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2022-10-06UI: New modifier Icons Envelope and OutlineAntonio Vazquez
Task: T101155 Designed by: Matias Mendiola Reviewed by : Pablo Vazquez
2022-06-30Transform Snap: nearest face snap mode, snapping options, refactoring.jon denning
This commit adds a new face nearest snapping mode, adds new snapping options, and (lightly) refactors code around snapping. The new face nearest snapping mode will snap transformed geometry to the nearest surface in world space. In contrast, the original face snapping mode uses projection (raycasting) to snap source to target geometry. Face snapping therefore only works with what is visible, while nearest face snapping can snap geometry to occluded parts of the scene. This new mode is critical for retopology work, where some of the target mesh might be occluded (ex: sliding an edge loop that wraps around the backside of target mesh). The nearest face snapping mode has two options: "Snap to Same Target" and "Face Nearest Steps". When the Snap to Same Object option is enabled, the selected source geometry will stay near the target that it is nearest before editing started, which prevents the source geometry from snapping to other targets. The Face Nearest Steps divides the overall transformation for each vertex into n smaller transformations, then applies those n transformations with surface snapping interlacing each step. This steps option handles transformations that cross U-shaped targets better. The new snapping options allow the artist to better control which target objects (objects to which the edited geometry is snapped) are considered when snapping. In particular, the only option for filtering target objects was a "Project onto Self", which allowed the currently edited mesh to be considered as a target. Now, the artist can choose any combination of the following to be considered as a target: the active object, any edited object that isn't active (see note below), any non- edited object. Additionally, the artist has another snapping option to exclude objects that are not selectable as potential targets. The Snapping Options dropdown has been lightly reorganized to allow for the additional options. Included in this patch: - Snap target selection is more controllable for artist with additional snapping options. - Renamed a few of the snap-related functions to better reflect what they actually do now. For example, `applySnapping` implies that this handles the snapping, while `applyProject` implies something entirely different is done there. However, better names would be `applySnappingAsGroup` and `applySnappingIndividual`, respectively, where `applySnappingIndividual` previously only does Face snapping. - Added an initial coordinate parameter to snapping functions so that the nearest target before transforming can be determined(for "Snap to Same Object"), and so the transformation can be broken into smaller steps (for "Face Nearest Steps"). - Separated the BVH Tree getter code from mesh/edit mesh to its own function to reduce code duplication. - Added icon for nearest face snapping. - The original "Project onto Self" was actually not correct! This option should be called "Project onto Active" instead, but that only matters when editing multiple meshes at the same time. This patch makes this change in the UI. Reviewed By: Campbell Barton, Germano Cavalcante Differential Revision: https://developer.blender.org/D14591
2022-05-10UI: Geometry Nodes IconDalai Felinto
Geometry Nodes (new) icon. So far we were using the generic node-tree icon for geometry nodes, not anymore. The new icon is composed of 4 spheres that is a reference to the original pebbles demo. Scattering points was also the turning point for the project (which originally was focusing on dynamic effects), and to this day is one of the first steps for everything procedural such as hair. Note that the modifier icon is still showing as white in the outliner. The alternative is to be blue everywhere. Patch review and feedback by Hans Goudey. Icon creation in collaboration with Pablo Vazquez.
2022-03-31UI: Fix outliner and buttons icons alignmentGilberto Rodrigues
029cf23d71b3 changed some icons alignment, but after 9be49a106994 the icons don't align anymore. This commit reverts 029cf23d71b3 and also makes a couple of other outliner icons left aligned, instead of right aligned, for consistency and general alignment. Differential Revision: https://developer.blender.org/D14501
2022-03-29Icons: Programmatically create indirect library icon, remove from SVGJulian Eisel
The indirect library data icon was just a grayed out version of the regular one. This graying out is now done in code, so the icon can be removed from the SVG. Note that the icon is still defined as `ICON_LIBRARY_DATA_INDIRECT` (or `LIBRARY_DATA_INDIRECT` in BPY).
