an entirely different purpose, mainly since its identifier looked like it would work.
2014-04-28Patch T39855: Icons for Interpolation Types (and Robert Penner easing)Joshua Leung
This patch adds icons for each of the keyframe interpolation types (including the easing equations), as well as icons for the easing type options. Icons made by: Paulo José Oliveira Amaro (pauloup) Reviewed by: Joshua Leung, Thomas Beck
2014-03-05Previous linestyle icon was old patch, commit right one this timeCampbell Barton
2014-03-03Icon for LineStyleCampbell Barton
patch T37008 from Michael P.
2014-01-27UI: Replace +/- menus with collapsible onesCampbell Barton
Patch D160, by Scott Petrovic with own modifications.
2014-01-17UI/Modifiers: add missing icon for Wireframe modifierSimon Repp
Reviewed By: carter2422, billrey, plasmasolutions, brecht Differential Revision: https://developer.blender.org/D220
2014-01-13UI Icons: store icons in git as uncompressed pixmaps (D196)Campbell Barton
this allows for updating icons without committing a new PNG each time (which is inefficient with git). The data files are converted into a PNG at builds time and used just as they were before.