Age | Commit message (Collapse) | Author |
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Snake Hook: make it more clearly different from Grab, and also better communicate what it can do
Pose: remove arrow, which was hard to see anyway
Pinch: make arrows larger and more visible
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Draw Sharp: More pronounced difference between it and Draw
Mask: Fits in with other similar tools
Border Hide: Fits in with other similar tools
Pinch: Much better communicates what it does
Simplify: Fix a small issue with caused by inverted normals
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Fits better with the other tool icons.
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- Tweaks to Paint Mode Fill and Sample tool icons
- Tweaks to GP Add Primitive icons
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Also, revision of icons for paint modes, based on suggestions by Aslam Cader.
Previous commit accidentally included an extra file.
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This reverts commit a44d75a9646cc37b3b6b10decd22db90247795d2.
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Also, revision of icons for paint modes, based on suggestions by Aslam Cader.
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This is fundamentally different from Shrink/Fatten for meshes, because the control points are not moved, only the radius.
Issue raised by Ronan Ducluzeau, name suggested by Campbell Barton
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In the future we'll try to avoid such big updates,
adjusting to material colors could have caused so many files to change.
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The icon was there, but it was not in the Export collection, nor
was it correctly named.
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Thanks @billrey
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- Blue = Add/Subtract
- Yellow = Flatten/Contrast
- Red = Grab
- Grey = General/Other
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- Tweaked GP toolbar icons and added Line, Rectangle & Circle.
- Added the remaining toolbar icons for all our paint & sculpt modes.
- Made all the toolbar icons the same simple style.
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Also update names to match enum.
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Grease pencil tool now uses an icon for each tool,
previously it mapped icons to tool icons which is now not needed
because for each tool a different brush can be selected which has it's
own icon.
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- Tweaked icons for Box Select, Circle Select & Lasso Select.
- Tweaked icons for Rip Region & Rip Edge.
- Added icons for Bone Envelope, Bone Size, Pose Breakdown,
Pose Push & Pose Relax.
- Added icons for curve Extrude, Extrude Cursor.
Also removed grease pencil mirror tool which wasn't an active tool,
and is now consistent with regular Edit Mode.
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See: T56648
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- Added icon for To Sphere
- Added icon for Shear
- Added icons for adding mesh objects
- Added icon for Curve Draw
- Add Curve Extrude to Cursor icon
- Tweak Curve Draw icon
- Simplified Hair Cut icon. Was hard to read
- Tweaks to Hair Puff and Smooth icons
- Added icon for Extrude Along Normals
- Updated Extrude Individual icon to become clearer and more consistent
with "Extrude Along Normals". Now it's easy to see the difference.
- Rip Edge and Rip Region icon tweaks
Note, many icons are regenerated in this commit which
weren't intended to be changed, in some cases this looks to be caused
by material color. Generating again doesn't modify so it
shouldn't be changing every time in future.
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- Updated icons for Annotation
- Updated Sculpt Mode icons once again, with a flat base.
Makes them more readable
- Updated Hair tools icons
- Updated Armature Edit mode icons
- Updated Grease Pencil icons
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Use simplified design.
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Regenerating all to remove zero area triangles.
Previously icons included files not committed to lib/.
This is the output of 'make icons_geom' for svn rev: 62081.
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This commit merge the full development done in greasepencil-object branch and include mainly the following features.
- New grease pencil object.
- New drawing engine.
- New grease pencil modes Draw/Sculpt/Edit and Weight Paint.
- New brushes for grease pencil.
- New modifiers for grease pencil.
- New shaders FX.
- New material system (replace old palettes and colors).
- Split of annotations (old grease pencil) and new grease pencil object.
- UI adapted to blender 2.8.
You can get more info here:
https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/
https://code.blender.org/2018/07/grease-pencil-status-update/
This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible.
Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
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Update from @billreynish
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This adds vertex paint & sculpt icons + other minor changes.
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Also add bevel tool.
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- black outlines (better readability).
- add bone roll.
- add extrude to cursor.
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