2022-03-16Fix: Update icons for hair to curves renameHans Goudey
ddf189892c596d939 missed recreating the icons with the new names. This commit runs `make icons` and replaces the names in CMake.
2021-11-24UI: Fix alignment for recently added/edited iconsAlessio Monti di Sopra
The patch slightly modifies two recently added icons "FILE_BLEND" and "CURRENT_FILE" to better align them to the pixel grid, and change the design of "FILE_BACKUP" to avoid alignment and readability issues, as well as avoiding the outline version of the Blender logo which violates the official logo guidelines. Differential revision: https://developer.blender.org/D13346
2021-11-23Icons: Replace .blend file icons, add "Current File" iconJulian Eisel
The Blender icon must not be used to refer to anything that is not Blender itself. Using the Blender icon on its own to refer to .blend files or the currently open file is a no-go, which was brought up by Ton. This does the following changes to the icon file: * Add new "Current File" icon * Change the .blend file icon to contain a file icon with the Blender logo, but not merely the Blender logo. * Change the backup .blend file icon accordingly. The new "Current File" icon is used in the Asset Browser, but could/should be used in the Outliner as well. That needs more design discussion though.
2021-10-22UI: Fix misaligned iconsGilberto Rodrigues
This patch corrects the misalignment of some icons. Some of them can't be centered because they would look blurry, but look better if shifted to the right instead of shifted to the left. {F10864196 size=full} {F10864202 size=full} {F10864216} {F10864228} {F10864231 size=full} {F10864234 size=full} {F10867008 size=full} {F10867015 size=full} Reviewed By: #user_interface, pablovazquez Differential Revision: https://developer.blender.org/D12789
2021-09-06Fix T90414: New GPencil iconsAntonio Vazquez
Designed by @mendio The new icons are: * Dot-Dash modifier * Length Modifier * Line Art modifier
2021-08-05GPencil: New Caps iconsAntonio Vazquez
These icons are used to define the type of caps. Designed by: Matias Mendiola Reviewed by: Pablo Vazquez
2021-08-04Viewport normal drawing with constant lengthJeroen Bakker
Patch for: T37878 {F10169694} Reviewed By: fclem Differential Revision: https://developer.blender.org/D11487
2021-02-25Icons: Add icon for the upcoming spreadsheet editorJulian Eisel
The editor is being worked on by the geometry nodes team. Icon created by Andrzej Ambroz (jendrzych). Addresses https://developer.blender.org/T85925.
2021-02-24Fix incorrect icon .dat files after recent commitJulian Eisel
Using `make icons` for 420f538fadfd changed some icons that it shouldn't have touched on my system. Not sure what caused this, maybe a bug in the slightly outdated Inkscape version there (1.0.1). Here on macOS the version is only reported as 1.0 so I'm not sure what the situation is. Either way, this fixes the icons.
2021-02-23Fix T84707: Wrong icon for Movie Clip EditorYevgeny Makarov
Sync the list of icons in CMakeLists.txt with UI_icons.h. Restore, in the source file, the FUND icon that was accidentally deleted. Delete four old/unused icons. See also D9715.
2020-09-15Collections: Add color taggingNathan Craddock
This adds color tagging to collections. There are 8 color options which are themable in the user preferences, with an additional option for no color tag by default. This adds a new filled collection icon and 8 colored variants of the icon that can be themed in the user preferences. In this commit the only interface to setting the color tags is through Python, and there is nowhere in the interface where the collections are shown colored. Setting and viewing the color tags from the outliner will follow. Manifest Task: https://developer.blender.org/T77777 Differential Revision: https://developer.blender.org/D8622
2020-05-14Fluid: Rename smoke flow forces to fluid flow forcesSebastián Barschkis
Better to use more general term since in theory these forces can be used for smoke and liquid.
