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2017-08-012.79 release: new splash, yeah!Bastien Montagne
2016-09-02Blender 2.78 commit!Sergey Sharybin
Includes: - Version bump to 2.78 - Doxy file update - New splash screen - Wrapped some do_versions with version check - Updated template to use proper font After poking around a lot it seems Droid Sans was used during 2.7x series. (or at least difference between using this font and comparing to previous splash screens gives none visible difference).
2016-02-262.77 splashCampbell Barton
by Pokedstudio
2015-09-172.75 splashCampbell Barton
by The Alike Team
2015-06-25splash fix, previous had color conversion errorCampbell Barton
2015-06-102.75 splashCampbell Barton
by Gooseberry team
2015-03-112.74 splashCampbell Barton
by Manu Järvinen
2014-12-23Blender 2.73 release candidate commitv2.73-rc1Sergey Sharybin
This commit contains: - Subversion bump to 2.73 - Release cycle is set to "rc" - Submodules are pointed to appropriate tag now (addons contrib just points to the latest contrib repo) - New shiny splash screen!
2014-09-232.72 SplashCampbell Barton
Image by Mike Pan, from the "Default Cubism" series. http://blog.mikepan.com/tagged/DefaultCubism (includes blendfile)
2014-06-13Minor modifications to 2.71 splash (bigger ref text, was unreadable in ↵Bastien Montagne
lowres version).
2014-06-12Splash screen update for 2.71v2.71-rc1Campbell Barton
Artwork: Event Horizon by pieriko
2014-03-05Bump version to Blender2.70rc and new splashCampbell Barton
Splash concept art & paint-over: David Revoy. 3D artwork by Mathieu Auvray.
2013-10-20Splash screen update for final 2.69 release (remove release candidate text).Brecht Van Lommel
2013-07-23prepare for 'a' bugfix release, splash and version bump.Campbell Barton
2013-07-18Tradtional release commit! 2.68 splash and the numbering.Ton Roosendaal
- This should then follow the tagging - And I would still prefer to have at least 24 hours full freeze, for proper test and avoid last minute errors.
2013-05-29svn merge ^/tags/blender-2.67b-release/blender -c57122Campbell Barton
2013-05-18bump to version '2.67a'Campbell Barton
2013-05-07And here's the epic 2.67 splash and version!Ton Roosendaal
Celebrating Freestyle :) Kudos to dfeveloper Tamito and Malaysian artist Mclelun!
2013-02-20Getting ready for the 2.66 release!v2.66Ton Roosendaal
- Version bump to 2.66 - Splash image by Lucas Falcao, selected by Jonathan Williamson, Andrew Price and Bart Veldhuizen.
2012-12-10Splash screen for 2.65, created by Jordan Schur.Brecht Van Lommel
2012-10-03Artifacts on splash are resolved.Sergey Sharybin
2012-04-26Release commit, 2.63!Sergey Sharybin
Special thanks to Mango team for awesome splash screen! And everybody else who made this release! :)
2012-02-15The traditional release commit, 2.62!Ton Roosendaal
Special thanks to splash committee: Kevin Hays, Per Gantelius and Wray Bowling. Splash by Alexey Lugovoy.
2011-12-13First Blender 2.61 commit! (Sneaked in quick tooltop fix too).Ton Roosendaal
A tag will happen after this commit.
2011-10-22* Re-commit splash screen with Alpha header. Thomas Dinges
2011-08-102.59 Splash screen by tomket7. Congratulations! Thomas Dinges
Chosen by the jury Ben Simonds, Reynante Martinez and Hjalti Hjálmarsson.
2011-06-21New 2.58 splash image. Thanks Rogério Perdiz!v2.58Ton Roosendaal
(Judge committee Sebastian_K && FrancoisGFX)
2011-04-12The Epic Blender 2.57 first stable commit! :)Ton Roosendaal
Let's do a quick last check if things work, call for release will be done shortly on bf-committers. Thanks everyone for making it possible!
2010-12-29Part two of 2.56 beta, VERSION for make and splash itself.Ton Roosendaal
(prvicon png was already commited as datatoc)
2010-10-27Commit new splash and bump version. Ready for tagging!v2.55Nathan Letwory
2010-09-11Fixed the splash screen: previous had incorrect colour, typography, no ↵Matt Ebb
transparent header.
2010-07-202.5 Beta splash png.Brecht Van Lommel
2010-04-14* Interaction PresetsMatt Ebb
This adds a new presets menu in the splash screen and the Input section of User Preferences to choose a preset interaction style, consisting of key configurations and also other user preferences such as select mouse button, view rotation style, etc. Currently, just 'Blender' and 'Maya' presets are included, hopefully we can have more presets contributed (and maintained!) by the community. It's best to keep these presets minimal to avoid too many key conflicts. In the Maya one I changed the view manipulation key/mouse combos and also the transform manipulator keys, not much more than that. To save an interaction preset, open the user preferences Input section, and press the [ + ] button next to the presets menu. It will save out a .py file containing any edited key maps and navigation preferences to the presets/interaction folder in your scripts folder. --- Part of this commit changes the way that key maps are exported/displayed in preferences - now partial key configs are allowed. Previously it would export/import the entire key configuration, regardless of whether individual key maps were edited or not (which would make them more susceptible to conflicts in unexpected areas). (note, in blender terminology, a key map is a category of key items, such as 'Object Mode' or 'View 2d'.) Now, the export and the UI display work in a similar way to how key maps are processed internally - Locally edited key maps (after pressing the 'Edit' button) are processed first, falling back to other key maps in the current key config, and then falling back to the default key config. So it's possible for a key config to only include a few key maps, and the rest just gets pulled from the default key config. The preferences UI display works like this too behind the scenes in deciding what to show users, however using it is just like it was before, the complexity is hidden.
2010-03-02Splash for testbuild update...Ton Roosendaal
2010-02-162.51: second commit, splash png and Makefile fixTon Roosendaal
2009-11-23First of 2.5 alpha0 release commitTon Roosendaal
2009-09-16Sync names with real content.Guillermo S. Romero