Age | Commit message (Collapse) | Author |
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Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
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Warn about out of range colors too.
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This reverts commit 6e7da7616b6b02d2827f306ea4e55510a79b79de.
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Previously back-facing normal was checked which isn't ideal
because a triangle that starts out zero-area may become
visible once it's coordinates are quantized.
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Was depth sorting per mesh.
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The RGB node is used if it exists,
this is multiplied by the vertex color.
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Allows for sharing geometry between icons.
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Allows for keeping icons 3D without adding extra geometry at export.
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Allows reference objects not to get mixed up with finished icons.
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Causes staircasing, just use byte range
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