2020-03-18UI: add new icons for Volume, Hair and PointCloudBrecht Van Lommel
2020-01-31UI: Icons updateWilliam Reynish
- New bespoke icon for the universal brush toggles - New icon for Redirected Folder (currently unused) - New icons for handle types (Auto Clamped, Auto, Aligned, Vector, Free) - New icons for Sequencer Text Strip anchor (Top, Bottom, Left, Right, Centre) Thanks to Andrzej Ambroż for the new icons
2019-12-16Mantaflow [Part 6]: Updates in /blender/sourceSebastián Barschkis
A collection of smaller changes that are required in the /blender/source files. A lot of them are also due to variable renaming. Reviewed By: sergey Maniphest Tasks: T59995 Differential Revision: https://developer.blender.org/D3855
2019-12-06UI: disk to disc icon dat file renameHarley Acheson
Changes file names of two icon 'dat' files to reflect previous identifier rename. Differential Revision: https://developer.blender.org/D6166 Reviewed by Julian Eisel
2019-11-30Cleanup: remove unused NDOF iconsCampbell Barton
2019-10-29UI: Icons update.William Reynish
Updated icon set from Andrzej Ambroż. - Includes new icons for Top Bar, Status Bar, CD/DVD drives, Home, Documents, Temp, Memory, Options. - Includes small tweaks to many icons throughout Blender - Also adds a large CD/DVD drive icon for the file browser This does not add the new icons in the interface yet.
2019-09-15UI: Add extra file browser iconsWilliam Reynish
Desktop, External Drive & Network Drive These were already in the icon sheet, but not added in the Blender side.
2019-09-04UI: Icons updateWilliam Reynish
New icons from Andrzej Ambroż (jendrzych) - Many tweaks to existing icons, such as folders and drives for the new file browser, as well as snapping - New icons for Checkmark, Transform Origins, Snap to Face Center, Zip Files (currently unused)
2019-08-22Outliner: new icons for sequences and contraintsNathan Craddock
Adds a new icon for the action constraint so the icon draws with the constraints color. Also adds two new icons for sequencer meta strips and duplicate strips for use in the outliner sequence display mode. The meta strip icon could be used in the sequencer sidebar.
2019-08-21Transform: New Snap Option: Edge Perpendicularmano-wii
Part of T66420 Option for snapping to the nearest point of a reference coordinate. The patch also adds Edge Center and Perpendicular snaps to the ruler. {F7675906} Reviewers: campbellbarton, brecht Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D5543
2019-08-20Editor Transform: New Snap Option Middlemano-wii
Part of T66420 Reviewers: campbellbarton, brecht Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D5532
2019-07-10Splash: use red heart icon for development fundBrecht Van Lommel
Now that the development fund image will disappear from the splash, this draws a little more attention to this link.
2019-06-22UI: remove Visible IPO iconsCampbell Barton
These are duplicates of HIDE_ON/OFF.
2019-06-15UI: Icons - Adding ICON_OUTLINER_DATA_GP_LAYER IconHarley Acheson
This adds the icon intended for Grease Pencil layer data, in SVG but currently marked as blank Differential Revision: https://developer.blender.org/D5073
2019-06-04UI: Add icons to ConstraintsWilliam Reynish
Each constraint now has a unique icon, just like modifiers. Icons are designed by Andrzej Ambroż & Alessio Monti, with user input. Patch by Alessio Monti.
2019-05-22Fix: Auto Merge icon state were wrongly swappedWilliam Reynish
2019-05-20Icons: Fix wrong icon namesWilliam Reynish
Some file-related icon names were mixed up. We have icons for cache, volume, 3rd party 3d files, hidden, backups, drives
2019-05-19UI: Icons updateWilliam Reynish
A few icons were missed in the last update. - Added dedicated icon for showing hidden objects in the Graph Editor - Added new, more descriptive icon for F-Curve snapshots - Tweaks for Toggle Full Screen and Collections icons This should be the final set for 2.80. Thanks to Andrzej Ambroż for contributing this icon set.
