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2012-08-11startup.blend and preview.blend are now converted to C at build time.Campbell Barton
made some changes to startup.c - change default player to internal since its working now. - added new screen for full screen 3d viewport (nice for demo's and navigating) - disable cursor depth option (was enabled by default because of re-used flag)
2009-07-17Colour ManagementMatt Ebb
- 1st stage: Linear Workflow This implements automatic linear workflow in Blender's renderer. With the new Colour Management option on in the Render buttons, all inputs to the renderer and compositor are converted to linear colour space before rendering, and gamma corrected afterwards. In essence, this makes all manual gamma correction with nodes, etc unnecessary, since it's done automatically through the pipeline. It's all explained much better in the notes/doc here, so please have a look: http://wiki.blender.org/index.php/Dev:Source/Blender/Architecture/Colour_Management And an example of the sort of difference it makes: http://mke3.net/blender/devel/rendering/b25_colormanagement_test01.jpg This also enables Colour Management in the default B.blend, and changes the default lamp falloff to inverse square, which is more correct, and much easier to use now it's all gamma corrected properly. Next step is to look into profiles/soft proofing for the compositor. Thanks to brecht for reviewing and fixing some oversights!
2009-06-072.5Ton Roosendaal
New preview.blend
2008-09-22Bugfix: for sunsky preview I added another camera, accidentally changed clipTon Roosendaal
and lens value for other cameras.
2008-03-10* Updated the material preview so the 'hair' preview option Matt Ebb
has UVs. Previously, it would show all noisy and messed up when using a UV texture.
2008-02-15Fix for planar preview, to make Z=0 everywhereTon Roosendaal
2007-11-27ParticlesBrecht Van Lommel
========= Merge of the famous particle patch by Janne Karhu, a full rewrite of the Blender particle system. This includes: - Emitter, Hair and Reactor particle types. - Newtonian, Keyed and Boids physics. - Various particle visualisation and rendering types. - Vertex group and texture control for various properties. - Interpolated child particles from parents. - Hair editing with combing, growing, cutting, .. . - Explode modifier. - Harmonic, Magnetic fields, and multiple falloff types. .. and lots of other things, some more info is here: http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc The new particle system cannot be backwards compatible. Old particle systems are being converted to the new system, but will require tweaking to get them looking the same as before. Point Cache =========== The new system to replace manual baking, based on automatic caching on disk. This is currently used by softbodies and the particle system. See the Cache API section on: http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint Documentation ============= These new features still need good docs for the release logs, help for this is appreciated.
2007-01-14Fix for bug #5680:Brecht Van Lommel
Vertex color node worked only if VCol Paint/Light was enabled. Fixed that, and removed the vertex color node making it part of the geometry node instead. Also, preview.blend had black vertex colors for the sphere, so set them to white like the other primitives.
2006-12-08Preview.blend: made lightgroup "Override" for all lamps, to allowTon Roosendaal
lightgroups to be ignored in preview render.
2006-07-05Bugfix #4603Ton Roosendaal
UV coordinates for plane preview (buttons) was rotated 90 degrees.
2006-06-20Updated preview, with correct camera end clipTon Roosendaal
2006-06-20New preview blend, without OSA and with entirely closed tiled cube.Ton Roosendaal
2006-06-16Updated previewblend, texture preview had minor line on left handTon Roosendaal
2006-06-15Added with binary tagTon Roosendaal
2006-06-15Removed preview.blend, as added as asciiTon Roosendaal
2006-06-15Updated icons image and preview blendTon Roosendaal
2006-06-09* preview.blend fixesMatt Ebb
The preview.blend now shows raytracing/transparency, and also turns on and off the fake shadow based on the 'shadbuf' setting. Also included an updated preview.blend file to accomodate this.
2006-06-07* Updated the preview render scene .blendMatt Ebb
- Improved lighting and background (also turned off shadows, unnecessary and a potential slowdown in generating the preview) - UV unwrapped the sphere and monkey models, so you can actually see something useful when a texture is mapped to UV - Added a 'hair' preview option (reused sphere icon will be eventually forthcoming)
2006-04-01And the preview.blend for texture preview fixTon Roosendaal
2006-01-29The preview.blend file, which is datatoc'ed in blender/srcTon Roosendaal