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2019-02-28icons_geom: update from svn rev 62198Campbell Barton
In the future we'll try to avoid such big updates, adjusting to material colors could have caused so many files to change.
2018-08-29Icons: update to r62135William Reynish
- Added icon for To Sphere - Added icon for Shear - Added icons for adding mesh objects - Added icon for Curve Draw - Add Curve Extrude to Cursor icon - Tweak Curve Draw icon - Simplified Hair Cut icon. Was hard to read - Tweaks to Hair Puff and Smooth icons - Added icon for Extrude Along Normals - Updated Extrude Individual icon to become clearer and more consistent with "Extrude Along Normals". Now it's easy to see the difference. - Rip Edge and Rip Region icon tweaks Note, many icons are regenerated in this commit which weren't intended to be changed, in some cases this looks to be caused by material color. Generating again doesn't modify so it shouldn't be changing every time in future.
2018-08-15Icons: regenerate from 'icons_geom.blend'Campbell Barton
Regenerating all to remove zero area triangles. Previously icons included files not committed to lib/. This is the output of 'make icons_geom' for svn rev: 62081.
2018-07-31New Grease Pencil object for 2D animationAntonioya
This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.