2019-05-18UI: Icons updateWilliam Reynish
New icons from Andrzej Ambroż / Jendrzych: - Bespoke icon for creating new Collections - Special icons for Rigid Body and Rigid Body Constraints (Physics Properties) - New icons for Holdout and Indirect Only toggles in the Outliner - New generic Cursor icon for cases that are not related to either Orientation or Pivot Many other tweaks to existing icons, including: - Add & Remove Keyframe - Weight Paint & Collision Modifier - Tablet Pressure Sensitivity - Playback icons
2019-05-06UI: Icons updateWilliam Reynish
New icons from Andrzej Ambroż / jendrzych: - New icons for select tool modes - Brought back screen icon for viewport visibility toggles - Added new Instanced visibility toggle (unused currently - meant for forthcoming updates to the Outliner) - New Gizmo icon for the header - Many tweaks and alterations to existing icons. Full list on Devtalk - Use correct icon when Proportional Editing is disabled
2019-03-30UI: Icons updateWilliam Reynish
New icons from Andrzej Ambroż / jendrzych: -Adds separate icons for 3D Cursor orientation and pivot Also, many dozens of tweaks and updates - too many to mention here. Full list is on Devtalk
2019-02-26UI: IconsWilliam Reynish
New icons from Andrzej Ambroż / jendrzych: -New trash icon for deleting ID's and other data (currently unused) -New icon for the Grease Pencil select between strokes mode -New icon for Proportional Editing Root Falloff curve Also adjustments for Jump to Next / Prev. Keyframe, Camera ObData, Point Light ObData, Light Probe Object and ObData, Collection & Save icons.
2018-12-31UI: icon set updates by Andrzej Ambroz.William Reynish
2018-11-22UI: fix wrong icons after recent update.Brecht Van Lommel
This cleans up old icon .data files that were still hanging around, but not in the SVG anymore.
2018-11-22Icons: binary data update from SVGCampbell Barton
2018-10-31UI: icon set updates by Andrzej Ambroz.William Reynish
New icons for duplicate, driver types, window, hue/saturation.
2018-10-29UI: icon set updates Andrzej Ambroz, and various fixes.William Reynish
* Text editor word wrap, line numbers & syntax toggles now use consistent icons that don’t change when you enable or disable them. * Replaced icon toggle buttons in the snapping popover with normal checkboxes and descriptive text labels. This makes it clearer which item is the main radio button, is more consistent with other popovers, and allows us to use more descriptive text. * Added correct icons for grease pencil add menu. * Added bespoke icons for grease pencil modifiers. * Added icon for particle instance modifier. * Added icon for fake user on & off states. * Added correct icons for enabling/disabling modifiers in the dopesheet & f-curve editor. * Made it so the restrict viewport & restrict render toggles for modifier update correctly when enabled or disabled, by flipping the order in the icon sheet. This also required changing the outliner to match. * Removed the few old remaining icons in the old style and made sure to replace the last places where they were used. * Updated many icons to be clearer & more consistent.
2018-10-16UI: icon set updates Andrzej Ambroz.Brecht Van Lommel
This adds and changes various icons, in particular modifier and force field icons are now included.
2018-10-08UI: new icon set by Andrzej Ambroz.Brecht Van Lommel
This is a monochrome icon set, with a more modern look and icons for various features that did not have a proper icon before.
2018-09-27UI: use new 3D viewport navigation icons and image icon in add menu.Brecht Van Lommel
I had to make the viewport navigation icons a bit smaller in the SVG since the edges were being clipped off, we only support 16x16 icons currently. They are a bit blurry because of this.
2018-09-27UI: add first batch of monochrome icons designed by Andrzej Ambroz.Brecht Van Lommel
Currently only for simple commands like play, add, zoom, expand, etc.
2018-08-30UI: add dedicated icon IDs for decorators, tool settings, shaderfx, overlays.Brecht Van Lommel
The preset and decorator icons were updated to be monochrome and draw in the same color as text. Other icons are unchanged, having them as separate icon IDs prepares for an artist to make them.
2018-07-12UI: 4-state icon for view visibility popoverCampbell Barton
This is a quick way to see if some of the object types in the scene are hidden or unselected. Icon design may change.